Dungeon Crawl Stone Soup version 0.29-a0-121-g8efb068a30 (webtiles) character file. Game seed: 7806497982899781525 1 mandick the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 20, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (29 turns). mandick the Conjurer (Octopode Conjurer) Turns: 29, Time: 00:00:18 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 0.1 Fighting + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barks! x2 The jackal misses you. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. You tentacle-slap the jackal. The jackal is heavily wounded. The jackal bites you. The jackal misses you. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal completely misses you. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. You tentacle-slap the jackal. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. You die... ♣♣.....♣♣ # ♣.......♣ .# ♣.......♣..#... ♣..♣.♣.....h... ♣...⌠.....####. ♣..♣.♣....# ♣♣......♣## ♣#†.....♣ ♣@h....♣♣ ♣