Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83184 (webtiles) character file. mdangers the Grave Robber (Deep Dwarf Necromancer) Turns: 722, Time: 00:05:54 Health: 5/22 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 4/4 EV: 12 Int: 15 God: Gold: 13 SH: 0 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 13 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.2 Dodging + Level 2.6 Stealth + Level 1.9 Spellcasting + Level 4.8 Necromancy You have 2 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 ##..... b - Animate Skeleton Necr N/A 3% 1 ##..... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ###....... 10% 3 ####... Animate Dead Necr N/A 30% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, chance to defeat MR: 85%) The goblin writhes in agony. You kill the goblin! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 dagger. b - a +0 dagger Okay, then. You are a level 2 Deep Dwarf Necromancer. You are 17% of the way to level 3. Play time: 00:05:27 (681 turns) b - a +0 dagger (weapon) You start resting. Magic restored. Okay, then. Saving game... please wait. ♣♣♣....♣♣♣♣ ♣.....## *... ♣♣♣♣♣...♣♣ ♣♣.....## ..# ♣♣.♣♣♣.♣♣♣♣ ♣♣.....## ..# ♣♣♣.♣♣ ♣♣...♣♣♣ ♣♣.....###..### ♣♣♣..♣♣ ♣♣♣...♣♣♣♣♣♣.....#..... ♣..♣♣♣ ♣♣♣..≈≈≈♣♣♣♣♣♣.)#.... ♣.♣♣ ♣♣♣≈≈≈♣♣♣ ♣♣♣.## ♣♣.♣♣ ♣♣≈≈≈≈♣♣ ♣♣..# ♣♣.♣ *♣≈≈≈.@.♣♣♣♣♣ ♣..## ♣♣.♣♣ *♣≈≈≈...♣.....♣♣♣♣♣).# ♣.♣.♣ *≈≈≈♣...♣♣♣♣.....♣...♣♣ *♣..♣♣* ≈≈ ♣♣.♣* ♣♣♣♣....♣♣♣ ♣P♣♣♣ * ≈ ♣♣* ♣♣♣♣♣♣ ♣♣* * * There are no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdangers the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 586 | D:1 | Learned a level 1 spell: Animate Skeleton 624 | D:1 | Reached XP level 2. HP: 14/22 MP: 2/4 Action || total -------------------------++------- Melee: Unarmed || 16 Throw: Stone || 7 Cast: Pain || 18 Animate Skeleton || 2 Armor: Robe || 6 Dodge: Dodged || 17