mecharm Level 1 of the Dungeon (1, -30, D:1) a cursed -1 club {don't train} (1, -17, D:1) a cursed -3 dagger {don't train} (2, -31, D:1) 3 stones {don't train} (2, -17, D:1) a stone (4, -31, D:1) a +0 club {don't train} (5, -7, D:1) 25 stones {don't train} (9, -31, D:1) a cursed -2 hand axe (9, -6, D:1) a stone (10, -7, D:1) a stone (11, -8, D:1) a stone (12, -12, D:1) a +0 dagger (12, -9, D:1) a stone (13, -37, D:1) 19 stones (18, -24, D:1) a +0 leather armour (22, -32, D:1) 17 arrows (30, -12, D:1) a +0 club {don't train} (34, -18, D:1) a +0 spear (40, -27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (6, -1, D:2) a +0 scale mail (9, 2, D:2) a +0 dagger {don't train} (16, -12, D:2) a +1 robe of magic resistance (16, -5, D:2) a +0 club {don't train} (22, 19, D:2) a +0 scale mail (30, 15, D:2) 16 stones (33, 4, D:2) a +0 whip {don't train} (35, 4, D:2) 10 sling bullets (36, 2, D:2) a +0 whip {don't train} (38, 2, D:2) a +0 club (39, 18, D:2) a +0 club {don't train} (40, 18, D:2) a +0 dagger {don't train} (41, 0, D:2) 17 bolts Level 3 of the Dungeon (5, 25, D:3) a +0 club {don't train} (14, 4, D:3) a cursed +0 leather armour (20, -6, D:3) 20 stones {don't train} (26, 8, D:3) a +0 ring mail (26, 15, D:3) a +0 chain mail (28, 20, D:3) a +0 short sword {don't train} (36, -14, D:3) a +0 buckler (38, -14, D:3) a +0 dagger {don't train} (40, 16, D:3) a +0 robe (41, -14, D:3) a +0 dagger {don't train} (41, -13, D:3) 2 stones {don't train} (41, 24, D:3) 16 stones {don't train} (42, 10, D:3) 23 bolts (46, 9, D:3) 15 bolts (52, 28, D:3) 15 stones (53, 18, D:3) a +0 trident {don't train} a +0 chain mail (54, -5, D:3) a +0 dagger of venom {don't train} (55, 10, D:3) a +0 war axe {don't train} Level 4 of the Dungeon (0, 0, D:4) 15 stones (8, -29, D:4) a cursed +0 cloak (14, -22, D:4) a +0 robe a +0 whip of flaming {don't train} (19, -35, D:4) a +0 robe (19, -32, D:4) a throwing net (22, -6, D:4) a +0 robe (23, 3, D:4) 12 stones {don't train} (25, -8, D:4) a +0 scale mail (31, -29, D:4) 5 boomerangs (32, -30, D:4) a +0 centaur barding (41, -8, D:4) 16 arrows (44, 6, D:4) 23 arrows (48, -14, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club {don't train} (1, -35, D:5) a +0 leather armour a +0 dagger of venom {don't train} a +0 flail {don't train} a cursed -1 mace {don't train} (9, -10, D:5) a +0 robe (9, 10, D:5) a cursed +0 rapier {don't train} a +0 leather armour (11, -24, D:5) 11 stones {don't train} (13, -22, D:5) a +0 war axe {don't train} a +0 robe (15, -37, D:5) a +0 club {don't train} 11 stones {don't train} (15, -36, D:5) a +0 leather armour a +0 whip {don't train} a +0 ring mail a +0 club {don't train} a +0 ring mail a +0 dagger {don't train} a +0 ring mail (15, 12, D:5) a +0 flail {don't train} (15, 14, D:5) a +0 longbow (16, -36, D:5) a +0 dagger {don't train} a +0 robe 2 stones {don't train} (16, -35, D:5) a stone (17, -35, D:5) a +0 flail {don't train} (20, -28, D:5) a +0 long sword (31, -8, D:5) 17 stones (36, -27, D:5) 12 stones {don't train} (42, 7, D:5) a jackal skeleton (46, -21, D:5) 22 stones {don't train} Level 6 of the Dungeon (0, 0, D:6) a +0 halberd of protection (unseen) (2, -3, D:6) 18 gold pieces (2, -1, D:6) a potion of heal wounds (7, 6, D:6) a ration the Ecumenical Temple