mecharm Level 1 of the Dungeon (0, 0, D:1) a +0 club {don't train} (11, 5, D:1) 11 bolts (26, 3, D:1) 6 atropa-tipped darts (38, -7, D:1) a +0 hunting sling (44, -11, D:1) a +0 dagger {don't train} (47, 3, D:1) a +0 robe (48, -1, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) 12 stones {don't train} (0, 10, D:2) 22 stones (1, -10, D:2) a +0 plate armour (3, -17, D:2) a +0 club {don't train} (6, 2, D:2) a +0 club {don't train} (18, -2, D:2) a +0 club {don't train} (23, -7, D:2) a +0 dagger {don't train} (36, 6, D:2) a cursed -3 dagger {don't train} a +0 club {don't train} (47, -21, D:2) an adder corpse (63, -20, D:2) a +0 dagger {don't train}