Dungeon Crawl Stone Soup version 0.30-a0-614-ge5ea1257c2 (console) character file. Game seed: 6741289989963275950 42 meg the Magician (level 3, -4/23 (25) HPs) Began as a Djinni Conjurer on Jan 8, 2023. Slain by a gnoll ... wielding a +2 flail of protection (14 damage) ... on level 2 of the Dungeon on Jan 9, 2023. The game lasted 00:09:29 (974 turns). meg the Magician (Djinni Conjurer) Turns: 974, Time: 00:09:30 HP: -4/23 (25) AC: 3 Str: 6 XL: 3 Next: 80% Gold: 63 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) g - a +0 kite shield Scrolls d - 2 scrolls of noise {unknown} f - 2 scrolls of identify {unknown} i - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} h - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 club; a goblin corpse The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You see here a bat corpse. i - a scroll labelled GAHEUCU UWKEA You now have 63 gold pieces (gained 11). You see here a +0 dagger. You see here a +0 dagger. You see here a bat corpse. Found a club. There is a stone staircase leading down here. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +2 flail of protection. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of protection (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) An endoplasm comes into view. The searing ray misses the gnoll. The endoplasm quivers. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 flail of protection (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +2 flail of protection! The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +2 flail of protection! Ouch! That really hurt! You die... #......#...# ########.### #.# #.# #.#.# #.#.# #)#.# #####g#.#.# #.J.J.#.#.# ####g#####.#)# #...@........## #......[>.....# #......^.>###†# #.........# #)# #.........# #.##### ########### #.....# #####.# #.# #.### #.... ##### You could see a gnoll and an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats 2 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas 3 frilled lizards (D:1) 6 goblins 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | meg set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 257 | D:1 | Found Mico's Distillery. 404 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 404 | D:1 | Learned a level 1 spell: Kiss of Death 503 | D:1 | Upgraded the game from 0.30-a0-610-gb513c0a51f to | 0.30-a0-614-ge5ea1257c2 777 | D:2 | Reached skill level 4 in Spellcasting 828 | D:2 | Found a snail-covered altar of Cheibriados. 974 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic, serial_shops, shop, lemuel_flame_loot_1 D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 49 Searing Ray || 4 Kiss of Death || 1 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 973 | 924 | 49 | 0 | 726 | 2 | 486.5 | Dungeon | 973 | 924 | 49 | 0 | 726 | 2 | 486.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 723 daAuts D:2: 250 daAuts