Dungeon Crawl Stone Soup version 0.29-a0-39-g581ba40fa7 (webtiles) character file. Game seed: 1107012510076900696 88 mfcas the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Feb 1, 2022. Mangled by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:34 (2216 turns). mfcas the Conjurer (Deep Elf Conjurer) Turns: 2216, Time: 00:02:35 Health: -6/24 AC: 4 Str: 4 XL: 4 Next: 30% Magic: 9/12 EV: 12 Int: 25 God: Gold: 64 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . c - +2 hat {Will+} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 hat of willpower (worn) Scrolls b - a scroll of holy word {unknown} d - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} f - 2 scrolls of acquirement {unknown} i - a scroll of fear {unknown} k - a scroll of blinking {unknown} Potions g - a potion of degeneration {unknown} h - a potion of invisibility {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.8 Conjurations * Level 0.2 Hexes + Level 0.1 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The ice beast is heavily wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast closely misses you. The kobold shouts! The ice beast hits you but does no damage. The ice beast hits you. The ice beast freezes you! You see here a frilled lizard corpse. There is an open door here. The ice beast hits you but does no damage. There is an open door here. There is an open door here. You see here a frilled lizard corpse. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 81% to hit) The searing ray misses the ice beast. The searing ray misses the kobold. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the kobold. You kill the kobold! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ####### #.....# ### ### .#######.....###<##########.. ....).......@Y).........K.'.. ##.....########'##########.. #.....######.†.....## ##' +.....'.............## #. #.....######.........#####. #.....# #............... #...... #.......#....... ##..... #.......##...... #..... #.......##...(.. You could see an ice beast. Vanquished Creatures 3 adders (D:2) A worm (D:2) 5 dart slugs 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 7 hobgoblins 3 jackals (D:2) 5 kobolds A quokka (D:1) 6 bats (D:1) 3 frilled lizards 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mfcas the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 412 | D:1 | Reached skill level 5 in Conjurations 773 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1355 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1642 | D:2 | Learned a level 2 spell: Searing Ray 1647 | D:2 | Learned a level 4 spell: Fulminant Prism 1652 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2038 | D:3 | Noticed an ice beast 2216 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, minivault_11, minmay_pentomino_o2 D:2: layout_rooms D:3: layout_basic, shapermc_ecumenical_altar_mp_highgroup Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Hexes | | 0.2 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 64 | 26 || 90 Searing Ray | | 3 || 3 Armor: Robe | 1 | 6 || 7 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2216 | 2118 | 98 | 0 | 1815 | 3 | 738.7 | Dungeon | 2216 | 2118 | 98 | 0 | 1815 | 3 | 738.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1075 daAuts D:2: 760 daAuts D:3: 381 daAuts