mfcas Level 1 of the Dungeon (17, 0, D:1) 23 arrows (17, 7, D:1) a +0 dagger (18, 19, D:1) a +0 dagger 2 stones (18, 28, D:1) a +0 dagger (20, -4, D:1) a +0 robe (35, 7, D:1) a +0 chain mail (35, 14, D:1) 5 stones a +0 short sword (52, 3, D:1) a +0 leather armour Level 2 of the Dungeon (3, 9, D:2) a +0 scale mail (8, 52, D:2) 17 stones (10, 43, D:2) 5 stones a +0 dagger (20, 55, D:2) a +0 hunting sling (22, 45, D:2) a +0 flail (22, 46, D:2) a +0 spear (31, 10, D:2) 14 stones (37, 38, D:2) a +0 club (37, 39, D:2) a +0 halberd (39, 0, D:2) a +0 robe a +0 dagger (42, 33, D:2) 17 stones (44, -1, D:2) a +0 ring mail (45, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 6, D:3) the +1 leather armour of Dramatic Exits {Harm *Corrode rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (2, 8, D:3) a +0 mace (22, -19, D:3) a +0 short sword (24, -19, D:3) a +0 dagger a +0 dagger (28, -2, D:3) 21 arrows (31, 8, D:3) a +2 flail of protection a +0 chain mail a +0 short sword a +0 trident a +0 dagger (32, 9, D:3) a +0 ring mail a +0 whip (47, -25, D:3) a +0 short sword 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 38, D:4) a +0 leather armour (19, 30, D:4) 17 arrows (27, 17, D:4) 14 arrows (29, 11, D:4) a +0 ring mail (38, 38, D:4) 27 arrows (41, 9, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 leather armour a +5 dire flail of protection (42, 24, D:4) a +0 dagger (43, 8, D:4) a +0 chain mail a +0 mace (43, 19, D:4) a +0 quarterstaff (44, 44, D:4) a +0 flail of protection a +0 scale mail (45, 11, D:4) a +0 whip (46, 7, D:4) a +0 ring mail a +0 flail (50, 37, D:4) a +0 spear (60, 19, D:4) 7 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (7, -10, D:5) a +0 rapier (9, -24, D:5) 23 stones (9, 20, D:5) 18 bolts (12, -13, D:5) a +0 war axe of venom (12, 3, D:5) a +0 club a +0 ring mail (17, 18, D:5) a +0 club (18, 17, D:5) a +0 ring mail a +0 dagger (34, -21, D:5) 5 large rocks (37, 14, D:5) a +0 mace (38, -25, D:5) a +0 mace Level 6 of the Dungeon (8, -1, D:6) a +1 pair of boots of rampaging (8, 0, D:6) a +0 dagger (13, -6, D:6) 12 gold pieces (14, -28, D:6) a +0 dagger a +0 dagger a +0 robe (19, -31, D:6) a +0 falchion (21, -29, D:6) a +0 ring mail (23, -42, D:6) a +0 trident 3 boomerangs of dispersal (23, -41, D:6) a +0 whip (25, -15, D:6) 14 stones (31, 8, D:6) a +0 giant club (32, -38, D:6) a +0 whip a +0 leather armour (32, -36, D:6) a +0 club (32, -24, D:6) a +0 hand axe (45, -40, D:6) 12 stones Level 7 of the Dungeon (0, 0, D:7) 26 stones (0, 1, D:7) 21 stones (1, 15, D:7) 17 stones (5, 3, D:7) a +0 leather armour (8, 22, D:7) a +0 arbalest (12, 15, D:7) a +0 giant spiked club a +0 giant club (16, -5, D:7) a +0 robe (21, -6, D:7) the +7 long sword of the Wizarding Whale {elec, *Rage rElec rF- SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (22, -18, D:7) 16 stones (22, -3, D:7) a +1 vorpal hunting sling a +0 quarterstaff 17 sling bullets a +0 leather armour (24, -15, D:7) 19 stones (25, 9, D:7) 18 stones (30, -8, D:7) a +0 rapier (30, 3, D:7) a +0 whip a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 14 stones (2, 18, D:8) a +0 dagger (3, 18, D:8) a +0 long sword (6, 4, D:8) a +0 hunting sling (11, 21, D:8) 15 stones (12, 28, D:8) a +0 leather armour (13, 9, D:8) a +3 leather armour (16, 21, D:8) a +1 dagger of protection a +0 animal skin (18, 37, D:8) a +0 robe (19, 25, D:8) a +0 shortbow 18 arrows (20, -3, D:8) a +0 dagger a +0 robe (22, -1, D:8) a +0 dagger a +0 robe a +0 dagger (23, 0, D:8) a +0 halberd a +2 chain mail of poison resistance (35, 5, D:8) a +0 hand axe (36, 5, D:8) a +0 chain mail a +0 club (38, 4, D:8) a +0 robe a +0 dagger (45, 3, D:8) 21 stones (47, 10, D:8) a +0 short sword a +0 cloak Level 9 of the Dungeon [Shop] Gouwk's Weapon Shop a +0 great sword (110 gold) a +0 trident (59 gold) a +2 mace of draining (295 gold) a +3 vorpal spear (365 gold) a +0 hunting sling (25 gold) a +3 broad axe (357 gold) a +0 trident (59 gold) (0, 31, D:9) a +0 spear (5, -1, D:9) a scarf of resistance (9, 6, D:9) 19 bolts (9, 38, D:9) 26 bolts (12, 24, D:9) a +3 vorpal flail a +0 short sword (12, 26, D:9) a +0 whip a +0 leather armour (24, 9, D:9) a +0 morningstar (25, 8, D:9) a +0 short sword (26, 7, D:9) a +0 robe a +0 dagger (27, 3, D:9) a +0 giant club a +0 dire flail (30, 2, D:9) 3 poisoned darts a +0 short sword (30, 3, D:9) a +0 whip a +0 mace (30, 5, D:9) a +2 whip of flaming (30, 8, D:9) 3 silver boomerangs a +0 club (30, 50, D:9) a +0 hand axe (31, 7, D:9) a +0 leather armour a +0 hand axe (32, 8, D:9) a +0 trident (33, 7, D:9) a +0 hand axe a +0 whip (35, 12, D:9) a +0 scimitar (37, 42, D:9) 6 silver boomerangs (44, 14, D:9) a +0 mace (44, 37, D:9) 3 curare-tipped darts (49, 50, D:9) 17 bolts (51, 50, D:9) a staff of fire (54, 13, D:9) a +1 barding the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Toseh's Book Shop the Reference Book on Poisoning and Flight (650 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Olgreb's Toxic Radiance Poison 4 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Storm Form Transmutation/Air 7 no the Almanac of Ignition and the Traveller (442 gold) Spells Type Level Known a - Apportation Translocation 1 yes b - Portal Projectile Hexes/Translocation 3 no c - Passage of Golubria Translocation 4 no d - Fireball Conjuration/Fire 5 yes an Inescapable Atlas (442 gold) a book of Chaos (650 gold) a book of Spatial Translocations (338 gold) the Guide on Beguiling (338 gold) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Portal Projectile Hexes/Translocation 3 no c - Anguish Hexes/Necromancy 4 no (0, 0, Orc:1) a +0 plate armour a +0 glaive a +1 robe of cold resistance a +0 quarterstaff of freezing (0, 2, Orc:1) a +0 giant spiked club (0, 6, Orc:1) a +0 giant club (1, -2, Orc:1) a +0 leather armour a +0 club (1, 0, Orc:1) a +0 robe a +0 dagger (1, 1, Orc:1) a +0 flail (2, -1, Orc:1) a +0 ring mail a +0 hand axe a +0 chain mail a +0 trident (3, -4, Orc:1) a +0 chain mail a +0 flail a +4 hand axe Level 2 of the Orcish Mines (0, 0, Orc:2) 14 gold pieces (10, -7, Orc:2) 6 gold pieces (still there?) a +0 club (still there?) (10, -1, Orc:2) 4 gold pieces (still there?) a +0 club (still there?) (12, -3, Orc:2) 6 gold pieces (still there?) a +0 whip (still there?) (12, -2, Orc:2) 5 gold pieces (still there?) a +0 plate armour (still there?) a +0 flail (still there?) (13, -9, Orc:2) 28 gold pieces (13, -5, Orc:2) 4 gold pieces (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) (13, -4, Orc:2) 6 gold pieces (still there?) a +0 short sword (still there?) (13, -3, Orc:2) 6 gold pieces (still there?) a +0 scale mail (still there?) a +0 whip (still there?) (13, -2, Orc:2) 5 gold pieces (still there?) a +0 plate armour (still there?) a +0 flail (still there?) (19, 28, Orc:2) 21 gold pieces (21, 26, Orc:2) 35 gold pieces (22, 22, Orc:2) 10 gold pieces (23, 28, Orc:2) 16 gold pieces