Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5117056191073395340 76302 mfcas the Devastator (level 15, -1/72 HPs) Began as a Tengu Fire Elementalist on Feb 11, 2022. Was a High Priest of Vehumet. Slain by an eight-headed hydra (20 damage) ... called by a spriggan druid ... on level 1 of the Swamp. The game lasted 01:26:33 (29865 turns). mfcas the Devastator (Tengu Fire Elementalist) Turns: 29865, Time: 01:26:33 Health: -1/72 AC: 12 Str: 9 XL: 15 Next: 53% Magic: 19/31 EV: 15 Int: 27 God: Vehumet [*****.] Gold: 1238 SH: 0 Dex: 16 Spells: 12/36 levels left rFire + . . SeeInvis + G - staff of conjuration rCold x . . Faith + (no shield) rNeg + . . Spirit . X - +5 robe of Night {Dark Will+ SInv} rPois + Reflect . (helmet restricted) rElec . Harm . F - +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} rCorr . Rampage . S - +1 pair of gloves Will ++... (boots unavailable) Stlth ++........ h - amulet of faith HPRegen 0.22/turn z - ring of fire MPRegen 0.22/turn W - ring "Jomotrar" {rPois Int+7} @: flying quickly and evasively, very slightly contaminated, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 1 of the Swamp. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 22 of its levels. You also visited: Ossuary and Ice Cave. You collected 1985 gold pieces. You spent 747 gold pieces at shops. Inventory: Hand Weapons p - the +4 quarterstaff of Defiance {pain, rPois Dex+6 Stlth-} (You found it on level 5 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+6). rPois: It protects you from poison. Stlth: It makes you less stealthy. I - the +1 whip "Goblinslayer" {freeze, *Rage rPois rN++ Will+++} (You took it off a gnoll sergeant on level 11 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. R - the +8 spear of Severance {vorpal, rElec rPois Stlth+} (You found it on level 3 of the Lair of Beasts) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. Missiles L - 3 throwing nets Armour g - a +2 robe of fire resistance n - a +0 pair of gloves v - a +0 cloak y - +0 steam dragon scales F - the +2 ratskin cloak (worn) {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 10 of the Dungeon) When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. S - a +1 pair of gloves (worn) X - the +5 robe of Night (worn) {Dark Will+ SInv} (You bought it in a shop on level 1 of the Dungeon) It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. Magical Staves c - a staff of cold G - a staff of conjuration (weapon) Jewellery h - an amulet of faith (around neck) z - a ring of fire (left hand) N - a +6 ring of dexterity P - a ring of fire W - the ring "Jomotrar" (right hand) {rPois Int+7} (You acquired it on level 2 of the Orcish Mines) [ring of poison resistance] Int: It affects your intelligence (+7). rPois: It protects you from poison. Wands k - a wand of paralysis (8) m - a wand of mindburst (9) A - a wand of flame (28) B - a wand of iceblast (25) H - a wand of charming (3) J - a wand of digging (3) Q - a wand of acid (5) Scrolls e - 7 scrolls of teleportation f - 3 scrolls of enchant weapon j - 10 scrolls of identify q - 3 scrolls of enchant armour u - a scroll of brand weapon w - 2 scrolls of fear C - a scroll of blinking D - 3 scrolls of immolation E - 3 scrolls of fog T - 2 scrolls of holy word Potions a - 2 potions of mutation {unknown} b - 5 potions of attraction d - 2 potions of invisibility i - 2 potions of ambrosia {unknown} l - 5 potions of flight {unknown} o - 4 potions of degeneration r - 5 potions of might {unknown} s - a potion of resistance {unknown} t - 2 potions of berserk rage {unknown} x - 6 potions of lignification {unknown} K - 3 potions of curing M - 2 potions of haste O - 3 potions of heal wounds U - a potion of brilliance {unknown} V - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 11.1 Spellcasting + Level 19.0 Conjurations + Level 9.6 Transmutations * Level 17.8 Fire Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d10 0% 2 c - Blink Tloc 28% N/A 6% 2 d - Magic Dart Conj 100% 1d8 0% 1 e - Flame Wave Conj/Fire 100% 2d17 0% 4 f - Fulminant Prism Conj/Hex 39% 3d18 1% 4 g - Irradiate Conj/Tmut 47% 3d29 1% 5 h - Fireball Conj/Fire 65% 3d25 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spellforged Servitor Conj/Summ 39% N/A 17% 7 Conjure Flame Conj/Fire 100% 6-21 0% 3 Beastly Appendage Tmut 100% N/A 1% 1 Poisonous Vapours Pois/Air 28% N/A 1% 2 Wereblood Tmut 61% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Inner Flame Hex/Fire 76% N/A 1% 3 Spider Form Tmut/Pois 41% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 79% 2d16 1% 4 Blade Hands Tmut 30% N/A 1% 5 Iskenderun's Battlesphe Conj 100% 2d15 1% 5 Starburst Conj/Fire 65% 6d17 1% 6 Orb of Destruction Conj 54% 9d14 1% 7 Freezing Cloud Conj/Ice/Air 32% 6-21 2% 5 Apportation Tloc 28% N/A 3% 1 Conjure Ball Lightning Conj/Air 39% 3x3d13 3% 6 Yara's Violent Unravell Hex/Tmut 20% 3d9 4% 5 Corpse Rot Necr/Air 28% N/A 6% 2 Confusing Touch Hex 14% N/A 12% 3 Alistair's Intoxication Tmut/Pois 27% N/A 14% 5 Passage of Golubria Tloc 14% N/A 36% 4 Dragon Form Tmut 30% N/A 52% 7 Manifold Assault Tloc 14% N/A 71% 5 Silence Hex/Air 7% N/A 71% 5 Lehudib's Crystal Spear Conj/Erth 39% 10d10 75% 8 Simulacrum Ice/Necr 7% N/A 99% 6 Storm Form Tmut/Air 20% N/A 99% 7 Enfeeble Hex 7% N/A 100% 7 Polar Vortex Ice 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:6 Lair (6/6) D:11 Swamp (1/4) Lair:2 Spider (0/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:9 Elf (0/3) Orc:2 Ossuary (visited) IceCv (visited) Altars: Ashenzari Hepliaklqana Trog Uskayaw Vehumet Xom Shops: D:1 [ D:4 =[ D:9 ( Orc:2 *[([ Portals: Trove: D:10 (give 7 scrolls of blinking) Annotations: D:11 1 exclusion, Urug Lair:2 2 transporters, Qucvyi Areg's ghost, journeyman DrTm Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The tyrant leech is blasted with magical radiation!!! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. The spriggan is blasted with magical radiation!!! You kill the spriggan! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The spriggan druid is blasted with magical radiation!!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The swamp worm seems to grow more fierce. The eight-headed hydra seems to grow more fierce. The swamp worm seems to grow more fierce. You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2; The eight-headed hydra roars! The will-o-the-wisp gestures. The will-o-the-wisp conjures some foxfire! 2 foxfires and a tyrant leech come into view. Unknown command. Unknown command. The foxfire hits you! You resist. The will-o-the-wisp gestures. The will-o-the-wisp conjures some foxfire! The spriggan hits you but does no damage. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You stop ascending the stairs. You are yanked forward by the harpoon shot. A foxfire and a swamp worm come into view. The swamp worm barely misses you. The eight-headed hydra bites you. The eight-headed hydra bites you but does no damage. The eight-headed hydra barely misses you. x2 The eight-headed hydra completely misses you. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * A hell rat scurries out from under your cloak. The eight-headed hydra bites you!! You die... ≈§≈≈.≈w≈≈.. §..§.≈.≈.≈≈ .≈≈≈≈≈.≈≈≈§≈ ≈≈≈≈≈≈≈≈≈≈≈. .≈.≈w)≈≈≈≈.§ ≈≈.r≈@.♣v§§≈ ≈≈.≈Dw