mfcas Level 1 of the Dungeon (31, -33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 1, D:2) a +0 short sword Level 3 of the Dungeon Level 4 of the Dungeon [Shop] Raofupi's Gadget Gallery a wand of iceblast (2) (60 gold) a tin of tremorstones (2/2) (400 gold) a wand of digging (6) (200 gold) a wand of acid (5) (180 gold) a wand of charming (6) (80 gold) a wand of flame (12) (70 gold) a wand of acid (7) (220 gold) a piece from Xom's chessboard (15/15) (200 gold) [Shop] Beotim's Weapon Boutique 5 datura-tipped darts (20 gold) the +6 spear "Guraala" {elec, Will+ rCorr Stlth+} (585 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 war axe (35 gold) a +0 hand axe of freezing (74 gold) a +0 dagger (20 gold) a +0 trident (35 gold) a +0 spear (30 gold) (0, 0, D:4) 22 stones (1, 0, D:4) a +0 spear (1, 1, D:4) 22 stones (4, -8, D:4) a +0 dagger (16, 18, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 robe (0, 2, D:5) a +0 club a +0 leather armour a +0 mace 3 boomerangs of dispersal a +0 ring mail (2, 17, D:5) the +10 whip "Iwoaq" {vamp, Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). (7, 5, D:5) a +0 dagger (40, 49, D:5) a +0 falchion (43, 34, D:5) a +0 ring mail (44, 11, D:5) a +0 falchion (49, 41, D:5) +0 steam dragon scales (52, 43, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 1, D:6) a +0 trident a +0 scale mail (1, -1, D:6) a +0 mace 3 silver boomerangs (1, 0, D:6) a +0 dagger a +0 robe a +4 dagger of flaming a +0 robe (1, 1, D:6) a +0 flail (15, 4, D:6) 3 boomerangs (21, -28, D:6) a +4 whip (21, 4, D:6) 5 poisoned darts (22, -26, D:6) a +0 shortbow (42, 12, D:6) a +0 trident a +0 plate armour (43, 13, D:6) a +0 whip a +0 chain mail a +0 club a +0 ring mail a +0 dagger a +0 leather armour (43, 16, D:6) a +0 dagger (54, 3, D:6) 4 poisoned darts Level 7 of the Dungeon (0, 0, D:7) the +3 ring mail of True Grit {*Slow rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (4, 4, D:7) a +0 spear (4, 12, D:7) 4 boomerangs (5, 2, D:7) a +0 spear (5, 3, D:7) a +0 spear (10, 3, D:7) a +0 battleaxe a +0 robe a +3 scimitar a +0 robe a +0 great sword a +0 robe a +7 long sword a +0 robe a +0 leather armour (20, -12, D:7) a +0 dagger a +0 robe (38, -19, D:7) a +0 club (54, 1, D:7) a +0 club Level 8 of the Dungeon [Shop] Wosukk's Armour Boutique a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +0 plate armour (230 gold) the +5 robe of Agnosticism {Rampage} (327 gold) Rampage: It bestows one free step when moving towards enemies. a +0 robe (7 gold) a +1 pair of gloves (115 gold) a +2 tower shield of protection (215 gold) a +0 scale mail (40 gold) a +0 pair of gloves of strength (115 gold) Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (0, 1, D:9) a +0 club (1, 0, D:9) a +0 flail a +0 plate armour a +0 flail a +0 leather armour (9, -47, D:9) a +0 dagger a +0 ring mail (9, -46, D:9) a +0 whip a +0 ring mail (10, -46, D:9) a +0 dagger 3 boomerangs a +0 ring mail (11, -47, D:9) a +0 dagger of venom a +0 robe (11, -46, D:9) a +0 mace a +0 chain mail (45, -12, D:9) a +0 quarterstaff (47, -33, D:9) a +0 vorpal spear a +0 ring mail (47, -31, D:9) a +0 halberd of venom (48, -31, D:9) a +0 halberd (49, -31, D:9) a +0 halberd Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail a +0 hand axe a +0 falchion a +0 robe a +0 dagger (13, -20, D:10) a +0 shortbow (27, -23, D:10) a +0 dagger a +0 leather armour (28, -23, D:10) a +0 dagger a +0 ring mail (29, -23, D:10) a +0 chain mail 3 boomerangs a +0 short sword (31, -22, D:10) a +0 flail a +0 ring mail (49, 7, D:10) a +0 longbow (51, -25, D:10) a +0 hand axe a +0 hand axe a boomerang a +0 leather armour a +0 whip Level 11 of the Dungeon (30, 14, D:11) a +0 plate armour (40, 44, D:11) a +0 quarterstaff (45, 35, D:11) 4 large rocks (47, 33, D:11) a +0 whip of venom a +0 dagger 5 stones (48, 30, D:11) 2 boomerangs (48, 34, D:11) a +0 whip (49, 34, D:11) a +0 dagger a +0 robe (57, 16, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +0 troll leather armour (4, 3, D:12) a +0 dagger (8, 9, D:12) a +0 leather armour (14, 27, D:12) a +0 hand crossbow (15, 16, D:12) a +0 giant spiked club a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (4, 14, Lair:1) 26 gold pieces (6, 15, Lair:1) 14 gold pieces (8, 13, Lair:1) 9 gold pieces (8, 23, Lair:1) a +0 falchion (11, 13, Lair:1) a potion of might (11, 17, Lair:1) 24 gold pieces (13, 18, Lair:1) 23 gold pieces (13, 21, Lair:1) 14 gold pieces (18, 15, Lair:1) 21 stones (18, 16, Lair:1) 11 gold pieces (25, -16, Lair:1) a +0 mace (27, -22, Lair:1) a +0 chain mail of cold resistance Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (27, 27, Lair:3) a +0 flail (53, 31, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (2, -2, Lair:4) a +0 flail (11, 28, Lair:4) 4 poisoned darts (36, 9, Lair:4) a +0 chain mail (48, 39, Lair:4) 13 stones (50, -6, Lair:4) 6 atropa-tipped darts (62, 9, Lair:4) a +0 plate armour (64, -3, Lair:4) 6 poisoned darts Level 5 of the Lair of Beasts (29, 2, Lair:5) (unseen) (34, -37, Lair:5) a potion of ambrosia (47, 1, Lair:5) the +0 cloak of Subjectivity {Harm Drain MP+9 Str+2} Str: It affects your strength (+2). MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Level 6 of the Lair of Beasts (0, 0, Lair:6) a water moccasin corpse (skeletalised by now) (1, 0, Lair:6) 22 stones (4, 15, Lair:6) a +0 chain mail (6, -3, Lair:6) 3 poisoned darts (13, 6, Lair:6) the human corpse of Kirke (skeletalised by now) (18, -9, Lair:6) a +0 pair of boots (20, -8, Lair:6) a staff of death (24, 18, Lair:6) 10 stones (38, -9, Lair:6) a komodo dragon corpse (skeletalised by now) (45, 10, Lair:6) a +0 quarterstaff Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +5 dagger of Jiben {protect, Contam Str+4 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Dex: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. (0, 9, Slime:5) the +8 chain mail of Rotation {rC+} rC: It protects you from cold. (2, 1, Slime:5) the +5 long sword of Saltpetre {freeze, *Rage *Noise rC+++ SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It renders you almost immune to cold. SInv: It lets you see invisible. *Noise: It may make noises in combat. *Rage: It berserks you when you make melee attacks (+20% chance). (3, 1, Slime:5) the +7 quarterstaff of the New World {elec, Int+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+6). (8, -1, Slime:5) the +3 ring mail of Insurance {Drain Dex+5 Slay+2} Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Drain: It drains your maximum health when unequipped. (9, 2, Slime:5) the +1 trident of Tenacity {vorpal, Will+ rCorr Str+4 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 1, Slime:5) the +11 rapier "Lusug" {vamp, rF+ rC++ rCorr Str-5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-5). rF: It protects you from fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion.