Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 8349083969146860921 102 mihai the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Oct 12, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:41 (2607 turns). mihai the Conjurer (Deep Elf Conjurer) Turns: 2607, Time: 00:05:42 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 50% Magic: 4/11 EV: 13 Int: 25 God: Gold: 114 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-2 -> -20) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (weapon) Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a ring of ice Wands h - a wand of roots (33) Scrolls c - 2 scrolls of teleportation f - a scroll of vulnerability {unknown} j - 2 scrolls of poison {unknown} k - 2 scrolls of amnesia {unknown} m - 3 scrolls of torment {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of immolation {unknown} p - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of ambrosia {unknown} l - a potion of might {unknown} q - a potion of haste {unknown} Skills: + Level 1.3 Fighting + Level 3.4 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = D:2 = D:3 ( Message History The hobgoblin shouts! The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) q - a purple potion A water moccasin comes into view. Found a stone staircase leading down. A water moccasin is nearby! The water moccasin hisses angrily. The magic dart hits the water moccasin but does no damage. The magic dart hits the water moccasin! The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You die... .#...#.#...#..#.## ..###...###...#.# .....#...#.....#.## .###...###...###...# ..#.......#...#.## ###...###...#.# #..#.#..#...#.## ###...#.#...###...# #.....#.#....@#...# ###(..###...###..†#### .....#...#.#...#.....# ...###(..#.#...###.....# #.#..#...#.#...# #...## #.#...###...###...#..># ###.....#...# ....##.# #.##...###... .#^# .# #.##..## #### . # # There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An orc wizard (D:3) An adder (D:2) 2 worms 2 dart slugs (D:1) 3 orcs (D:3) 4 ball pythons (D:1) 3 endoplasms 3 giant cockroaches (D:1) 4 goblins 6 hobgoblins 3 jackals (D:1) 5 kobolds 5 quokkas 6 bats 2 frilled lizards (D:1) A rat (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mihai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 287 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 808 | D:1 | Reached XP level 3. HP: 14/20 MP: 3/9 867 | D:1 | Found Aqanar's Jewellery Shoppe. 1387 | D:1 | Learned a level 2 spell: Searing Ray 1445 | D:2 | Reached skill level 1 in Fighting 1813 | D:2 | Found Cawnenup's Jewellery Shoppe. 2170 | D:3 | Found a faded altar of an unknown god. 2203 | D:3 | Found Veikom's Antique Weapon Emporium. 2210 | D:3 | Reached XP level 4. HP: 25/25 MP: 3/11 2600 | D:3 | Noticed a water moccasin 2607 | D:3 | Killed a water moccasin 2607 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, serial_shops, shop, hangedman_decor_peaks_small, solitary_fountain D:2: layout_loops_ring, serial_shops, shop, kennysheep_pointless_box D:3: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop, nicolae_shop_back_alley_shop, shop, shop, nicolae_shop_bloodbath_and_beyond, minivault_14, minmay_large_rounded_square, nicolae_titane Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.4 Fighting | 1 | 1.3 Spellcasting | | 3.9 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 87 | 21 || 108 Searing Ray | 1 | 2 || 3 Use: Scroll | 2 | || 2 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 11 | 11 || 22