ASSERT(attacker) in 'attack.cc' at line 351 failed. Version: Dungeon Crawl Stone Soup 0.26-a0-284-g73c0fb6129 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12788829704135482132, deterministic pregen: 1 Version history: Game started: 0.26-a0-257-g47e9e61525 0.26-a0-264-g3a471323bd 0.26-a0-278-g3b0d5afba5 0.26-a0-284-g73c0fb6129 Command line: /usr/games/crawl-git-73c0fb6129 -name mive -rc /dgldir/rcfiles/crawl-git/mive.rc -macro /dgldir/rcfiles/crawl-git/mive.macro -morgue /dgldir/morgue/mive/ -webtiles-socket /crawl-master/webserver/sockets/mive:2020-07-13.20:53:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-73c0fb6129(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5577ca2575a8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-73c0fb6129(_Z13do_crash_dumpv+0x47c) [0x5577ca25f8cc]: do_crash_dump() /usr/games/crawl-git-73c0fb6129(_Z20crash_signal_handleri+0x7e) [0x5577ca2578ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7ff629927060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7ff629ca3f9f]: /usr/games/crawl-git-73c0fb6129(+0x34b086) [0x5577ca25f086]: /usr/games/crawl-git-73c0fb6129(+0x34b1f2) [0x5577ca25f1f2]: /usr/games/crawl-git-73c0fb6129(_ZN6attack11init_attackE10skill_typei+0x2e3) [0x5577ca1fe923]: attack::init_attack(skill_type, int) /usr/games/crawl-git-73c0fb6129(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x78) [0x5577ca6483a8]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-git-73c0fb6129(_ZN4bolt13affect_playerEv+0x6b5) [0x5577ca214b15]: bolt::affect_player() /usr/games/crawl-git-73c0fb6129(_ZN4bolt11affect_cellEv+0x182) [0x5577ca219ea2]: bolt::affect_cell() /usr/games/crawl-git-73c0fb6129(_ZN4bolt7do_fireEv+0x315) [0x5577ca21c895]: bolt::do_fire() /usr/games/crawl-git-73c0fb6129(_ZN4bolt4fireEv+0x1168) [0x5577ca21e938]: bolt::fire() /usr/games/crawl-git-73c0fb6129(_Z10mons_throwP7monsterR4boltib+0x928) [0x5577ca74fe78]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-73c0fb6129(_Z12handle_throwP7monsterR4boltbb+0x2fd) [0x5577ca506b2d]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-73c0fb6129(_Z19handle_monster_moveP7monster+0x111b) [0x5577ca508d2b]: handle_monster_move(monster*) /usr/games/crawl-git-73c0fb6129(_Z15handle_monstersb+0x904) [0x5577ca50a614]: handle_monsters(bool) /usr/games/crawl-git-73c0fb6129(_Z12world_reactsv+0xc9) [0x5577ca804c19]: world_reacts() /usr/games/crawl-git-73c0fb6129(+0x8f303c) [0x5577ca80703c]: /usr/games/crawl-git-73c0fb6129(+0x8f3b4d) [0x5577ca807b4d]: /usr/games/crawl-git-73c0fb6129(main+0x13b) [0x5577ca1b9f5b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7ff6299142e1]: /usr/games/crawl-git-73c0fb6129(_start+0x2a) [0x5577ca1baa9a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-73c0fb6129/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-73c0fb6129/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-73c0fb6129/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 4 Level id: Shoals:4 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_hangedman layout_shoals shoals_rune_alternative shoals_ilsuiw_ice shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy uniq_aizul Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The bolt of electricity misses the manticore. The wall freezes the manticore. The manticore misses you. x2 The manticore barely misses you. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore! The wall freezes the manticore. The manticore closely misses you. The manticore claws you but does no damage. The manticore barely misses you. Your unstable footing causes you to fumble your attack. The wall freezes the manticore! The manticore bites you! The manticore claws you but does no damage. x2 Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore. You hit the manticore. The manticore is poisoned. The manticore is severely wounded. The wall freezes the manticore. The manticore closely misses you. The manticore claws you but does no damage. The manticore misses you. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore! The manticore dies! Fedhas accepts your kill. The frozen ramparts melt away. Your lightning spire disappears in a puff of smoke! You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. A - 139 bolts (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. A - 140 bolts (gained 1) A - 141 bolts (gained 1) A - 142 bolts (gained 1) A - 143 bolts (gained 1) Things that are here: 8 boomerangs; a +0 trident There is an escape hatch in the ceiling here. Search for what [? for help]? enchant w As you read the scroll of enchant weapon, it crumbles to dust. Your +2 executioner's axe of venom glows red for a moment. Search for what [Enter for "enchant w", or ? for help]? Things that are here: 3 arrows; a +0 robe; a +0 rapier There is a stone staircase leading up here. You see here an arrow. You climb upwards. There is a stone staircase leading down here. You see here an uncursed staff of conjuration. You see here 5 silver javelins. You see here 13 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. A merfolk is nearby! The merfolk shouts! A merfolk comes into view. It is wielding a +0 trident. The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk but does no damage. The merfolk is engulfed in noxious fumes. x2 The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! The merfolk is engulfed in noxious fumes. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! The merfolk hits you but does no damage. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded) Okay, then. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk but does no damage. The merfolk barely misses you. The merfolk is engulfed in noxious fumes. The merfolk appears confused. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk. The merfolk is engulfed in noxious fumes. The merfolk appears confused. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk but does no damage. The merfolk is heavily wounded. The stinking cloud engulfs the merfolk but does no damage. The merfolk is lightly wounded. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk is engulfed in noxious fumes. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, p - merfolk The fireball explodes! The fireball engulfs the merfolk!! The merfolk is heavily wounded. The fireball engulfs the merfolk! The merfolk is almost dead. The merfolk is engulfed in a cloud of scalding steam. x2 You kill the merfolk! Fedhas accepts your kill. You hear a splash. The merfolk is engulfed in noxious fumes. The merfolk appears confused. The merfolk says, "I'm a little confused." Casting: Fireball (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the merfolk!! The merfolk is almost dead. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! The merfolk is engulfed in noxious fumes. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! The merfolk dies! Fedhas accepts your kill. You hear a splash. x2 No target in view! There is a stone staircase leading up here. You start resting. Your lightning spire disappears in a puff of smoke! Magic restored. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Lair:6 @ (x,y), ? - help) You climb upwards. There is a stone staircase leading down here. You see here a large rock. There is a stone staircase leading up here. You see here 2 large rocks. You climb upwards. There is a stone staircase leading down here. Things that are here: 4 stones; a +0 trident x2 There is a staircase back to the Lair here. Things that are here: 2 sling bullets; 9 stones You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. You walk carefully through the fungus. You walk carefully through the plants. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You walk carefully through the fungus. Things that are here: a scroll of brand weapon; a ring of dexterity; 5 scrolls of enchant weapon As you read the scroll of enchant weapon, it crumbles to dust. Your +3 executioner's axe of venom glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +4 executioner's axe of venom glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +5 executioner's axe of venom glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +6 executioner's axe of venom glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +7 executioner's axe of venom glows red for a moment. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Lair:6 @ (x,y), ? - help) What level of the Shoals? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: 1 runed translucent door There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You walk carefully through the plants. You walk carefully through the fungus. You see here a helmet. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. Things that are here: 2 sling bullets; 9 stones Things that are here: 4 stones; a +0 trident x2 There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 2 large rocks. You see here a large rock. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You walk carefully through the plants. There is a stone staircase leading down here. You walk carefully through the plants. Things that are here: 5 boomerangs; a +0 trident x2 You enter the shallow water. Moving in this stuff is going to be slow. You see here an uncursed staff of conjuration. You walk carefully through the plants. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk comes into view. It is wielding a +0 trident. The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! A merfolk is nearby! The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang hits you. The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang misses you. The weapon returns to the merfolk! Casting: Fireball (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The merfolk throws a boomerang. The boomerang hits you! The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire disappears in a puff of smoke! The merfolk throws a boomerang. The boomerang hits your lightning spire! The weapon returns to the merfolk! The merfolk throws a boomerang. The boomerang hits you but does no damage. The weapon returns to the merfolk! Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! You see here a bolt. The merfolk throws a boomerang. The boomerang closely misses you. The weapon returns to the merfolk! Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! The merfolk throws a boomerang. The boomerang completely misses your lightning spire. The weapon returns to the merfolk! Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! The merfolk hits your lightning spire from afar with a +0 trident! Your lightning spire is destroyed! The merfolk hits you but does no damage. You slice the merfolk!! You kill the merfolk! Fedhas accepts your kill. You hear a splash. x2 No target in view! You start resting. Magic restored. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 trident; 4 boomerangs HP restored. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A satyr comes into view. It is wielding a +0 club. The satyr shouts! A satyr is nearby! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. Your lightning spire shoots out a bolt of lightning at the satyr! The bolt of electricity hits the satyr! The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. The satyr unwields a +0 club. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you! The satyr shoots an arrow. The arrow hits you! Your lightning spire shoots out a bolt of lightning at the satyr! The bolt of electricity hits the satyr! You see here an arrow. Your lightning spire shoots out a bolt of lightning at the satyr! The bolt of electricity hits the satyr! Your +8 executioner's axe of venom stops dripping with poison. You feel stupid. You hear the crackle of electricity. b - the +4 hand crossbow of Drought (weapon) {elec, rElec rC++ rN+ Int-4} The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. Firing (i - inventory. (/) - cycle) A - 143 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a +0 longbow and quivering 29 arrows (heavily wounded) You shoot a bolt. The bolt barely misses the satyr. You hear a splash. Your lightning spire shoots out a bolt of lightning at the satyr! The bolt of electricity hits the satyr! The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. Firing (i - inventory. (/) - cycle) A - 142 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a +0 longbow and quivering 29 arrows (severely wounded) You shoot a bolt. The bolt hits the satyr!! Lightning courses through the satyr! You kill the satyr! Fedhas accepts your kill. You hear a splash. x4 The +4 hand crossbow of Drought {elec, rElec rC++ rN+ Int-4} stops crackling. Your +4 battleaxe of venom begins to drip with poison! a - a +4 battleaxe of venom (weapon) You start resting. Your lightning spire disappears in a puff of smoke! HP restored. Found 12 stones. A snapping turtle comes into view. A snapping turtle is nearby! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! You slice the snapping turtle!! The snapping turtle looks as sick as possible! The snapping turtle is severely wounded. The snapping turtle bites you! You slice the snapping turtle!! You kill the snapping turtle! Fedhas accepts your kill. No target in view! You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You start resting. Magic restored. A sea snake and a water nymph come into view. The sea snake hisses angrily. The water nymph shouts! A merfolk comes into view. It is wielding a +0 trident. A water nymph comes into view. The water nymph moves out of view. There are monsters nearby! Your lightning spire disappears in a puff of smoke! A sea snake is nearby! Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The wall freezes the sea snake. You slice the sea snake!! The sea snake looks as sick as possible! The sea snake is heavily wounded. You hear a shout! The wall freezes the sea snake. The sea snake seems to slow down. The sea snake bites you but does no damage. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wall freezes the sea snake. The sea snake closely misses you. You slice the sea snake!! The sea snake looks as sick as possible! The sea snake is almost dead. You hit the sea snake. You kill the sea snake! Fedhas accepts your kill. Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire disappears in a puff of smoke! The frozen ramparts melt away. The water nymph barely misses you. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You hit the water nymph. The water nymph is poisoned. The water nymph is lightly wounded. The water nymph touches you. The water nymph drowns you! You closely miss the water nymph. The water nymph is lightly wounded. Your lightning spire shoots out a bolt of lightning at the water nymph! The bolt of electricity hits the water nymph! The water nymph casts a spell at you. The water swirls and strikes you! You miss the water nymph. The water nymph is moderately wounded. Your lightning spire shoots out a bolt of lightning at the water nymph! The bolt of electricity hits the water nymph! You slice the water nymph!! You kill the water nymph! Fedhas accepts your kill. You start resting. A merfolk is nearby! A merfolk is nearby! You start resting. The merfolk closely misses you. Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The wall freezes the merfolk. The merfolk hits you from afar with a +0 trident! The wall freezes the merfolk. The merfolk barely misses you. You slash the merfolk! The merfolk is moderately wounded. The wall freezes the merfolk. The merfolk closely misses you. You closely miss the merfolk. The merfolk is heavily wounded. The wall freezes the merfolk. The merfolk barely misses you. You hit the merfolk. The merfolk is poisoned. The merfolk is severely wounded. You miss the merfolk. The merfolk is severely wounded. The wall freezes the merfolk. The merfolk completely misses you. You slash the merfolk! You kill the merfolk! Fedhas accepts your kill. You start resting. Your lightning spire disappears in a puff of smoke! The frozen ramparts melt away. You start resting. A water nymph is nearby! A water nymph is nearby! Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The water nymph shouts! You see here an arrow. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The wall freezes the water nymph. Your lightning spire shoots out a bolt of lightning at the water nymph! The bolt of electricity hits the water nymph! x2 You slice the water nymph!! You kill the water nymph! Fedhas accepts your kill. No target in view! You start resting. The frozen ramparts melt away. You start resting. Your lightning spire disappears in a puff of smoke! Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a jewelled quick blade. You see here 12 stones. You see here a jewelled quick blade. You see here a jewelled quick blade. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? A merfolk siren and a merfolk impaler come into view. The merfolk impaler is wielding a +2 antimagic trident. The merfolk siren shouts! The merfolk impaler shouts! The merfolk siren chants a haunting song. You resist with almost no effort. A sea snake comes into view. A merfolk aquamancer comes into view. It is wielding a +0 rapier. A water nymph comes into view. The merfolk siren moves out of view. The sea snake moves out of view. You hear a shout! The merfolk aquamancer shouts! You hear an angry hiss. You hear a shout! Found 21 gold pieces. The merfolk impaler hits you but does no damage. A briar patch grows up from the ground. x5; The merfolk impaler misses you. You walk carefully through the plants. The merfolk aquamancer hits your briar patch with a +0 rapier. The merfolk aquamancer casts a spell at you. The ball of steam hits your briar patch!! The ball of steam misses you. The ball of steam hits your briar patch!! The ball of steam hits the plant!! Press: ? - help, Dir - move target cursor A ballistomycete grows from the ground. Your briar patch is engulfed in a cloud of scalding steam. The plant is engulfed in a cloud of scalding steam. The merfolk aquamancer hits your briar patch with a +0 rapier. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a +2 antimagic trident and wearing a +0 leather armour (chance to defeat MR: 67%) Fedhas protects your plant from harm. The merfolk impaler is blasted! The plant is engulfed in a cloud of scalding steam. The merfolk impaler hits something with a +2 antimagic trident! A merfolk aquamancer comes into view. It is wielding a +0 rapier of draining. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier and wearing a +0 robe (chance to defeat MR: 32%) Okay, then. Unknown command. Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Summon Lightning Spire (mildly dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The merfolk aquamancer is poisoned. x2 Your briar patch is engulfed in a cloud of scalding steam. The merfolk aquamancer completely misses your briar patch. The merfolk aquamancer hits the plant with a +0 rapier of draining! A ballistomycete spore comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Olgreb's Toxic Radiance (mildly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Olgreb's Toxic Radiance (mildly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier of draining and wearing a +0 robe (lightly wounded, poisoned) Fedhas protects your plant from harm. The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk aquamancer but does no damage. The merfolk aquamancer is lightly wounded. Fedhas protects your plant from harm. The stinking cloud engulfs the merfolk aquamancer but does no damage. The merfolk aquamancer is lightly wounded. Fedhas protects your plant from harm. The merfolk aquamancer looks even sicker. Your toxic aura wanes. You hear a shout! You hear an angry hiss. You hear a shout! x2 You hear an angry hiss. Your briar patch is engulfed in a cloud of scalding steam. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer hits your briar patch but does no damage. Something hits the merfolk aquamancer! The merfolk aquamancer's magic leaks into the air. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Your +4 battleaxe of venom stops dripping with poison. Your +8 executioner's axe of venom begins to drip with poison! p - a +8 executioner's axe of venom (weapon) The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk aquamancer hits the plant but does no damage. Your ballistomycete spore explodes! Fedhas protects your plant from harm. x3 The merfolk aquamancer appears confused. The explosion of spores engulfs the merfolk aquamancer!!! You kill the merfolk aquamancer! Fedhas accepts your kill. Fedhas protects your plant from harm. x2 You hear a shout! The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk aquamancer hits your briar patch but does no damage. Something hits the merfolk aquamancer! The merfolk aquamancer's magic leaks into the air. A snapping turtle comes into view. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +0 rapier of draining and wearing a +0 robe (noxious fumes, heavily wounded, confused, very poisoned) Fedhas protects your plant from harm. x2 The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk aquamancer but does no damage. The merfolk aquamancer is heavily wounded. Fedhas protects your plant from harm. x2 You hear a shout! The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer hits the plant with a +0 rapier of draining! The merfolk aquamancer completely misses itself. Throwing (i - inventory. (/) - cycle) f - 45 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle, p - merfolk aquamancer Aim: a snapping turtle You throw a javelin. The javelin pierces through the merfolk aquamancer but does no damage. The merfolk aquamancer is severely wounded. The javelin pierces through the snapping turtle but does no damage. The merfolk aquamancer is engulfed in noxious fumes. A ballistomycete spore comes into view. Throwing (i - inventory. (/) - cycle) f - 44 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer, p - snapping turtle Aim: a merfolk aquamancer, wielding a +0 rapier of draining and wearing a +0 robe (severely wounded, confused, poisoned) You throw a javelin. The javelin pierces through the merfolk aquamancer. The merfolk aquamancer is almost dead. Fedhas protects your plant from harm. x2 The merfolk aquamancer hits the plant but does no damage. The snapping turtle bites the plant but does no damage. The sea snake bites the plant. Throwing (i - inventory. (/) - cycle) f - 43 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake, p - merfolk aquamancer Aim: a sea snake You throw a javelin. The javelin pierces through the snapping turtle! The snapping turtle is moderately wounded. The javelin pierces through the sea snake! The sea snake is lightly wounded. Fedhas protects your plant from harm. The sea snake bites the plant!! The plant is destroyed! The merfolk aquamancer is struck by your briar patch's thorns. The merfolk aquamancer dies! Fedhas accepts your kill. The snapping turtle bites your briar patch. The snapping turtle bites your briar patch but does no damage. A ballistomycete spore comes into view. Throwing (i - inventory. (/) - cycle) f - 42 javelins (quivered) Press: ? - help, Shift-Dir - straight line, p - sea snake You throw a javelin. The javelin pierces through the snapping turtle. The snapping turtle is moderately wounded. Fedhas protects your plant from harm. The sea snake is struck by your briar patch's thorns. The sea snake bites your briar patch but does no damage. Aizul the Neglectful Guardian comes into view. The snapping turtle bites your briar patch! Your briar patch is destroyed! A water elemental comes into view. Throwing (i - inventory. (/) - cycle) f - 41 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - Aizul Aim: Aizul You throw a javelin. The javelin misses the sea snake. The javelin pierces through the snapping turtle! The snapping turtle is heavily wounded. The javelin closely misses Aizul. Fedhas protects your plant from harm. Your ballistomycete spore explodes! Fedhas protects your plant from harm. x2 Aizul appears confused. The explosion of spores engulfs Aizul!!! Aizul is moderately wounded. Fedhas protects your plant from harm. The snapping turtle appears confused. The explosion of spores engulfs the snapping turtle!! The snapping turtle is almost dead. The sea snake bites your briar patch. A ballistomycete spore comes into view. Throwing (i - inventory. (/) - cycle) f - 40 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - water elemental, p - Aizul Aim: a water elemental You throw a javelin. The javelin closely misses the sea snake. The javelin pierces through the snapping turtle!! You kill the snapping turtle! Fedhas accepts your kill. The javelin pierces through Aizul but does no damage. Aizul is moderately wounded. The javelin pierces through the water elemental but does no damage. Fedhas protects your plant from harm. Your ballistomycete spore explodes! Fedhas protects your plant from harm. x4 The sea snake is struck by your briar patch's thorns. The sea snake bites your briar patch! A merfolk impaler comes into view. It is wielding a +0 trident of venom. Throwing (i - inventory. (/) - cycle) f - 39 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - water elemental Aim: a merfolk impaler, wielding a +0 trident of venom and wearing a +0 robe (lightly wounded) You throw a javelin. The javelin pierces through the sea snake! The sea snake is severely wounded. Fedhas protects your plant from harm. The javelin closely misses the merfolk impaler. The sea snake bites your briar patch! Your ballistomycete spore explodes! The explosion of spores engulfs the water elemental!!! You destroy the water elemental! Fedhas accepts your kill. The sea snake appears confused. The explosion of spores engulfs the sea snake!! The sea snake is almost dead. Fedhas protects your plant from harm. x2 Something hits the merfolk impaler. The sea snake bites your briar patch but does no damage. A merfolk javelineer comes into view. It is wielding a +1 vorpal spear and quivering 14 silver javelins. You hear a shout! Throwing (i - inventory. (/) - cycle) f - 38 javelins (quivered) Press: ? - help, Shift-Dir - straight line You throw a javelin. The javelin pierces through the sea snake but does no damage. The sea snake is almost dead. The javelin pierces through the merfolk javelineer. The merfolk javelineer is lightly wounded. Fedhas protects your plant from harm. The sea snake bites your briar patch! A merfolk aquamancer comes into view. It is wielding a +4 rapier of flaming. A ballistomycete spore comes into view. Throwing (i - inventory. (/) - cycle) f - 37 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - plant Aim: a plant (peaceful) You throw a javelin. The javelin barely misses the sea snake. The javelin pierces through the merfolk javelineer! The merfolk javelineer is moderately wounded. The javelin pierces through the merfolk impaler. The merfolk impaler is moderately wounded. Fedhas protects your plant from harm. The sea snake is struck by your briar patch's thorns. The sea snake dies! Fedhas accepts your kill. The merfolk javelineer throws a silver javelin. The silver javelin pierces through your briar patch!! Your briar patch is destroyed! The silver javelin pierces through you! The silver javelin pierces through the plant! x2 You hear a splash. Your ballistomycete spore explodes! Fedhas protects your plant from harm. x2 Aizul appears confused. The explosion of spores engulfs Aizul!!! Aizul is severely wounded. Fedhas protects your plant from harm. The merfolk impaler appears confused. The explosion of spores engulfs the merfolk impaler!!! The merfolk impaler is severely wounded. You hear a shout! You hear an angry hiss. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - plant Aim: a merfolk impaler, wielding a +0 trident of venom and wearing a +0 robe (severely wounded, confused) Okay, then. Unknown command. Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer, p - plant Aim: a merfolk javelineer, wielding a +1 vorpal spear, wearing a +0 leather armour and quivering 13 silver javelins (moderately wounded) The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk javelineer but does no damage. The merfolk javelineer is moderately wounded. Fedhas protects your plant from harm. The stinking cloud engulfs the merfolk impaler but does no damage. The merfolk impaler is severely wounded. Fedhas protects your plant from harm. x2 Aizul barely misses the merfolk impaler. The merfolk impaler is engulfed in noxious fumes. The merfolk impaler hits the merfolk siren with a +0 trident of venom!! The merfolk siren looks as sick as possible! The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you but does no damage. The silver javelin pierces through the plant!! The plant is destroyed! The silver javelin pierces through the plant. You hear a splash. The merfolk siren chants a haunting song. You resist with almost no effort. A ballistomycete spore comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk siren, p - merfolk javelineer Aim: a merfolk siren, wielding a +0 spear (heavily wounded, extremely poisoned) The bolt of acid misses the merfolk javelineer. The bolt of acid hits the merfolk impaler!! The merfolk impaler is splashed with acid. The acid corrodes the merfolk impaler! You kill the merfolk impaler! Fedhas accepts your kill. The bolt of acid hits the merfolk siren! The merfolk siren is splashed with acid. The acid corrodes the merfolk siren! You kill the merfolk siren! Fedhas accepts your kill. The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer throws a silver javelin. The silver javelin closely misses you. The silver javelin pierces through the plant!! You hear a splash. A ballistomycete spore comes into view. Aizul seems less confused. Aizul hits your ballistomycete! Your ballistomycete spore explodes! Aizul appears confused. The explosion of spores engulfs Aizul!!! You kill Aizul! Fedhas accepts your kill. Your Axes skill increases to level 20! Fedhas protects your plant from harm. x2 The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer appears confused. The merfolk javelineer hits the merfolk aquamancer with a +1 vorpal spear! The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer casts a spell. The merfolk aquamancer blinks! The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer appears confused. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a +4 rapier of flaming and wearing a +0 robe (noxious fumes, moderately wounded) The bolt of acid hits the merfolk javelineer! The merfolk javelineer is splashed with acid! The merfolk javelineer is heavily wounded. The bolt of acid hits the merfolk aquamancer! The merfolk aquamancer is splashed with acid. The acid corrodes the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The merfolk aquamancer is engulfed in noxious fumes. The merfolk javelineer hits the merfolk aquamancer with a +1 vorpal spear!! Your ballistomycete spore explodes! The merfolk javelineer appears confused. The explosion of spores engulfs the merfolk javelineer!! You kill the merfolk javelineer! Fedhas accepts your kill. You hear a splash. x3 Fedhas protects your plant from harm. The explosion of spores engulfs you! You are confused. Fedhas protects your plant from harm. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer appears confused. The merfolk aquamancer gestures wildly. The merfolk aquamancer hits the water nymph with a +4 rapier of flaming! The merfolk aquamancer burns the water nymph! The water nymph is engulfed in noxious fumes. The water nymph appears confused. The merfolk aquamancer is engulfed in noxious fumes. The merfolk aquamancer hits your briar patch with a +4 rapier of flaming! The merfolk aquamancer burns your briar patch! A merfolk javelineer comes into view. It is wielding a +6 spear of distortion. Okay, then. The merfolk aquamancer is struck by your briar patch's thorns. The merfolk aquamancer dies! Fedhas accepts your kill. A ballistomycete spore comes into view. Okay, then. You feel better. The water nymph closely misses your ballistomycete spore. The merfolk javelineer throws a javelin. The javelin pierces through you but does no damage. You hear a splash. Your ballistomycete spore explodes! The water nymph appears confused. The explosion of spores engulfs the water nymph!!! You kill the water nymph! Fedhas accepts your kill. Fedhas protects your plant from harm. x3 The merfolk javelineer appears confused. The explosion of spores engulfs the merfolk javelineer! The merfolk javelineer is lightly wounded. A briar patch grows up from the ground. x7 Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer Aim: a merfolk javelineer, wielding a +6 spear of distortion, wearing a +0 leather armour and quivering 9 javelins (lightly wounded, confused) Fedhas protects your plant from harm. x2 The bolt of acid hits the merfolk javelineer! The merfolk javelineer is splashed with acid. The acid corrodes the merfolk javelineer! The merfolk javelineer is heavily wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - merfolk javelineer Aim: a merfolk javelineer, wielding a +6 spear of distortion, wearing a +0 leather armour and quivering 9 javelins (heavily wounded, confused, covered in acid) Fedhas protects your plant from harm. The bolt of acid hits the merfolk javelineer!! The merfolk javelineer is splashed with acid. The merfolk javelineer seems to be corroded for longer. The merfolk javelineer is severely wounded. Throwing (i - inventory. (/) - cycle) f - 36 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - merfolk javelineer Aim: a merfolk impaler, wielding a +2 antimagic trident and wearing a +0 leather armour You throw a javelin. The javelin pierces through the merfolk javelineer. The merfolk javelineer is severely wounded. The javelin pierces through the merfolk impaler! The merfolk impaler is lightly wounded. The merfolk javelineer hits your briar patch with a +6 spear of distortion! Space bends around your briar patch. The merfolk javelineer is struck by your briar patch's thorns. The merfolk javelineer hits your briar patch but does no damage. Space warps horribly around your briar patch!! Casting: Mephitic Cloud (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 antimagic trident and wearing a +0 leather armour (lightly wounded) Okay, then. Casting: Fireball (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer, p - merfolk impaler Aim: a merfolk javelineer, wielding a +6 spear of distortion, wearing a +0 leather armour and quivering 9 javelins (almost dead, confused, covered in acid) Fedhas protects your plant from harm. x2 The ball explodes into a vile cloud! The stinking cloud engulfs the merfolk javelineer but does no damage. The merfolk javelineer is almost dead. The stinking cloud engulfs the merfolk impaler but does no damage. The merfolk impaler is lightly wounded. Fedhas protects your plant from harm. x2 The merfolk impaler is engulfed in noxious fumes. The merfolk impaler hits your briar patch with a +2 antimagic trident! Your briar patch is destroyed! The merfolk javelineer is engulfed in noxious fumes. The merfolk impaler is engulfed in noxious fumes. The merfolk impaler appears confused. The merfolk impaler closely misses the merfolk javelineer. A ballistomycete spore comes into view. Throwing (i - inventory. (/) - cycle) f - 35 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - merfolk javelineer Aim: a merfolk impaler, wielding a +2 antimagic trident and wearing a +0 leather armour (noxious fumes, lightly wounded, confused) You throw a javelin. The javelin barely misses the merfolk javelineer. The javelin pierces through the merfolk impaler! The merfolk impaler is moderately wounded. The merfolk javelineer seems less confused. The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer throws a javelin. The javelin pierces through your briar patch! The javelin pierces through you. The javelin completely misses your briar patch. You hear a splash. The merfolk impaler is engulfed in noxious fumes. The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer throws a javelin. The javelin pierces through your briar patch. The javelin pierces through you! The javelin pierces through your briar patch! You hear a splash. Throwing (i - inventory. (/) - cycle) f - 34 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a +2 antimagic trident and wearing a +0 leather armour (moderately wounded, confused) You throw a javelin. The javelin closely misses the merfolk javelineer. The javelin pierces through the merfolk impaler! The merfolk impaler is moderately wounded. Fedhas protects your plant from harm. The merfolk javelineer is engulfed in noxious fumes. The merfolk javelineer throws a javelin. The javelin pierces through your ballistomycete spore!! Your ballistomycete spore explodes! Fedhas protects your plant from harm. The merfolk javelineer appears confused. The explosion of spores engulfs the merfolk javelineer!! You kill the merfolk javelineer! Fedhas accepts your kill. Fedhas protects your plant from harm. x2 The javelin pierces through your briar patch but does no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-257-g47e9e61525 0.26-a0-264-g3a471323bd 0.26-a0-278-g3b0d5afba5 0.26-a0-284-g73c0fb6129 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mive] Species: Hill Orc Job: Hedge Wizard HP: 148/179; mods: 0/0 MP: 27/42; mod: 0 Stats: 19 (19) 22 (22) 10 (10) Position: (28, 30), god: Fedhas (16), turn_is_over: 1, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 17 | 7515 | 833/954 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | X | 1 | 50 | 20 | 8379 | 85/1071 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 14 | 5045 | 0/883 Dodging | X | 0 | 0 | 7 | 1979 | 0/566 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1765 | 0/589 Conjurations | X | 0 | 0 | 5 | 750 | 0/300 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 6 | 1050 | 0/350 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 3 | 424 | 0/283 Transmutations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 8 | 1513 | 0/379 Ice Magic | X | 0 | 0 | 4 | 808 | 214/297 Air Magic | X | 0 | 0 | 4 | 707 | 0/353 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 4 | 594 | 0/297 Invocations | X | 0 | 0 | 20 | 8294 | 0/1071 Evocations | X | 0 | 0 | 4 | 584 | 84/250 Spell bugs: Durations: Attributes: #12: 3916 #13: 2200 #23: 90282 #24: -1743723515 #27: 394767 #34: 1 #49: 4177 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #15: +8 executioner's axe of venom eq slot #1, inv slot #46: +2 cloak of magic resistance eq slot #2, inv slot #19: +0 mask of the Dragon {MR+ Slay+3 SInv} eq slot #3, inv slot #2: +0 pair of gloves eq slot #4, inv slot #14: +2 pair of boots of Qugin {rF++ Str+3} eq slot #6, inv slot #44: +8 ice dragon scales eq slot #7, inv slot #17: ring of the Mage {Wiz MR++ Int+3, =R} eq slot #8, inv slot #9: ring "Nuhyrphiurph" {rC+ MP+9 AC+4} eq slot #9, inv slot #42: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈(≈≈≈.... ≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈. ≈≈≈≈≈≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ######≈..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##≈.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #...≈≈≈≈≈P≈≈≈≈≈≈≈≈≈≈≈ #....P≈≈PPP≈≈≈≈P≈≈≈≈≈ #.mP☼*PPP@P≈PP≈≈≈≈≈≈≈ #(P.°○○)PPP≈≈P..≈≈≈≈≈ #P(.○######≈PP...≈≈≈≈ #.(.≈#≈≈≈$≈##≈.....≈≈≈ #....#≈≈#≈≈≈≈##........ #....#≈≈≈≈ #≈.≈#.###....≈≈≈≈≈ ≈....≈ #m≈≈ .≈#.###....≈≈≈≈≈ ≈≈.≈≈≈ ≈≈## #........≈≈≈≈≈ ≈≈≈≈≈≈ #≈# #≈.......≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>