mive Level 1 of the Dungeon [Shop] Gipaecekk's Antique Weapon Emporium the +8 mace "Usenos" {vamp, rF++ rC-} (1596 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It makes you vulnerable to cold. a +0 dagger (48 gold) a +0 whip (60 gold) a +0 flail (84 gold) the +0 hand axe "Yriomal" {flame, Fly rC+ MP+9 Dex+6} (1272 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It protects you from cold. It affects your magic capacity (+9). It grants you flight. a +3 dagger of venom (465 gold) a +0 club (24 gold) a +0 spear (72 gold) a +0 mace (72 gold) a +0 spear (72 gold) (2, -15, D:1) a +0 dagger (4, 5, D:1) 22 arrows (10, 7, D:1) a +0 leather armour (14, -15, D:1) a +0 whip (19, -19, D:1) a +0 short sword (19, -10, D:1) a +0 dagger (27, 10, D:1) a +0 dagger Level 2 of the Dungeon (13, 3, D:2) a +0 short sword (14, 2, D:2) a +0 club (18, 6, D:2) a +0 club (27, 14, D:2) 23 sling bullets (28, 29, D:2) a +0 short sword (29, 30, D:2) a +0 short sword (38, 3, D:2) 20 bolts (40, 3, D:2) a +0 short sword (41, 25, D:2) a +0 morningstar (42, 1, D:2) a +0 dagger (42, 7, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) (18, 16, D:3) a +0 dagger a +0 club an adder skeleton (19, 16, D:3) a quokka corpse (20, 6, D:3) a +0 whip (22, 9, D:3) a +0 whip a kobold corpse (25, 18, D:3) a +0 robe (31, 20, D:3) a +0 dagger