mmigdal Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (8, -11, D:1) a +0 club (13, -5, D:1) a +0 dagger (13, 13, D:1) a +0 dagger (16, 16, D:1) a +0 short sword 5 stones (26, 13, D:1) a +0 short sword (27, 1, D:1) a +0 chain mail (30, -2, D:1) 12 stones (32, 2, D:1) a +0 leather armour (44, -6, D:1) a +0 club a +0 dagger (45, -6, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 flail of protection a +0 chain mail a goblin corpse the human skeleton of Terence (7, -40, D:2) the +8 mace of Shame {protect, *Corrode rElec rF+ Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+5). rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (7, -18, D:2) a +0 short sword (11, -6, D:2) a +0 short sword a kobold skeleton (14, -8, D:2) a +0 dagger a +0 hunting sling 26 stones (14, 1, D:2) a +0 short sword 4 stones (14, 8, D:2) a +0 dagger (18, 10, D:2) 24 arrows (25, -35, D:2) a staff of air (30, -13, D:2) a +0 dagger a +0 dagger a +0 ring mail a +0 hand axe (39, -22, D:2) 21 sling bullets