Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-346-ga7143740d5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-a7143740d5 -name mora -rc /dgldir/rcfiles/crawl-git/mora.rc -macro /dgldir/rcfiles/crawl-git/mora.macro -morgue /dgldir/morgue/mora/ -webtiles-socket /crawl-master/webserver/sockets/mora:2018-04-06.06:48:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 17 stack frames. /usr/games/crawl-git-a7143740d5(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x55dc9ddf64d8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-a7143740d5(_Z13do_crash_dumpv+0x480) [0x55dc9ddfe860]: do_crash_dump() /usr/games/crawl-git-a7143740d5(_Z20crash_signal_handleri+0x7e) [0x55dc9ddf67de]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f5624ff2030]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f562509a760]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x37) [0x7f56250317e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x71b32) [0x7f5625030b32]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x16e) [0x7f5625031f3e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0xbf) [0x7f562502693f]: /usr/games/crawl-git-a7143740d5(_Z3endibPKcz+0x344) [0x55dc9de9b4b4]: end(int, bool, char const*, ...) /usr/games/crawl-git-a7143740d5(_Z10game_ended9game_exitRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x120) [0x55dc9de9b660]: game_ended(game_exit, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-a7143740d5(_Z9save_gamebPKc+0x4b1) [0x55dc9deb9191]: save_game(bool, char const*) /usr/games/crawl-git-a7143740d5(+0x8704c7) [0x55dc9e3644c7]: /usr/games/crawl-git-a7143740d5(+0x871475) [0x55dc9e365475]: /usr/games/crawl-git-a7143740d5(main+0x136) [0x55dc9dd60206]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f5624fdf2b1]: /usr/games/crawl-git-a7143740d5(_start+0x2a) [0x55dc9dd6089a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Apr 6 2018 at 00:18:28 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a7143740d5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a7143740d5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a7143740d5/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 6 Level id: Lair:6 Level build method = random_map_for_place, level layout type = passages, absdepth0 = 15 Level vaults: hangedman_lair_in_review layout_long_grid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You climb upwards. There is a stone staircase leading down, spattered with blood here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (almost dead) The sticky flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You start resting. HP restored. You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 exclusion There is a stone staircase leading up here. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (resting) The puff of flame hits the torpor snail. The torpor snail is lightly wounded. The torpor snail moves out of view. Found a leather armour. There is a stone staircase leading up here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (lightly wounded) The bolt of magma hits the torpor snail. The torpor snail is heavily wounded. You hear a bleat! A dream sheep comes into view. Casting: Bolt of Magma (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) The sticky flame hits the torpor snail. The torpor snail is severely wounded. The torpor snail is covered in liquid flames! The torpor snail burns! The torpor snail barely misses you. The torpor snail burns! x2; The torpor snail bites you. You climb upwards. There is a stone staircase leading down here. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (severely wounded, covered in liquid flames) The puff of flame hits the torpor snail. The torpor snail is almost dead. The torpor snail burns! x2 You kill the torpor snail! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You see here a torpor snail corpse. You butcher the torpor snail corpse. O - 6 chunks of flesh There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Level annotation: 1 exclusion The dream sheep bites you. There is a stone staircase leading up here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep The sticky flame hits the dream sheep. The dream sheep is heavily wounded. The dream sheep is covered in liquid flames! The dream sheep burns! The dream sheep closely misses you. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (severely wounded, covered in liquid flames) The puff of flame misses the dream sheep. The dream sheep burns! The dream sheep completely misses you. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dream sheep Aim: a dream sheep (almost dead, covered in liquid flames) The puff of flame hits the dream sheep. You kill the dream sheep! Vehumet accepts your kill. Your Translocations skill increases to level 3! You start resting. HP restored. You start resting. Magic restored. Found 10 gold pieces. Found a ration. Found 13 arrows. c - 10 rations (gained 1) You now have 771 gold pieces (gained 10). A spiny frog comes into view. You see here 13 arrows. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (resting) The puff of flame hits the spiny frog. The spiny frog is lightly wounded. The spiny frog croaks. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (lightly wounded) The puff of flame misses the spiny frog. There is a stone staircase leading up here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (lightly wounded) You miscast Throw Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (lightly wounded) The sticky flame hits the spiny frog. The spiny frog is moderately wounded. The spiny frog is covered in liquid flames! The spiny frog burns! The spiny frog stings you but does no damage. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (moderately wounded, covered in liquid flames) The puff of flame hits the spiny frog. The spiny frog is heavily wounded. The spiny frog burns! The spiny frog barely misses you. The spiny frog completely misses you. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, covered in liquid flames) The puff of flame hits the spiny frog. The spiny frog is almost dead. The spiny frog burns! You kill the spiny frog! Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. 2 yaks come into view. The yak bellows! x2; You hear a bellow! x2 There is a stone staircase leading up here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The puff of flame hits the yak. The yak is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is almost dead. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The sticky flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The puff of flame hits the yak. The yak is moderately wounded. You block the yak's attack. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. You block the yak's attack. A yak comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is almost dead. The yak misses you. 2 yaks come into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The sticky flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 13! The yak bellows! x2 Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The puff of flame hits the yak. The yak is lightly wounded. You climb upwards. There is a stone staircase leading down here. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. Level annotation: 1 exclusion There is a stone staircase leading up, spattered with blood here. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) The puff of flame hits the yak. The yak is lightly wounded. The yak bellows! x2 Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) The fireball explodes! The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. Your Shields skill increases to level 2! The fireball engulfs the yak. The yak is severely wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded) The fireball explodes! The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You see here a yak corpse. You butcher the yak corpse. O - a chunk of flesh You start resting. Magic restored. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) The puff of flame hits the yak. The yak is moderately wounded. The yak bellows! Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The fireball explodes! The fireball engulfs the yak. The yak is severely wounded. The fireball engulfs the yak. The yak is severely wounded. The yak bellows! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) The fireball explodes! The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You have reached level 14! You hear a bellow! You hear a loud, deep croak! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The puff of flame hits the yak. The yak is lightly wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) The puff of flame hits the yak. The yak is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is almost dead. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The puff of flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You see here a yak corpse. You butcher the yak corpse. O - 5 chunks of flesh (gained 4) A blink frog comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (hasn't noticed you) The puff of flame misses the blink frog. The blink frog blinks! Level annotation: 1 exclusion Welcome back, mora the Deep Elf Fire Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start resting. Cast which spell? (? or * to list) Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog The puff of flame hits the blink frog. The blink frog is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (moderately wounded) The puff of flame hits the blink frog. The blink frog is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The puff of flame misses the blink frog. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The puff of flame misses the blink frog. The blink frog blinks! Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The puff of flame misses the blink frog. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The puff of flame misses the blink frog. The blink frog hits you but does no damage. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The sticky flame hits the blink frog. The blink frog is severely wounded. The blink frog is covered in liquid flames! The blink frog burns! The blink frog closely misses you. The blink frog burns! The blink frog blinks! Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (almost dead, covered in liquid flames) The puff of flame hits the blink frog. You kill the blink frog! Vehumet accepts your kill. You feel your power returning. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. You see here a blink frog corpse. You butcher the blink frog corpse. O - 5 chunks of flesh (gained 1) You are feeling hungry. You see here a yak skeleton. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You see here 13 arrows. Found a potion of lignification. A yak comes into view. Some of the chunks of flesh in your inventory have rotted away. Found a scroll of remove curse. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (resting) The puff of flame hits the yak. The yak is moderately wounded. The yak bellows! A yak comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is severely wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) The puff of flame hits the yak. The yak is almost dead. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The puff of flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. You start resting. A yak comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) Your line of fire to the yak is blocked by a plant. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the yak is blocked by a plant. Continue anyway? Okay, then. The yak bellows! Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak The puff of flame hits the yak. The yak is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) The puff of flame hits the yak. The yak is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is severely wounded. A yak comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) The puff of flame hits the yak. The yak is almost dead. The yak bellows! x2 Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The puff of flame hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. A yak comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The fireball explodes! The fireball engulfs the yak. The yak is heavily wounded. The fireball engulfs the yak. The yak is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The fireball explodes! The fireball engulfs the yak. The yak is severely wounded. The fireball engulfs the yak. The yak is almost dead. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) The fireball explodes! The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the yak. You kill the yak! Vehumet accepts your kill. There is a stone staircase leading up here. You start resting. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) The puff of flame hits the yak. The yak is moderately wounded. The yak bellows! Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The puff of flame hits the yak. The yak is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) The puff of flame hits the yak. The yak is severely wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) The puff of flame hits the yak. You kill the yak! Vehumet accepts your kill. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. You see here a yak corpse. You butcher the yak corpse. O - 4 chunks of flesh You see here a yak corpse. You butcher the yak corpse. A blink frog comes into view. You see here 2 chunks of flesh. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (hasn't noticed you) The puff of flame hits the blink frog. The blink frog is heavily wounded. The blink frog gives a loud, deep croak! The blink frog blinks! Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded) The puff of flame hits the blink frog. The blink frog is severely wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (severely wounded) The puff of flame misses the blink frog. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - blink frog Aim: a blink frog (severely wounded) Okay, then. Unknown command. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (severely wounded) The sticky flame hits the blink frog. You kill the blink frog! Vehumet accepts your kill. O - 6 chunks of flesh (gained 2) You start resting. Magic restored. You see here 13 arrows. You butcher the blink frog corpse. O - 10 chunks of flesh (gained 4) You see here a blink frog skeleton. x2 You see here 13 arrows. Eating one of 10 chunks of flesh. You eat one of the 10 chunks of flesh. This raw flesh tastes terrible. A water moccasin comes into view. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (hasn't noticed you) The puff of flame hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The puff of flame hits the water moccasin. The water moccasin is almost dead. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead) The puff of flame hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. Some of the chunks of flesh in your inventory have rotted away. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a water moccasin corpse. Found a hunting sling. Found 11 stones. A crocodile comes into view. Some of the chunks of flesh in your inventory have rotted away. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The puff of flame misses the crocodile. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile The puff of flame hits the crocodile. The crocodile is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The puff of flame hits the crocodile. The crocodile is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The puff of flame hits the crocodile. The crocodile is severely wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded) The puff of flame hits the crocodile. You kill the crocodile! Vehumet accepts your kill. You feel your power returning. A water moccasin comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (hasn't noticed you) The puff of flame hits the water moccasin. The water moccasin is heavily wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) The puff of flame hits the water moccasin. The water moccasin is almost dead. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead) The puff of flame hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. y - 4 scrolls of remove curse (gained 1) d - 4 scrolls of fear (gained 2) Found 10 stones. Found a scale mail. c - 11 rations (gained 1) Partly explored, can't reach some places. Partly explored, can't reach some places. All of the chunks of flesh in your inventory have rotted away. A hell rat comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (resting) The puff of flame hits the hell rat. The hell rat appears unharmed. The hell rat roars deafeningly! You hear a howl! A black mamba and a wolf come into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hell rat The fireball explodes! The fireball engulfs the wolf. The wolf is almost dead. The fireball engulfs the hell rat. You kill the hell rat! You feel your power returning. You hear an angry hiss. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (almost dead) The puff of flame hits the wolf. You kill the wolf! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start waiting. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba The puff of flame hits the black mamba. The black mamba is moderately wounded. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (moderately wounded) The sticky flame hits the black mamba. The black mamba is heavily wounded. The black mamba is covered in liquid flames! The black mamba burns! The black mamba bites you but does no damage. The black mamba burns! You block the black mamba's attack. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, covered in liquid flames) The puff of flame misses the black mamba. The black mamba burns! The black mamba barely misses you. The black mamba bites you but does no damage. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (almost dead, covered in liquid flames) The puff of flame hits the black mamba. You kill the black mamba! Vehumet accepts your kill. You start resting. Magic restored. You see here a black mamba corpse. A basilisk and an elephant come into view. The elephant moves out of view. An elephant comes into view. Casting: Throw Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (resting) The fireball explodes! The fireball engulfs the basilisk. The basilisk is moderately wounded. The basilisk hisses angrily. The fireball engulfs the elephant. The elephant is heavily wounded. The elephant trumpets! You hear an angry hiss. You hear a bellow! x2 You hear a loud, deep croak! The elephant moves out of view. The basilisk moves out of view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant The sticky flame hits the elephant. The elephant is lightly wounded. The elephant is covered in liquid flames! The elephant burns! You block the elephant's attack. The elephant trunk-slaps you but does no damage. A water moccasin comes into view. The elephant burns! The elephant closely misses you. You block the elephant's attack. The elephant burns! You found a Zot trap! The elephant burns! The elephant stops burning. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (moderately wounded) The sticky flame hits the elephant. The elephant is moderately wounded. The elephant is covered in liquid flames! The elephant burns! The elephant burns! The elephant tramples you but does no damage. You block the elephant's attack. The elephant burns! The power of Zot is invoked against you! There is a sudden explosion of frost! The explosion engulfs you! The explosion engulfs the water moccasin. The water moccasin dies! You hear an angry hiss. You hear a trumpeting! The elephant burns! The elephant stops burning. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (heavily wounded) The fireball explodes! The fireball engulfs the elephant. The elephant is almost dead. The fireball engulfs the basilisk. The basilisk is severely wounded. You are feeling hungry. You hear a bellow! You block the elephant's attack. The elephant trunk-slaps you but does no damage. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (almost dead) The sticky flame hits the elephant. You kill the elephant! Vehumet accepts your kill. You feel your power returning. The basilisk gazes at you. You resist with almost no effort. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (severely wounded) The fireball explodes! The fireball engulfs the basilisk. You kill the basilisk! Vehumet accepts your kill. The fireball engulfs the elephant. The elephant is severely wounded. You hear a trumpeting! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (severely wounded) The bolt of magma hits the elephant. You kill the elephant! Vehumet accepts your kill. You feel your power returning. You see here an elephant corpse. You butcher the elephant corpse. O - a chunk of flesh You see here a black mamba corpse. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Magic restored. You start resting. HP restored. You see here a black mamba skeleton. Things that are here: an elephant corpse; a basilisk corpse You butcher the elephant corpse. O - 6 chunks of flesh You see here a basilisk corpse. x2 You see here a basilisk corpse. A dire elephant and a spiny frog come into view. You see here a black mamba skeleton. Casting: Bolt of Magma (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bolt of Magma (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dire elephant Aim: a dire elephant The bolt of magma hits the dire elephant. The dire elephant is lightly wounded. Casting: Bolt of Magma (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (lightly wounded) The bolt of magma hits the dire elephant. The dire elephant is moderately wounded. Casting: Bolt of Magma (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (moderately wounded) The bolt of magma hits the dire elephant. The dire elephant is heavily wounded. You hear a blaring wail to the north. You hear a bellow! You hear an angry hiss. You hear a bellow! x2; You hear a loud, deep croak! You hear a croak. You hear a bleat! You see here a leather armour. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. You are feeling hungry. You can't go down here! There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You hear a distant "Zot"! You see here a black mamba skeleton. You see here a basilisk skeleton. A rime drake comes into view. 2 death yaks come into view. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mora] Species: Deep Elf Job: Fire Elementalist HP: 83/83; mods: 0/0 MP: 33/33; mod: 0 Stats: 5 (5) 29 (29) 17 (17) Position: (46, 43), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 12 | 7 | 2473 | 494/566 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 12 | 12 | 3070 | 101/601 Stealth | X | 0 | 0 | 5 | 445 | 0/179 Shields | X | 1 | 12 | 2 | 278 | 66/212 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 12 | 13 | 3070 | 68/565 Conjurations | X | 1 | 12 | 10 | 2480 | 126/547 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | X | 0 | 0 | 4 | 251 | 1/125 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 12 | 3 | 326 | 74/168 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 2 | 25 | 15 | 6363 | 435/967 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 1071 #13: 300 #23: 27693 #24: -1329404276 #27: 68705 #49: 1189 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #26: staff of poison eq slot #1, inv slot #17: +1 cloak eq slot #2, inv slot #14: +0 helmet eq slot #3, inv slot #33: +0 pair of gloves eq slot #5, inv slot #37: +0 shield eq slot #6, inv slot #29: +2 robe of magic resistance eq slot #7, inv slot #20: +2 ring of dexterity eq slot #8, inv slot #38: +3 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....## *,,,*,,,,##* #......#### ....P# *,,,#...##.#* #......##.. .(..P##**,,#.#F#P..## ##......... ......##*,,,Y.Y#....## #......... .......#*,,,.Y.......# #......... .......#***,kY.......###......... ......## *,,,,#.....P##......##.. .....## ***,,#.###..##....####.. .....# ###**#.@.....##...## ### ....## ##.####...#...##....# ....P# #P....#...#...#....P# ....## #.....#####..##.....## ....## #.....#..^..P###...).# .....## #.....#.....## #...### ......# ##......÷..#.###..<# ....######...#÷#...###.....# ....# #....#......## ##....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>