mora the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 3, D) the +11 shortbow "Kaixun" {speed, +Blink rElec Str-3 Int+7} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+7). It insulates you from electricity. It lets you blink. (61, 8, D) a lamp of fire (61, 26, D) a sack of spiders (62, 9, D) a +1 vampiric great sword (62, 11, D) 3 javelins of penetration (62, 16, D) a +1 scythe of flaming (62, 17, D) an uncursed staff of air (62, 26, D) a +4 shortbow (62, 27, D) an uncursed staff of power (63, 8, D) an uncursed staff of death (63, 16, D) a +3 mace of protection (63, 17, D) the cursed +2 long sword "Funidocw" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (63, 21, D) a +7 war axe of electrocution (63, 26, D) an uncursed staff of fire (63, 29, D) a +5 antimagic war axe (64, 16, D) a +1 hand axe of chopping (64, 17, D) a manual of Stealth (64, 26, D) a +2 scale mail of magic resistance (64, 27, D) a manual of Long Blades (65, 26, D) the +3 hand axe of Goelios {freeze, rPois Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (67, 0, D) a +0 war axe of chopping (68, 0, D) an uncursed staff of fire (69, 0, D) the +2 morningstar of Dat Mairph {protect, rElec MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. (69, 36, D) a scroll of brand weapon (70, 8, D) an uncursed ring of wizardry (70, 9, D) a sack of spiders (70, 36, D) the +4 morningstar of the Asp {drain, +Fly rElec rN++ Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. (70, 37, D) a scroll of recharging (71, 8, D) a +1 flail of crushing (71, 13, D) the +5 hand axe of Conscience {venom, +Fly Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you fly. (71, 26, D) an uncursed staff of cold (71, 27, D) a sack of spiders (71, 29, D) a +0 trident (71, 30, D) a +0 shortbow (unseen) (71, 32, D) an arrow (71, 36, D) a +5 great mace of holy wrath (71, 40, D) an uncursed staff of poison (71, 41, D) a +1 antimagic hand axe (72, 8, D) a cursed staff of summoning (72, 9, D) a +1 trident of freezing (72, 16, D) a phial of floods (72, 17, D) a +2 arbalest of velocity (72, 27, D) the +5 hand crossbow "Notafu" {freeze, rF+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (72, 29, D) a +0 trident 2 throwing nets (72, 31, D) a +2 hand crossbow of freezing 7 arrows (72, 32, D) an arrow (72, 33, D) a throwing net an arrow (72, 36, D) Sif Muna's Catalogue of Fetching Cold Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Bolt of Cold Conjuration/Ice 6 Trog disapproves of the use of such an item. (72, 37, D) a potion of might (73, 1, D) the +10 shortbow of the Final Decision {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (73, 16, D) a phial of floods (73, 20, D) a +0 scimitar (73, 21, D) a +0 mace of draining a +0 robe (73, 30, D) a +1 whip of venom (unseen) (73, 36, D) a cursed ring of loudness (73, 37, D) the -4 pair of gloves of Hangman {rN+} It protects you from negative energy. (75, 1, D) a box of beasts