mora Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 0, D:1) a +0 dagger (21, 7, D:1) a +0 robe (22, 55, D:1) a +0 dagger 3 stones (29, 41, D:1) a +0 club (31, 0, D:1) 12 stones (33, 4, D:1) a +0 dagger (33, 5, D:1) a +0 dagger Level 2 of the Dungeon (15, 28, D:2) 29 stones (21, 20, D:2) a +0 dagger (30, 26, D:2) a +0 short sword (35, 16, D:2) a +0 chain mail (39, 14, D:2) a +0 dagger (44, -7, D:2) a +0 dagger (46, -13, D:2) a +0 robe (53, -6, D:2) a +0 leather armour (57, -1, D:2) 25 stones a +0 dagger a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +1 cloak (5, -13, D:3) a stone a +0 dagger (6, -11, D:3) a +0 club (7, -2, D:3) 29 sling bullets (10, -15, D:3) a +0 flail (10, -5, D:3) 16 arrows (16, -25, D:3) 26 stones (17, -30, D:3) 21 stones a +0 club a +0 hunting sling (23, -11, D:3) a +0 dagger (23, -2, D:3) a +0 short sword (24, -34, D:3) a +0 spear (25, -11, D:3) 27 stones (33, -10, D:3) a +0 hand axe a +0 hand axe (34, -24, D:3) a +0 leather armour a +0 flail a +0 dagger a +0 hand axe a +0 dagger a +0 hand axe (34, -9, D:3) a +0 hand axe (36, -32, D:3) a +0 arbalest (38, -4, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Voydig's Book Shoppe an Everburning Encyclopedia (312 gold) a book of the Hunter (312 gold) a book of Debilitation (264 gold) a book of Blasting (384 gold) the Grimoire of Dusty Translocation (456 gold) Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Summon Forest Summoning/Translocation 5 no c - Malign Gateway Summoning/Translocation 7 no a manual of Bows (960 gold) a book of Geomancy (264 gold) a book of Necromancy (192 gold) [Shop] Rukepn's Weapon Shoppe a +0 short sword (39 gold) a +0 long sword (45 gold) the +3 great sword of the Saving Scavenger {drain, *Noise *Corrode Fly rN+++} (620 gold) A truly terrible weapon, it drains the life of those it strikes. rN: It renders you almost immune to negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. *Corrode: It may corrode you when you take damage. a +3 scimitar of holy wrath (314 gold) 13 stones (16 gold) a +0 hand axe (39 gold) a +0 falchion (39 gold) a +2 antimagic hand axe (273 gold) 19 stones (24 gold) a +0 mace (39 gold) the +7 captain's cutlass {speed, disarm} (702 gold) Attacks with this weapon are significantly faster. 3 stones (3 gold) a +4 trident (331 gold) a +0 club (13 gold) [Shop] Lfaw's Luxury Loot a +0 lajatang (180 gold) a +0 longbow (54 gold) a potion of lignification (36 gold) a lightning rod (4/4) (360 gold) a manual of Long Blades (960 gold) a +0 long sword (42 gold) (0, 0, D:4) a +0 dagger a +0 leather armour (6, -14, D:4) a +0 spear a +0 spear (13, -17, D:4) the +0 robe of Existentialism {Fly Int+5} Int: It affects your intelligence (+5). Fly: It grants you flight. (14, -15, D:4) 16 arrows (16, -12, D:4) a +0 dagger (25, -7, D:4) a +0 dagger (27, -7, D:4) 25 arrows (31, -8, D:4) a +0 short sword (31, -3, D:4) a +0 mace (33, -31, D:4) a +0 club a +0 scale mail (34, -18, D:4) a +0 dagger 2 stones (35, -30, D:4) a +0 flail (36, -30, D:4) a +0 dagger a +0 dagger (38, -39, D:4) a +0 leather armour (38, -35, D:4) a +0 hunting sling (39, -15, D:4) a +0 robe a +0 dagger of draining (39, -14, D:4) a +0 hand axe (unseen) (40, -16, D:4) a +0 flail (41, -16, D:4) a +0 leather armour a +0 dagger (53, -16, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Waboges's Antique Weapon Shoppe a +0 morningstar of pain (396 gold) a +0 long sword of protection (204 gold) the +7 war axe of the Screaming Pariah {flame, +Rage Int+4} (1986 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). +Rage: It lets you go berserk. a +0 flail (115 gold) a +0 arbalest (148 gold) a +0 war axe (115 gold) a +3 shortbow of freezing (739 gold) a +0 mace (99 gold) a +0 hunting sling (49 gold) a +3 dagger of draining (679 gold) a +0 falchion (99 gold) (2, -2, D:5) a potion of haste (14, -28, D:5) a +0 ring mail (15, -37, D:5) a +0 club (15, -12, D:5) a +0 hand axe (16, -26, D:5) a +0 whip (16, -25, D:5) a +0 short sword 4 stones (17, -30, D:5) a +2 short sword of protection (17, -26, D:5) a +0 short sword (18, -27, D:5) a +0 club 3 stones a +0 short sword (23, -33, D:5) a +0 hunting sling (29, -12, D:5) the +3 flail of Hacs {elec, rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. rElec: It insulates you from electricity. (42, -43, D:5) 9 sling bullets (45, -42, D:5) a +0 dagger a +0 robe (45, -40, D:5) a +0 club (50, -52, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (23, 2, D:6) 24 bolts