mora Level 1 of the Dungeon (0, 0, D:1) a +0 kite shield (5, -32, D:1) a +0 short sword 3 stones (7, -28, D:1) 19 arrows (12, -30, D:1) 14 stones (16, -32, D:1) a +0 whip a stone (16, -28, D:1) 22 stones (21, -16, D:1) a +0 mace (25, -14, D:1) 27 arrows (30, -2, D:1) a +0 leather armour (31, -30, D:1) 27 stones (32, -9, D:1) a +0 short sword 3 stones (38, -10, D:1) 2 stones (50, -8, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) 22 bolts (14, -10, D:2) a +0 robe a +0 club (27, -6, D:2) 19 stones (38, 7, D:2) a +0 halberd (38, 14, D:2) a +0 robe a +0 short sword (41, 5, D:2) a +0 halberd a +0 spear Level 3 of the Dungeon [Shop] Nirill's Weapon Boutique a +0 mace (30 gold) a +0 club (10 gold) a +0 spear (30 gold) a +0 short sword (30 gold) the +0 trident "Remeg" {freeze, *Rage rElec rPois Str-5} (119 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It lets you go berserk by making a melee attack (+20% chance). a +0 mace (30 gold) a +2 vorpal bardiche (255 gold) a +1 great sword of holy wrath (187 gold) a +0 club (10 gold) (0, 0, D:3) a +0 whip (9, 21, D:3) a +0 dagger (12, 26, D:3) a +0 club (13, 29, D:3) 21 arrows (15, 32, D:3) 20 stones (16, 45, D:3) 19 stones (20, 53, D:3) a +0 hand axe (26, 17, D:3) a +0 dagger of speed (30, 42, D:3) 11 poisoned darts (30, 61, D:3) a +0 leather armour (34, 6, D:3) a +0 mace (34, 7, D:3) a +0 dagger (35, 8, D:3) a +0 quarterstaff a +0 robe (35, 46, D:3) a +1 leather armour of fire resistance a +0 mace (38, 40, D:3) a +0 spear (40, 35, D:3) a +0 whip a stone (50, 27, D:3) a +0 short sword a stone (51, 50, D:3) 7 poisoned darts a +0 short sword (55, 32, D:3) a +0 cloak (61, 37, D:3) 14 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 13 stones (0, 7, D:4) the +2 leather armour "Kiehot Soqe" {rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (4, 4, D:4) a +0 robe (5, 4, D:4) a +1 hand axe of draining (still there?) a +0 club (still there?) (6, 3, D:4) a +0 plate armour a +0 mace (17, -5, D:4) a +0 whip (17, -4, D:4) a +0 dagger (17, 0, D:4) a +0 leather armour a boomerang a +0 flail (19, 7, D:4) a +0 chain mail (22, 10, D:4) a +0 robe a +0 scythe (32, 17, D:4) a book of Spatial Translocations (42, 18, D:4) a stone (42, 23, D:4) 6 large rocks (43, 21, D:4) a stone (45, 0, D:4) a +0 short sword (45, 22, D:4) a stone (45, 23, D:4) a stone (46, 18, D:4) a stone (46, 20, D:4) a stone (48, 4, D:4) a +0 falchion 8 poisoned darts (51, 19, D:4) a +0 giant club (54, 2, D:4) a +0 dagger (57, 32, D:4) 16 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -28, D:5) a +0 leather armour a +2 dagger of venom (6, 5, D:5) a +0 robe (9, -11, D:5) a +0 hand axe (11, -26, D:5) a +0 ring mail a +0 club (13, -27, D:5) 4 javelins (19, -9, D:5) a +0 giant club (22, -1, D:5) a +0 hand axe (still there?) a +0 leather armour (still there?) a +0 mace (still there?) (22, 1, D:5) a +0 flail a +0 short sword (26, -27, D:5) a +0 leather armour a +0 dagger (27, -25, D:5) a +0 flail (29, 9, D:5) 22 bolts (31, 7, D:5) 17 arrows (32, 7, D:5) 32 arrows (38, -22, D:5) a +0 falchion (47, -18, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 flail (5, 13, D:6) a +0 hand axe (8, -16, D:6) a +0 shortbow 27 arrows a centaur skeleton (11, 28, D:6) a +0 ring mail (15, 10, D:6) 15 stones (17, -17, D:6) a +0 flail (19, -17, D:6) a +0 halberd (21, -18, D:6) a +0 spear (28, 7, D:6) 20 sling bullets (32, -1, D:6) a +0 ring mail (37, 10, D:6) a +0 shortbow 28 arrows (55, 9, D:6) 12 poisoned darts (55, 15, D:6) a +0 leather armour (55, 20, D:6) a +0 pair of gloves (57, 5, D:6) a +0 ring mail (59, 6, D:6) a +0 leather armour the Ecumenical Temple