mora Level 1 of the Dungeon (4, 9, D:1) a +0 robe (6, 9, D:1) a +0 club (7, -10, D:1) a +0 robe (7, 8, D:1) a +0 hand axe (13, -4, D:1) 5 stones (13, 8, D:1) a +0 club (17, -22, D:1) a +0 spear (35, -22, D:1) a +0 club (42, -18, D:1) a +0 club Level 2 of the Dungeon (1, 14, D:2) a +0 robe (2, 0, D:2) a +0 short sword (12, 8, D:2) a +0 whip a stone (12, 20, D:2) a +0 dagger (19, 3, D:2) a +0 dagger a +0 club 4 stones (22, 27, D:2) a +0 robe (25, 42, D:2) 4 stones (44, 3, D:2) a +0 dagger (59, 8, D:2) a +0 robe Level 3 of the Dungeon [Shop] Zatuv's Antique Weapon Shoppe a +0 great sword (143 gold) a +0 hand axe (66 gold) a +0 dire flail of protection (149 gold) a +4 long sword (561 gold) the +4 sling of the Lame Duck {vorpal, Str+2} (734 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). the +6 trident of Izorr {vorpal, Will+ Str+5 Dex-5} (1051 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Dex: It affects your dexterity (-5). Will: It increases your willpower. a +0 quarterstaff (88 gold) the +5 dire flail of the Doomed Warrior {protect, *Corrode rF+ Str+5} (1071 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. a +1 vorpal hand axe (253 gold) a +0 trident (77 gold) a +1 vorpal hand axe (253 gold) (0, 0, D:3) a +0 short sword a +0 ring mail an orc corpse (5, -5, D:3) 15 gold pieces (14, -12, D:3) an adder corpse (23, 23, D:3) a +0 robe (32, -16, D:3) a book of Burglary (48, -11, D:3) a ball python corpse (skeletalised by now)