Dungeon Sprint DCSS version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 14616708775681585902 0 mora the Magician (level 1, -1/15 HPs) Began as a Djinni Hedge Wizard on July 18, 2023. Slain by Ijyb ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:57 (38 turns). mora the Magician (Djinni Hedge Wizard) Turns: 38, Time: 00:00:58 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . f - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ d - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons f - a +0 dagger (weapon) Armour b - a +0 robe (worn) d - a +0 hat (worn) Scrolls e - a scroll of blinking Potions a - a potion of haste c - a potion of curing r - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Blink Tloc 18% N/A 12% 2 d - Call Imp Summ 18% N/A 12% 2 e - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ijyb is lightly wounded. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb is no longer moving slowly. You're too confused to cast spells. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. You're too confused to cast spells. Unknown command. Unknown command. Ijyb is nearby! Ijyb zaps a wand. Your will is overpowered! You are more confused. The now-empty wand crumbles to dust. Ijyb barely misses you. Ijyb screams, "Me stronger than you!" Ijyb closely misses you. Ijyb hits you with a +0 dagger. Ijyb hits you with a +0 dagger. Ijyb barely misses you. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb barely misses you. Ijyb barely misses you. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. You die... ####### #<.#..+ #..'..# #.g#### #.@# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mora the Djinni Hedge Wizard began the quest for the Orb. 0 | D | mora set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Noticed Ijyb 38 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Slow || 3 Magic Dart || 1 Use: Potion || 1 Dodge: Dodged || 6