morkil Level 1 of the Dungeon (0, 0, D:1) a +0 robe (38, 9, D:1) 16 stones (24, 16, D:1) 16 stones (36, 16, D:1) a stone (36, 17, D:1) 2 stones (36, 19, D:1) a stone (36, 21, D:1) a +0 club 11 stones (-3, 27, D:1) a plain deck of changes Level 2 of the Dungeon (0, 0, D:2) 15 stones (-3, 4, D:2) 25 stones (5, 9, D:2) 27 stones (11, 11, D:2) a +0 hand axe (-3, 12, D:2) a +0 short sword (8, 17, D:2) 10 poisoned needles (22, 17, D:2) a +0 club (18, 22, D:2) 24 arrows (21, 24, D:2) a +0 club (25, 26, D:2) a +0 robe (5, 28, D:2) a +0 spear (3, 31, D:2) a +0 ring mail (6, 31, D:2) a cursed -2 club (1, 36, D:2) a +0 robe (2, 37, D:2) a +0 dagger (25, 37, D:2) a +0 war axe a +0 ring mail a +0 flail a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 16 stones (-14, 9, D:3) a cursed -1 short sword a +0 leather armour (-13, 9, D:3) a +0 trident a +0 leather armour (13, 9, D:3) 23 stones (-14, 14, D:3) 22 sling bullets (-29, 17, D:3) a +0 trident a cursed +0 leather armour (-42, 34, D:3) a +0 club (4, 40, D:3) 17 stones Level 4 of the Dungeon (0, 0, D:4) an orc corpse (3, 0, D:4) a +0 dagger an orc corpse (13, 1, D:4) 23 stones (8, 6, D:4) the +8 hunting sling "Olaifucs" {venom, MP+9 Str+3} It poisons the ammo it fires. It affects your strength (+3). It affects your magic capacity (+9).