moxenfox the Dungeon [Shop] Labu's Jewellery Boutique an uncursed ring of protection from magic (350 gold) an uncursed ring of stealth (245 gold) the ring of Ychucs {rPois Stlth-} (261 gold) [ring of loudness] It protects you from poison. It makes you less stealthy. an uncursed ring of wizardry (420 gold) an uncursed amulet of harm (420 gold) an uncursed ring of stealth (245 gold) an uncursed ring of resist corrosion (280 gold) an uncursed amulet of guardian spirit (420 gold) [Shop] Sumuogua's Magic Scroll Shop a scroll of amnesia (35 gold) a scroll of identify (20 gold) a scroll of fear (35 gold) a scroll of fear (35 gold) a scroll of amnesia (35 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) [Shop] Qemmanoi's Magic Scroll Boutique a scroll of remove curse (30 gold) a scroll of magic mapping (35 gold) a scroll of blinking (75 gold) a scroll of immolation (35 gold) a scroll of identify (20 gold) a scroll of magic mapping (35 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) a scroll of magic mapping (35 gold) a scroll of identify (20 gold) a scroll of random uselessness (10 gold) [Shop] Soushrass's General Store a scroll of identify (20 gold) 28 stones (28 gold) a ration (50 gold) a potion of agility (40 gold) a +0 hunting sling (15 gold) 15 arrows (30 gold) a potion of ambrosia (80 gold) a scroll of identify (20 gold) a +0 club (10 gold) (0, 0, D) a curare-tipped needle (2, 0, D) a curare-tipped needle (4, -2, D) a +0 giant club (4, 2, D) a +0 helmet (5, 2, D) a +0 helmet (6, -2, D) a +0 chain mail 4 steel javelins a +0 war axe a +0 leather armour a +0 shield (6, 0, D) a +1 dagger of distortion a +0 blowgun 3 curare-tipped needles (7, 2, D) a +0 cloak (13, -2, D) a +0 giant club a +0 dire flail a +0 giant spiked club (13, 2, D) a +0 club (13, 10, D) a +0 arbalest 16 bolts (14, -2, D) 8 exploding tomahawks (14, 2, D) a +0 leather armour (14, 6, D) a +0 whip (15, 6, D) a +0 hand axe a cursed +0 leather armour (16, 10, D) a +0 trident a +0 robe (16, 14, D) a +1 longbow of flaming a +6 longbow the +2 glaive of Exhibitionism {speed, *Contam +Rage Dex+9} Attacks with this weapon are significantly faster. It affects your dexterity (+9). It lets you go berserk. It causes magical contamination when unequipped. (17, -2, D) a +0 cloak (17, 12, D) a +6 shortbow of flaming (18, 14, D) a demonic crawler corpse (19, -2, D) a +2 scimitar of holy wrath the +4 quarterstaff of Untruth {flame, +Rage rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. It lets you go berserk. a +2 morningstar of protection a +1 broad axe of chopping a +2 rapier of venom (19, 14, D) a redback corpse (20, -2, D) an uncursed staff of energy (21, -2, D) 2 scrolls of amnesia (21, 16, D) an arrow (22, 16, D) 2 arrows (23, 16, D) 3 arrows (24, 2, D) a +2 lajatang of protection (24, 6, D) a +0 flail (24, 12, D) a +3 ring of dexterity an uncursed ring of protection from magic an uncursed ring of protection from magic a +2 ring of evasion a +1 hat of intelligence a +0 helmet a +2 ring mail a +0 cloak a +0 animal skin a +4 shortbow of velocity a +3 longbow of flaming a +3 shortbow of velocity a +4 shortbow of freezing a +0 shortbow a +1 glaive of flaming a +2 halberd of venom a +0 spear (24, 16, D) an arrow (25, 16, D) 2 arrows (26, 6, D) a +1 vampiric war axe a cursed +0 plate armour (26, 14, D) a -3 longbow a +0 spear (26, 16, D) 2 arrows (27, 16, D) 3 arrows (28, 14, D) a +0 trident (29, 6, D) a +3 bardiche a +0 plate armour (30, 14, D) a +0 trident 5 tomahawks (32, 10, D) a +0 robe (33, 10, D) a +0 flail a cursed -1 giant club a cursed -1 giant club a +1 antimagic mace a +3 scimitar of flaming a +1 pair of boots (34, 2, D) a +1 quarterstaff of protection (34, 10, D) a +3 chain mail (35, 10, D) +0 storm dragon scales (37, 6, D) a +0 club a +0 leather armour a +0 dagger (37, 14, D) a tomahawk (38, 6, D) a +0 dagger a +0 robe (38, 10, D) a +1 large shield (39, 10, D) a +3 trident of piercing 3 large rocks +1 fire dragon scales (39, 14, D) a +0 rapier a cursed +0 robe (40, 6, D) a +0 war axe (40, 14, D) a cursed -2 trident (41, 6, D) a +0 dagger a +0 robe a +0 hand axe (42, 10, D) a +3 broad axe (42, 14, D) a cursed -1 trident a +0 leather armour a bolt (43, 10, D) a +0 rapier (44, 6, D) a +0 shortbow of flaming a +2 short sword of draining (44, 8, D) a +0 dagger a +0 cloak (44, 10, D) a +0 triple crossbow (44, 14, D) 2 bolts (45, 6, D) a tomahawk a +0 glaive a +0 chain mail a +0 leather armour (45, 10, D) the +7 quarterstaff of the King {vamp, *Drain rF- rC++ Str+10} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+10). It makes you vulnerable to fire. It greatly protects you from cold. It causes draining when unequipped. (45, 14, D) a bolt (46, 6, D) a cursed +0 flail (46, 10, D) a +2 halberd of venom (47, 6, D) a +0 hand axe a +0 plate armour a +0 trident of venom a cursed +0 chain mail (47, 10, D) the +3 dagger of the Vestibule of Hell {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (48, 6, D) a +0 war axe a +0 chain mail a +2 battleaxe a +0 plate armour a +0 flail a +0 plate armour a +0 battleaxe a +0 plate armour a +0 flail a +0 leather armour a +1 dagger of venom a +0 robe (48, 10, D) a +0 scimitar of slicing (49, 6, D) a +0 short sword (49, 10, D) a +2 mace of crushing (50, 2, D) a +0 quarterstaff (50, 6, D) a +0 glaive a +0 plate armour a +0 short sword of draining a +0 leather armour a +0 morningstar a cursed +0 plate armour a +0 scimitar a +0 plate armour a cursed -1 bardiche a +0 plate armour (51, 2, D) a +0 hunting sling (51, 6, D) a +0 morningstar a +0 club a +0 leather armour (51, 14, D) a +0 short sword a +0 arbalest a +0 short sword 7 bolts a +0 robe (52, 6, D) 2 tomahawks (52, 10, D) an uncursed ring of see invisible (56, 6, D) a +1 great mace a +0 plate armour (57, 14, D) a +3 shortbow of freezing 5 bolts (60, -2, D) a +0 club (62, 14, D) a +2 triple sword of holy wrath