nataq the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 2, D) a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 hunting sling of velocity (49, 37, D) 4 potions of heal wounds (50, 36, D) a book of Summonings (50, 37, D) a fan of gales (51, 36, D) a lamp of fire (51, 37, D) a +2 plate armour of positive energy (52, 36, D) an uncursed ring of stealth (52, 37, D) a book of Burglary (53, 36, D) a Fen Folio (53, 37, D) a box of beasts (54, 36, D) a fan of gales (59, 36, D) the +7 longbow of Sautauti {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. (59, 37, D) a lamp of fire (60, 36, D) a book of Enchantments (60, 37, D) a fan of gales (61, 8, D) a +1 hand crossbow of flaming (61, 16, D) the +8 hunting sling "Zazimuq" {freeze, Str+6 Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-5). (61, 26, D) an uncursed staff of conjuration (61, 36, D) an uncursed staff of death (61, 37, D) a box of beasts (62, 1, D) an uncursed staff of conjuration (62, 8, D) the +1 plate armour of Paji {rC+} It protects you from cold. (62, 9, D) a +2 flail of protection (62, 13, D) an iguana corpse (skeletalised by now) (62, 16, D) the Guide on Ghastly Shape Shifting Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Beastly Appendage Transmutation 1 d - Passwall Transmutation/Earth 2 e - Animate Dead Necromancy 4 f - Blade Hands Transmutation 5 g - Hydra Form Transmutation 6 (62, 17, D) a +0 rapier of holy wrath (62, 21, D) a bullfrog corpse (62, 26, D) a +2 antimagic whip (62, 27, D) the +4 glaive "Baydd" {flame, +Blink rF++ rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from negative energy. It lets you see invisible. It lets you blink. (62, 36, D) a cursed staff of earth (62, 37, D) a +0 antimagic trident (63, 0, D) an uncursed staff of earth (63, 8, D) the +0 rapier "Ycsour" {freeze, +Fly rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you fly. (63, 16, D) a +1 vampiric short sword (63, 20, D) a porcupine corpse (63, 26, D) a box of beasts (63, 27, D) a book of Annihilations (63, 28, D) a necrophage corpse (63, 36, D) a +5 halberd of protection (63, 37, D) a +6 rapier of speed (64, 16, D) the Catalogue of Necromancy and Ice Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (64, 17, D) a +3 war axe of freezing (64, 20, D) a komodo dragon corpse (64, 27, D) an uncursed staff of cold (64, 28, D) a +1 falchion (unseen) (65, 26, D) a +2 hunting sling of freezing (67, 0, D) a +2 scale mail of fire resistance (68, 0, D) a crystal ball of energy (68, 3, D) a +3 hand axe a +0 robe (69, 0, D) an uncursed staff of power (69, 36, D) an uncursed staff of air (70, 9, D) an uncursed staff of fire (70, 37, D) a +1 fustibalus of velocity (70, 38, D) a +3 scimitar of flaming (71, 8, D) a +5 morningstar of protection (71, 16, D) a phantom mirror (71, 17, D) a +0 glaive of venom (71, 26, D) a book of Annihilations (71, 29, D) a +0 trident (unseen) (71, 30, D) the +4 whip of Exquisite Death {slash, *Corrode rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It may corrode you when you take damage. (unseen) (71, 33, D) 2 arrows (71, 37, D) a +1 short sword of electrocution (71, 38, D) a +4 scimitar of flaming a +1 scimitar of flaming (71, 42, D) a hell hound corpse (72, 8, D) a cursed -2 ring of evasion (72, 9, D) an uncursed staff of wizardry (72, 16, D) a book of Burglary (72, 17, D) an uncursed staff of energy (72, 26, D) a book of Beasts (72, 29, D) a +0 trident (72, 30, D) the +10 hand axe of the Known World {drain, rPois Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It makes you more stealthy. a +0 shortbow 11 arrows (72, 31, D) 3 arrows (72, 32, D) an arrow (72, 33, D) an arrow (72, 36, D) a +1 falchion of electrocution (72, 38, D) a +0 scimitar of flaming (73, 1, D) a +0 vampiric spear (73, 16, D) an uncursed staff of wizardry (73, 17, D) a book of Unlife (73, 30, D) a +0 shortbow (unseen) (73, 36, D) the cursed +0 flail "Newtslayer" {vamp, -Tele rPois rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (73, 37, D) an uncursed staff of cold (73, 40, D) a +2 scimitar of flaming