nawrastar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the +4 hunting sling of Huqis {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (49, 37, D) a +0 long sword (50, 12, D) the cursed +1 great sword "Poopif" {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. It has a curse placed upon it. (50, 13, D) a book of the Dragon (50, 24, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (50, 25, D) a +1 helmet of intelligence (50, 36, D) a +1 scale mail of magic resistance (50, 37, D) an uncursed staff of fire (50, 42, D) a +0 short sword a +0 ring mail a +0 long sword (50, 43, D) a +0 short sword a +0 ring mail (51, 12, D) a scroll of brand weapon (51, 13, D) a +5 war axe of draining (51, 24, D) an uncursed staff of power (51, 25, D) a lightning rod (4/4) (51, 36, D) an uncursed staff of energy (51, 37, D) an uncursed staff of conjuration (51, 41, D) a +6 great sword of holy wrath (51, 42, D) a +0 morningstar a +0 leather armour (51, 44, D) a cursed -1 rapier (unseen) (52, 12, D) a lamp of fire (52, 13, D) a fan of gales (52, 24, D) a crystal ball of energy (52, 25, D) an uncursed staff of fire (52, 36, D) an uncursed staff of cold (52, 37, D) a +2 great sword of holy wrath (52, 43, D) a +1 great sword of protection a +1 long sword of electrocution (53, 12, D) a potion of agility (53, 13, D) a cursed -2 ring of slaying (53, 24, D) a phial of floods (53, 25, D) the cursed +2 dagger "Ultimatum" {flame, +Blink rPois MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (53, 36, D) a +1 hunting sling of freezing (53, 37, D) an uncursed staff of wizardry (54, 12, D) a +5 ring of intelligence (54, 13, D) a +1 scythe of freezing (54, 16, D) a tarantella corpse (54, 24, D) a +2 hand crossbow of velocity (54, 36, D) a +0 long sword (55, 12, D) a lightning rod (4/4) (55, 13, D) the cursed +3 shortbow of the Little People {freeze, *Contam MP+9 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (55, 24, D) a +1 long sword of draining (59, 37, D) the ring "Fionga" {*Slow MP+9 Str+3 Dex+6 SInv} [ring of strength] It affects your strength (+3). It affects your dexterity (+6). It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. a +3 ring of dexterity an uncursed ring of magical power a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +3 rapier of speed (61, 0, D) a +4 whip of distortion (61, 8, D) an uncursed staff of air (61, 13, D) a +0 short sword a +0 leather armour (61, 16, D) a book of the Tempests (61, 20, D) a +2 short sword of venom a +0 shortbow 5 arrows a +0 leather armour (61, 21, D) 2 arrows (61, 26, D) a fan of gales (61, 36, D) a +0 short sword of protection (61, 39, D) a +0 trident (62, 0, D) the +5 fustibalus of Taserybi {venom, +Fly rF- MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (62, 10, D) a +1 halberd of protection (62, 16, D) a +3 scale mail of cold resistance (62, 26, D) a +2 battleaxe of chopping (62, 27, D) the +1 chain mail "Sosaemp" {*Corrode Str+2 Dex+5} It affects your strength (+2). It affects your dexterity (+5). It may corrode you when you take damage. (63, 0, D) a +3 spear (63, 8, D) a +0 long sword (63, 10, D) a +0 long sword a +0 leather armour (63, 12, D) a +2 trident of venom (63, 16, D) an uncursed staff of death (63, 27, D) a +1 quarterstaff of protection (63, 36, D) a +3 shortbow of velocity (63, 37, D) the cursed +0 pair of boots of Negligence {*Corrode rPois rC+++ Str-5} It affects your strength (-5). It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (64, 17, D) a +2 scimitar of protection (64, 20, D) a +1 mace of crushing 3 arrows (64, 21, D) a +2 mace of crushing (64, 26, D) an uncursed ring of flight (64, 27, D) an uncursed staff of summoning (65, 19, D) an arrow a +0 short sword a +0 leather armour (65, 20, D) 2 arrows (65, 22, D) a +0 long sword (unseen) (66, 18, D) an arrow (66, 19, D) 3 arrows (67, 2, D) a +1 mace of freezing a +0 robe (68, 0, D) a +2 robe of cold resistance (69, 0, D) the cursed ring of Copag {*Drain rF+++ Int-4 Slay-4} [ring of intelligence] It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to fire. It causes draining when unequipped. It has a curse placed upon it. (69, 36, D) a +2 helmet of intelligence (70, 8, D) a +2 dagger of draining (70, 11, D) the cursed +0 short sword "Kexi Heu" {elec, -Tele rElec rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (unseen) (70, 36, D) a lightning rod (4/4) (70, 41, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 plate armour (70, 42, D) a +0 club (unseen) (71, 16, D) a lightning rod (4/4) (71, 17, D) a manual of Bows (71, 26, D) a +2 mace of crushing (71, 27, D) a +4 giant club (71, 36, D) a +0 broad axe (71, 37, D) a book of Spatial Translocations (71, 40, D) a +0 flail a +0 flail 7 tomahawks a +0 plate armour a +0 flail a +0 plate armour (72, 8, D) a +5 trident of piercing (72, 16, D) a +4 flail of venom (72, 27, D) a +4 blowgun (72, 36, D) a +2 ring of intelligence (72, 37, D) a +1 dagger of electrocution (72, 40, D) a +0 dagger (unseen) (73, 16, D) a +3 leather armour of magic resistance (73, 17, D) a lightning rod (4/4) (73, 26, D) a +3 hand crossbow of freezing (73, 27, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (73, 36, D) the +1 leather armour of the Insatiable Beggars {-Tele rPois rCorr Str+8} It affects your strength (+8). It protects you from poison. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (73, 40, D) a +0 flail (unseen) (75, 1, D) an uncursed staff of wizardry