nawrastar Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -32, D:1) 23 stones (3, -5, D:1) 2 stones (4, -4, D:1) a stone (5, -3, D:1) a stone (8, -35, D:1) 21 bolts (8, -2, D:1) a stone (10, -42, D:1) a +0 robe (14, -38, D:1) 3 large rocks (27, -38, D:1) a +0 club (37, -23, D:1) a +0 spear (44, -52, D:1) a +0 hand axe (48, -21, D:1) 20 sling bullets (51, -33, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 18 stones (0, 27, D:2) 19 stones (3, 4, D:2) a +0 club (3, 11, D:2) a +0 leather armour (3, 16, D:2) a +0 leather armour (4, 17, D:2) a +0 short sword (4, 35, D:2) a +0 mace (11, 7, D:2) a stone (12, 22, D:2) a stone (16, 23, D:2) a stone a +0 scale mail (16, 35, D:2) a +0 robe (19, 39, D:2) a +0 flail (20, 26, D:2) a +0 mace (20, 39, D:2) a +1 spear of venom (24, 0, D:2) a +0 dagger (24, 1, D:2) 21 arrows (33, 2, D:2) a +0 dagger (33, 4, D:2) a +0 club (38, 33, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 20 stones (8, -6, D:3) a cursed -3 hand axe (15, 2, D:3) a +0 robe (18, 26, D:3) a +0 leather armour (22, 28, D:3) 4 stones (23, -25, D:3) 30 bolts 14 sling bullets (37, 5, D:3) 2 stones (39, 0, D:3) a +0 dagger (41, -2, D:3) a +0 hand axe (41, 1, D:3) a +0 short sword (42, 5, D:3) 22 stones (48, -5, D:3) a +0 hand axe a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (7, -20, D:4) 21 arrows (14, -37, D:4) a +0 leather armour (16, -45, D:4) a +0 spear (25, -53, D:4) a +0 hunting sling (29, -39, D:4) a +0 giant spiked club (39, -24, D:4) 6 atropa-tipped darts Level 5 of the Dungeon (0, 0, D:5) a +0 flail (1, 0, D:5) a cursed -2 flail (3, 8, D:5) a +0 club (11, 42, D:5) 14 arrows (21, 0, D:5) a +0 leather armour (31, 9, D:5) a stone (31, 10, D:5) a stone (33, 7, D:5) a +0 short sword (33, 8, D:5) a +0 short sword a +0 dagger a stone (33, 9, D:5) a +0 whip 3 stones (38, 17, D:5) a +0 dagger of holy wrath (42, 5, D:5) a stone (49, 4, D:5) 13 poisoned darts (unseen) (50, -2, D:5) a +0 rapier a +0 ring mail (50, -1, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 dagger of freezing (0, 18, D:6) a cursed -2 mace a +0 ring mail (7, -2, D:6) a +0 giant club (9, -6, D:6) 22 stones (18, 18, D:6) a +0 leather armour (21, 33, D:6) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (22, -7, D:6) a +0 halberd (22, -6, D:6) a +0 club (22, 34, D:6) a cursed -1 hand axe a +0 ring mail (25, -4, D:6) 12 sling bullets (39, -2, D:6) a +0 spear (41, -4, D:6) a +0 ring mail (41, 3, D:6) a book of Misfortune (59, 41, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 7 sling bullets (1, -2, D:7) a +0 short sword (2, -2, D:7) a +0 whip (2, -1, D:7) a +0 short sword (3, -12, D:7) a +0 trident (3, -2, D:7) a +0 club 4 boomerangs (4, -10, D:7) 5 boomerangs a cursed +0 hand axe (4, -1, D:7) a +0 dagger a +0 robe (5, -10, D:7) a +0 robe a +0 dagger a +0 mace (6, -19, D:7) 32 arrows (14, -19, D:7) 2 atropa-tipped darts (15, -30, D:7) an uncursed ring of attention an uncursed amulet of magic regeneration (19, -13, D:7) a +0 mace (19, -12, D:7) a +0 mace (19, -11, D:7) a +0 mace (19, 5, D:7) a +0 giant club (20, -15, D:7) the +6 mace of the Eternal Warrior {crush, +Blink rPois MR+ MP-9} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you blink. (20, -13, D:7) a +0 cloak a +0 robe a +2 quarterstaff of chaos a +0 mace (20, -12, D:7) a +0 mace (21, -19, D:7) a +0 mace (21, -17, D:7) a +1 mace of holy wrath (21, -16, D:7) a +0 mace (21, -13, D:7) a +0 mace (21, -12, D:7) a +0 mace (21, -11, D:7) a +1 mace of holy wrath (22, -20, D:7) a +0 mace (22, -18, D:7) a +0 mace (25, 5, D:7) a +0 whip (42, -21, D:7) a +0 short sword (49, -11, D:7) 2 datura-tipped darts (50, -10, D:7) a +0 war axe (50, 2, D:7) a +0 trident (51, 2, D:7) a +0 robe a +0 dagger (52, 2, D:7) a +0 robe a +0 dagger a +0 dagger a +0 robe (53, 3, D:7) a +0 leather armour a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (5, -7, D:8) a +0 dagger (7, -6, D:8) a +0 dagger (7, -5, D:8) a +0 dagger a +0 short sword a +0 short sword (8, -34, D:8) a +0 scale mail (8, -5, D:8) a stone (9, -5, D:8) 2 stones a +0 hand axe (10, -4, D:8) 2 stones a +0 ring mail a +0 giant spiked club a +0 club (10, -3, D:8) 2 stones (10, -2, D:8) a stone (10, -1, D:8) 2 arrows (12, -4, D:8) a +0 robe a +0 dagger (12, -3, D:8) a stone (14, -30, D:8) a +0 spear (14, -29, D:8) a +0 flail (14, -6, D:8) a stone a +0 dagger (15, -2, D:8) an arrow (16, -2, D:8) an arrow (17, -2, D:8) a +0 whip (18, -2, D:8) 2 arrows (21, 1, D:8) 2 arrows (23, 1, D:8) an arrow (26, 1, D:8) a +0 shortbow of freezing 17 arrows (28, 1, D:8) an arrow (29, -22, D:8) a +0 whip a +0 whip a +0 dagger a +0 robe (29, 1, D:8) an arrow (30, -22, D:8) a +0 war axe a +0 plate armour a +0 war axe a +0 plate armour a +0 whip (30, -21, D:8) a +0 whip (31, -22, D:8) a +0 short sword (35, 3, D:8) a +0 robe (35, 10, D:8) a +0 dagger (40, -7, D:8) the +3 great sword "Troll's Peril" {antimagic, +Inv Str+4 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (-4). It lets you turn invisible. (42, -1, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 21 arrows (8, -23, D:9) a +0 dagger (9, -19, D:9) a +0 dagger of protection a +0 robe (9, -18, D:9) a +0 plate armour a +0 dire flail (9, -17, D:9) a +0 robe a cursed +0 trident of venom (10, -20, D:9) a +0 flail (10, -18, D:9) a +0 robe a cursed +4 short sword (12, -18, D:9) a cursed -2 mace a +0 leather armour a +0 dagger a +0 robe a +0 halberd a +0 robe a cursed +0 scimitar a +0 robe (17, 12, D:9) a +0 mace (17, 13, D:9) a +0 dagger a +0 robe a +0 flail (17, 19, D:9) a +1 war axe of freezing a +0 robe (18, -19, D:9) a +0 morningstar a +0 robe (24, 24, D:9) a +0 dagger (27, 20, D:9) 22 stones (28, 13, D:9) 17 stones (30, -27, D:9) a +0 dagger a +0 robe (36, -29, D:9) a +0 dagger a +0 robe (37, -29, D:9) a +0 whip a +0 leather armour (38, -29, D:9) a +0 flail (39, -28, D:9) a +0 hand axe (39, 22, D:9) a +0 dagger a +0 robe (40, 21, D:9) a +0 whip (40, 22, D:9) a +0 dagger a +0 robe (41, 23, D:9) a cursed -2 halberd a +0 plate armour (43, -19, D:9) a +0 dagger a +0 robe (46, 9, D:9) a +0 giant club a +0 giant club (47, -24, D:9) 2 arrows (48, -24, D:9) 2 arrows (48, 11, D:9) a +2 falchion of slicing (49, -24, D:9) an arrow (51, -24, D:9) a +0 shortbow 19 arrows (51, 0, D:9) a +0 giant club a +0 giant spiked club (52, -23, D:9) an arrow (52, -10, D:9) a +0 mace Level 10 of the Dungeon [Shop] Hivvixoc's Antique Weapon Boutique a +0 club (23 gold) a +0 bardiche (207 gold) a +4 falchion of slicing (609 gold) a +0 hand axe (69 gold) a +0 hand axe (69 gold) a +0 dire flail (92 gold) the cursed +0 mace "Tudih" {pain, MR+ Str+2} (489 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 broad axe (92 gold) the +9 great mace "Zisosie" {holy, Int+4} (1658 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). a +0 trident (80 gold) a +0 glaive (149 gold) a +0 falchion (69 gold) (0, 0, D:10) a +0 shortbow 14 arrows (1, 1, D:10) a +0 scimitar (3, 0, D:10) an arrow (4, -33, D:10) 3 boomerangs (4, -18, D:10) a +0 war axe (4, 0, D:10) an arrow (5, -12, D:10) 18 stones (6, 0, D:10) 2 arrows (12, -38, D:10) a +0 glaive of protection a +0 chain mail (13, -23, D:10) 14 bolts (24, 7, D:10) a +0 scale mail (29, -30, D:10) a book of Callings (29, -23, D:10) a +0 morningstar (34, -31, D:10) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (53, -35, D:10) a +0 mace (53, 10, D:10) 10 stones (54, -35, D:10) a +0 hand axe a cursed +0 chain mail a +0 dagger (55, 4, D:10) a +0 flail (56, 2, D:10) a +0 flail (56, 3, D:10) a +0 spear a +0 scale mail (56, 4, D:10) a +0 spear Level 11 of the Dungeon [Shop] Legyasae's Antique Armour Boutique (Shop contents are unknown) (0, 0, D:11) a +2 dagger of venom (7, -1, D:11) a +0 battleaxe a +1 plate armour of fire resistance a +0 giant spiked club (8, -4, D:11) a cursed -1 club (9, -12, D:11) a +0 battleaxe a +0 plate armour (11, -8, D:11) 8 stones (12, -18, D:11) a large rock (14, 15, D:11) an arrow (14, 16, D:11) a +0 shortbow 21 arrows (14, 18, D:11) an arrow (14, 19, D:11) an arrow (15, 20, D:11) an arrow (17, 12, D:11) a +0 mace a +0 ring mail (19, -22, D:11) 3 large rocks (26, 20, D:11) a large rock (35, 6, D:11) a large rock (36, 7, D:11) a large rock (37, 6, D:11) a large rock (37, 11, D:11) 22 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 stones (10, -24, Lair:1) the +10 hunting sling "Lackyg Moyci" {flame, +Blink rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It lets you blink. (10, 6, Lair:1) a +0 chain mail (19, -20, Lair:1) a +2 pair of boots (25, -28, Lair:1) a +0 war axe (32, -4, Lair:1) 15 arrows (33, 4, Lair:1) a +0 hand axe (37, -21, Lair:1) a +0 plate armour (38, 2, Lair:1) 5 stones (41, 13, Lair:1) a +0 leather armour (44, 16, Lair:1) the +7 falchion of the Extremes {vamp, rF++ rC+ rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It protects you from cold. It protects you from negative energy. (46, -26, Lair:1) 22 stones (48, -29, Lair:1) 15 stones (49, -5, Lair:1) a +0 robe (49, 17, Lair:1) a bullfrog corpse (skeletalised by now) (51, 3, Lair:1) an uncursed ring of poison resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (2, -7, Lair:2) a +0 pair of gloves (2, 1, Lair:2) a blink frog corpse (3, -3, Lair:2) a blink frog corpse (20, -10, Lair:2) a water moccasin corpse