nawrastar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 dagger of flaming (61, 8, D) a staff of earth (61, 16, D) a +2 war axe of freezing (unseen) (61, 26, D) a staff of death (unseen) (61, 28, D) a +0 long sword a +0 ring mail an elf corpse (61, 31, D) a +0 dagger an elf corpse (62, 1, D) the +8 flail "Worm's Wrath" {vorpal, *Corrode rF++ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. a black bear corpse (skeletalised by now) (62, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (62, 16, D) a staff of death (62, 17, D) the +3 halberd "Itorung" {drain, Fragile Str+2 Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). Fragile: It will be destroyed if unequipped. (62, 19, D) a +0 scimitar (62, 20, D) a +4 long sword of protection (unseen) (62, 26, D) a +1 cloak of stealth (unseen) (62, 27, D) the Vademecum on Maleficent Arts and Fog Spells Type Level a - Sublimation of Blood Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Silence Hexes/Air 5 d - Borgnjor's Revivification Necromancy 8 (unseen) (63, 8, D) a +2 vorpal war axe (63, 16, D) the +10 shortbow of Terra Cotta {flame, rElec MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (63, 17, D) a lightning rod (4/4) (63, 19, D) a +0 long sword a +0 ring mail (63, 20, D) a +3 vorpal hand axe (63, 26, D) an amulet of reflection (63, 27, D) Sumutteu's Guidebook on Bolts and Breath Spells Type Level a - Searing Ray Conjuration 2 b - Sticky Flame Conjuration/Fire 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Orb of Destruction Conjuration 7 (unseen) (63, 30, D) a +0 rapier of draining (still there?) a +0 leather armour (still there?) (64, 16, D) the +3 plate armour "Goereal" {rF+ rC+ rN+ Stlth+} rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (64, 17, D) a staff of poison (64, 18, D) a +0 rapier a +0 leather armour (64, 26, D) a +6 ring of intelligence (64, 27, D) the +10 battleaxe of Cair Tetz {chaos, rElec Int+3} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (65, 26, D) a staff of death (unseen) (67, 0, D) a staff of air (unseen) (67, 3, D) a yak corpse (skeletalised by now) (68, 4, D) an iguana corpse (skeletalised by now) (69, 0, D) the +11 trident of Starshine {flame, rF++} It burns those it strikes, dealing additional fire damage. rF: It greatly protects you from fire. (70, 9, D) a staff of poison a jackal corpse (skeletalised by now) (71, 8, D) a +0 robe (71, 11, D) a yak corpse (skeletalised by now) (71, 20, D) a jackal corpse (skeletalised by now) (71, 27, D) a +2 demon whip of draining (71, 30, D) a +0 club a +0 dagger a +0 robe an orc corpse (71, 31, D) a +0 long sword (still there?) a +1 plate armour of poison resistance (still there?) (72, 9, D) a +2 great sword of holy wrath (72, 16, D) a +1 scale mail of cold resistance (72, 17, D) a staff of conjuration (72, 22, D) a cane toad corpse (skeletalised by now) (72, 26, D) a +0 robe of fire resistance (72, 30, D) a +0 dagger a +0 robe an orc corpse (73, 1, D) a +1 chain mail of cold resistance (73, 16, D) a +5 spear of distortion (73, 17, D) the +9 glaive "Wyro" {flame, Dex+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). (73, 26, D) a staff of cold (73, 30, D) a +0 dagger a +0 robe an orc corpse (73, 31, D) a +0 morningstar a +0 leather armour an orc corpse