nawrastar Level 1 of the Dungeon (0, 4, D:1) a +0 dagger (12, 7, D:1) a +0 dagger (30, -13, D:1) a +0 club (33, -13, D:1) a +0 short sword (33, -2, D:1) 2 stones (38, -1, D:1) a +0 hand axe (40, 18, D:1) a +0 whip (46, -14, D:1) a +0 club (51, -15, D:1) a +0 rapier (53, 9, D:1) a +0 scale mail (57, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (12, -39, D:2) 4 stones (14, -47, D:2) 7 stones (16, -19, D:2) a +0 dagger (24, -34, D:2) a +0 falchion (26, -39, D:2) a +0 scale mail (41, -50, D:2) a +0 club (43, -45, D:2) 5 stones (47, -47, D:2) a +0 chain mail (49, -45, D:2) a +0 club (58, -53, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) the +1 robe of Least Resistance {Drain Fly Int+3} Int: It affects your intelligence (+3). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (5, 17, D:3) a +0 whip (9, 2, D:3) a stone a +0 club (13, -7, D:3) a +0 club (28, 24, D:3) a +0 ring mail (37, 31, D:3) a +0 mace (41, 18, D:3) a +0 dagger (49, 10, D:3) a +2 mace of protection (49, 21, D:3) a +0 club (56, 17, D:3) a +0 club (57, 7, D:3) 8 stones (57, 21, D:3) 5 stones Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Mirth {+Blink rPois AC+4 Slay-2} (4580 gold) [ring of protection] AC: It affects your AC (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison. +Blink: It lets you blink. the +6 leather armour of Umicsipt {Dex+4} (4740 gold) Dex: It affects your dexterity (+4). the +4 leather armour of the Breathing Gods {rN+} (3320 gold) rN: It protects you from negative energy. the +10 sling of Annihilation {venom, rN+} (6300 gold) Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. (5, 6, D:4) a +0 robe (6, 6, D:4) a +0 spear (6, 27, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 ring mail a +0 short sword a +0 whip (6, 28, D:4) a +0 club (8, 2, D:4) a +0 whip (9, -2, D:4) a +0 club (14, 6, D:4) 5 stones (17, 12, D:4) a +0 hand axe (20, 9, D:4) a +0 robe a +0 dagger a +2 falchion of holy wrath (29, 25, D:4) a +0 robe (31, 2, D:4) a +0 robe (31, 38, D:4) a +0 quarterstaff (41, -1, D:4) a +0 leather armour (41, 10, D:4) a +0 club (44, 16, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 4 stones (2, 31, D:5) 7 stones (7, 4, D:5) a +0 hand axe a +0 leather armour (7, 5, D:5) a +0 flail (8, -13, D:5) a +0 shortbow (8, 5, D:5) a +0 hand axe (11, 6, D:5) a +0 falchion a +0 ring mail (17, 20, D:5) a +0 hand axe (21, -22, D:5) a +0 leather armour (21, -12, D:5) a +1 robe of willpower (26, -13, D:5) a +0 ring mail (40, -11, D:5) a +0 club (47, -13, D:5) a +0 quarterstaff (57, 23, D:5) a +0 broad axe (61, -15, D:5) a +0 dagger (62, -9, D:5) a +0 trident Level 6 of the Dungeon [Shop] Lumaner's Antique Weapon Shoppe a +2 hand axe of electrocution (429 gold) a +1 whip of freezing (253 gold) a +0 flail of protection (136 gold) a +0 club (22 gold) the +7 hand axe of the Snake Pit {spect, rElec SInv} (1335 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 sling (33 gold) a +0 quarterstaff (88 gold) a +0 flail (77 gold) a +0 quarterstaff (88 gold) (0, 0, D:6) a +0 dagger (0, 1, D:6) a +3 short sword (0, 2, D:6) a +0 dagger a +0 short sword (0, 3, D:6) a +0 war axe a +0 hand axe (0, 4, D:6) a +0 short sword a +0 hand axe (1, 0, D:6) a +0 dagger a +0 dagger (2, 0, D:6) a +0 dagger a +0 robe (12, 21, D:6) a +0 short sword a +0 dagger a +0 dagger a +0 short sword a +0 short sword a +0 plate armour a +0 short sword (20, 22, D:6) a +0 chain mail (23, 22, D:6) a +0 short sword (51, 28, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Mogaulau's Armour Boutique a +0 ring mail of positive energy (104 gold) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (453 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) (0, 0, D:7) a +0 sling (1, 0, D:7) a +0 vampiric whip (unseen) (4, -1, D:7) a poisoned dart (4, 24, D:7) a +0 trident (5, 23, D:7) a +0 flail (5, 24, D:7) a +0 dagger a +0 robe (7, 22, D:7) a +0 club (7, 25, D:7) a +2 dagger of venom (8, 22, D:7) a +0 shortbow (9, 23, D:7) a +0 club (10, 24, D:7) a +0 short sword (10, 25, D:7) a +0 short sword (12, 24, D:7) a +0 dagger a +0 short sword 4 stones a +0 dagger (16, 16, D:7) a +0 leather armour (27, 11, D:7) a +0 hand axe a +0 whip a +0 leather armour a +0 short sword a +0 flail (27, 12, D:7) a +0 dagger the Ecumenical Temple