nitefall Level 1 of the Dungeon (5, -20, D:1) a +0 club (9, -11, D:1) a +0 dagger (9, -3, D:1) a +0 dagger (11, -32, D:1) a +0 dagger (12, -11, D:1) a +0 dagger (21, -20, D:1) a +0 club (27, -39, D:1) a +0 club (29, -24, D:1) a +0 leather armour (30, -3, D:1) a +0 spear (42, -3, D:1) a ring of fire a +0 animal skin (48, 2, D:1) a +0 hand axe (50, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 10, D:2) a +0 sling (13, -3, D:2) a +0 club (21, 0, D:2) a +0 club (23, 24, D:2) a +0 dagger (27, 3, D:2) a book of Spontaneous Combustion (30, 6, D:2) a +0 dagger (36, 21, D:2) a +0 dagger (41, 22, D:2) a +0 robe Level 3 of the Dungeon [Shop] Lidimied's Assorted Antiques a +0 falchion (75 gold) a flux talisman (625 gold) a +2 trident of venom (405 gold) a +0 spear (75 gold) (0, 7, D:3) a +0 short sword (1, 23, D:3) a +0 dagger (1, 30, D:3) a +0 ring mail (5, 20, D:3) a +0 club (6, 7, D:3) a +0 robe (16, 18, D:3) the +6 long sword "Mutsatz" {flame, rCorr} rCorr: It protects you from acid and corrosion. (28, 4, D:3) a +0 robe (29, -3, D:3) a +0 mace a +0 leather armour (29, -2, D:3) a +0 club (30, 17, D:3) a +0 scale mail (32, 1, D:3) a +0 sling Level 4 of the Dungeon [Shop] Fixu's General Store 6 stones (7 gold) a +0 dagger (24 gold) a +0 robe (8 gold) a potion of might (48 gold) a +0 orcbow (42 gold) a +3 whip of holy wrath (258 gold) a +0 whip (30 gold) (0, 0, D:4) Great Wizards, Vol. II (2, -1, D:4) an orb of energy (3, -7, D:4) a book of Minor Magic (5, -2, D:4) a +0 dagger (7, -29, D:4) a +0 robe (17, -22, D:4) a +0 dagger a +0 ring mail a +0 hand axe (17, -21, D:4) a +0 dagger of venom a +0 dagger a +0 chain mail a +0 trident (20, -7, D:4) the ring "Xoru" {Ice Dex+3} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (21, 2, D:4) a +0 whip (22, -18, D:4) a +0 dagger (37, -16, D:4) a +0 dagger (38, -13, D:4) a +0 long sword (41, -13, D:4) a book of Armaments (43, -4, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -33, D:5) a +0 whip a +0 club a +0 robe a +0 dagger a +0 short sword a +0 short sword (8, -29, D:5) an orb of wrath (11, -38, D:5) a +1 dagger of electrocution a +0 club (11, -21, D:5) a +0 whip (12, -38, D:5) a +0 dagger a +0 leather armour a +0 flail (19, -39, D:5) a staff of fire (22, -39, D:5) a +0 dagger a +0 robe (22, -38, D:5) a +0 dagger a +0 robe a +0 short sword (22, -29, D:5) a +0 whip (23, -29, D:5) a +0 club (23, -28, D:5) a +0 whip a +0 robe a +0 whip (27, -30, D:5) the +2 war axe of the Wilderness {freeze, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (37, -10, D:5) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (37, -9, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 spear (9, 13, D:6) a +0 pair of gloves (35, 3, D:6) a +0 falchion