Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2863883785497099463 23 nitefall the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Mar 18, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1061 turns). nitefall the Magician (Djinni Conjurer) Turns: 1061, Time: 00:02:06 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 79 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - +1 short sword (holy) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons f - a +1 short sword of holy wrath (weapon) Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Potions d - a potion of resistance {unknown} g - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Fulminant Prism Conj/Alch 10% 3d8 22% 4 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 d - Sandblast Erth 42% 2d11 2% 1 e - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is lightly wounded. Terence barely misses you. You closely miss Terence. Terence is lightly wounded. Terence bares his teeth. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence barely misses you. You closely miss Terence. Terence is lightly wounded. Terence misses you. You hit Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You hit Terence. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence hits you with a +0 flail! You die... Terence says, "Time to find some more victims." .. .. #.## .# #.^. #.# #..# #.# #..# #.# ######..# #.# .......@# #.# ###..#@†#####.# ..............# ###..#........# #..#.######.#####.# #. #. #<......# . .. ######### ## .## .. You could see Terence. Vanquished Creatures 3 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:2) 4 frilled lizards 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 843 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 843 | D:1 | Learned a level 1 spell: Sandblast 1037 | D:2 | Noticed Terence 1059 | D:2 | HP: 1/25 [Terence/+0 flail (3)] 1061 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic D:2: layout_loops_ring, hangedman_decor_slide_cut, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Short sword || 18 Punch || 1 Cast: Magic Dart || 47 Armour: Robe || 6 Dodge: Dodged || 16