Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17245584630970135214 74 nitefall the Magician (level 4, -12/31 HPs) Began as a Djinni Conjurer on Mar 19, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (1401 turns). nitefall the Magician (Djinni Conjurer) Turns: 1401, Time: 00:02:48 Health: -12/31 AC: 2 Str: 12 XL: 4 Next: 52% Gold: 140 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . k - scarf {+Inv} rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ g - +6 ring of strength HPRegen 0.25/turn n - ring of see invisible MPRegen 0.00/turn %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles m - 3 poisoned darts Armour a - a +0 robe (worn) k - a scarf of invisibility (worn) Jewellery g - a +6 ring of strength (left hand) n - a ring of see invisible (right hand) Scrolls b - a scroll of teleportation {unknown} d - 3 scrolls of enchant weapon {unknown} e - a scroll of immolation {unknown} i - a scroll of noise {unknown} j - a scroll of vulnerability {unknown} Potions c - a potion of curing {unknown} h - a potion of heal wounds {unknown} l - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Fulminant Prism Conj/Alch 12% 3d8 16% 4 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 16% 4 d - Searing Ray Conj 48% 2d6 2% 2 e - Slow Hex 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. You kill the orc! The orc shouts! The magic dart hits the orc! You kill the orc! The magic dart hits the orc priest but does no damage. The magic dart hits the orc priest but does no damage. The magic dart hits the orc priest but does no damage. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The magic dart hits the orc priest. The orc priest is moderately wounded. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the orc priest. The orc priest is heavily wounded. The orc priest misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is severely wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ###.#.###...###...........# #..#.#.....##............ #.###...........#.####### ##.#.#..†..##..##.# #.###...........# #.# #######..#### # # #...# ########.#.###### .........#@o))).# ###############.# #.# #.# #.# #.# #o# #o# #..ooooo. You could see an orc priest. Vanquished Creatures An adder (D:2) 5 orcs (D:3) 5 endoplasms 3 giant cockroaches 6 goblins (D:1) 5 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) 5 ball pythons 6 bats 6 frilled lizards 3 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 316 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 316 | D:1 | Learned a level 1 spell: Slow 863 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1400 | D:3 | HP: 1/31 [orc priest/+0 flail (8)] 1401 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic D:2: layout_basic, minmay_pentomino_r4 D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 5 || 5 Cast: Magic Dart | 72 | 39 || 111 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 3 | 3 || 6