Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 667068881880845014 1213 nitefall the Magician (level 8, -1/58 HPs) Began as a Djinni Conjurer on Mar 19, 2024. Was an Initiate of Ashenzari. Killed by an exploding fulminant prism (22 damage) ... on level 6 of the Dungeon. The game lasted 00:10:23 (4523 turns). nitefall the Magician (Djinni Conjurer) Turns: 4523, Time: 00:10:24 Health: -1/58 AC: 3 Str: 6 XL: 8 Next: 74% Gold: 484 EV: 12 Int: 29 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + + o - staff of Dyvvu {*Slow rElec rPois rF+ Stlth+ Fire} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ q - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ h - ring of protection from fire HPRegen 0.29/turn s - ring "Witzic" {rC+ Int+6 SInv} MPRegen 0.00/turn %: slow self (1%), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 484 gold pieces. Inventory: Missiles e - 15 poisoned darts n - a throwing net v - 6 boomerangs Armour a - a +0 robe (worn) q - a +0 helmet (worn) Magical Staves o - the staff of Dyvvu (weapon) {*Slow rElec rPois rF+ Stlth+ Fire} (You found it on level 3 of the Dungeon) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery h - a ring of protection from fire (left hand) s - the ring "Witzic" (right hand) {rC+ Int+6 SInv} (You found it on level 4 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. SInv: It lets you see invisible. Wands r - a wand of charming (12) Scrolls c - 2 scrolls of blinking {unknown} d - 6 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} k - 2 scrolls of vulnerability {unknown} m - 4 scrolls of poison {unknown} p - a scroll of revelation {unknown} w - 2 scrolls of fog {unknown} x - a scroll of noise {unknown} y - a scroll of teleportation {unknown} B - a scroll of torment {unknown} Potions b - a potion of mutation {unknown} f - 3 potions of heal wounds {unknown} g - 3 potions of lignification {unknown} i - 3 potions of attraction {unknown} l - 5 potions of curing {unknown} t - a potion of haste {unknown} u - 2 potions of invisibility {unknown} z - a potion of brilliance {unknown} A - a potion of cancellation {unknown} C - a potion of ambrosia {unknown} Skills: + Level 4.0 Fighting * Level 2.6 Dodging * Level 2.0 Stealth - Level 7.7 Spellcasting - Level 7.7 Conjurations - Level 7.7 Hexes - Level 7.7 Summonings - Level 7.7 Necromancy - Level 7.7 Translocations - Level 7.7 Fire Magic - Level 7.7 Ice Magic - Level 7.7 Air Magic - Level 7.7 Earth Magic - Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 27% 3d14 1% 4 c - Iskenderun's Mystic Conj/Tloc 54% 2d12 1% 4 d - Call Canine Familiar Summ 54% N/A 1% 3 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Mercury Vapours Alch/Air 100% N/A 1% 2 g - Searing Ray Conj 100% 2d8 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Ossuary (visited) Altars: Ashenzari Dithmenos Fedhas Okawaru Ru Uskayaw Wu Jian Xom Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You see here a +0 sling. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. A centaur comes into view. A centaur is nearby! The magic dart hits the centaur but does no damage. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! Found 6 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow misses you. You hear a loud crackle. You hear an explosion! The blast of energy engulfs the centaur!! You kill the centaur! The blast of energy engulfs you!! You die... #.# #. #.# #c #.# # #. ## #.## ###.##. ... #..# ....c. .... ##.### #.#.$####>.... ##...#### #.)*.......... ........##.###.##.##..... #######.........@.# ... #.....#.######.##.# $ #.(...#.# #.##.# #.#.#.#.## #.##.# #.#.#.#..# #.##<# ###.###..# #.##.# .........#####.##.# .##....)..........# ...........######## There were no monsters in sight! Vanquished Creatures A black bear (D:5) 2 ice beasts An ogre (D:5) A centaur (D:6) A phantom (D:5) 3 scorpions A jelly (D:5) A gnoll bouda (D:5) A sleepcap (D:4) A hound (D:5) An iguana (D:4) 3 orc wizards (D:5) 8 mummies (Ossuary) Robin (D:4) 6 gnolls 7 adders A white imp (D:5) 2 ufetubi (D:4) A dart slug (D:1) 3 ribbon worms 9 orcs 6 bats 7 endoplasms 10 giant cockroaches (D:2) 2 gnoll zombies (Ossuary) 10 goblins 10 hobgoblins 2 quokkas (D:2) 9 ball pythons 2 frilled lizards 2 hobgoblin zombies (Ossuary) 8 kobolds 2 kobold zombies (Ossuary) 2 orc zombies (Ossuary) A quokka zombie (D:6) 7 rats A rat zombie (D:6) 136 creatures vanquished. Vanquished Creatures (others) 8 fulminant prisms 8 creatures vanquished. Grand Total: 144 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 411 | D:1 | Learned a level 1 spell: Kiss of Death 846 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1548 | D:3 | Reached skill level 5 in Spellcasting 1548 | D:3 | Reached skill level 5 in Conjurations 1548 | D:3 | Reached skill level 5 in Hexes 1548 | D:3 | Reached skill level 5 in Summonings 1548 | D:3 | Reached skill level 5 in Necromancy 1548 | D:3 | Reached skill level 5 in Translocations 1548 | D:3 | Reached skill level 5 in Fire Magic 1548 | D:3 | Reached skill level 5 in Ice Magic 1548 | D:3 | Reached skill level 5 in Air Magic 1548 | D:3 | Reached skill level 5 in Earth Magic 1548 | D:3 | Reached skill level 5 in Alchemy 1548 | D:3 | Reached XP level 5. HP: 24/35 MP: 0/0 1548 | D:3 | Learned a level 2 spell: Mercury Vapours 1702 | D:3 | Identified the staff of Dyvvu {*Slow rElec rPois rF+ Stlth+ | Fire} 1801 | D:3 | Noticed an ice beast 1812 | D:3 | Killed an ice beast 1813 | D:3 | Reached XP level 6. HP: 14/40 MP: 0/0 2053 | D:3 | Found an iron altar of Okawaru. 2199 | D:3 | Found Acry's Distillery. 2338 | D:4 | Identified the ring "Witzic" {rC+ Int+6 SInv} 2591 | D:4 | Noticed Robin 2595 | D:4 | Killed Robin 2596 | D:4 | Reached skill level 1 in Fighting 2840 | D:4 | Reached XP level 7. HP: 46/47 MP: 0/0 2840 | D:4 | Learned a level 3 spell: Call Canine Familiar 2870 | D:4 | Found a shimmering altar of Xom. 2872 | D:4 | Found a blossoming altar of Fedhas. 2873 | D:4 | Found a sacrificial altar of Ru. 2882 | D:4 | Found a shadowy altar of Dithmenos. 3063 | D:4 | Found a hide-covered altar of Uskayaw. 3065 | D:4 | Found an ornate altar of the Wu Jian Council. 3065 | D:4 | Found a broken altar of Ashenzari. 3069 | D:4 | Became a worshipper of Ashenzari the Shackled 3093 | D:5 | Entered Level 5 of the Dungeon 3220 | D:5 | Reached XP level 8. HP: 26/55 MP: 0/0 3583 | D:5 | Found a staircase to the Ecumenical Temple. 4165 | D:6 | Found a sand-covered staircase. 4207 | Ossuary | Entered an ossuary 4523 | D:6 | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms, nrook_mini_backslash D:2: minmay_roachtagon, layout_basic, minmay_tetromino_t2 D:3: layout_rooms, mainiacjoe_overflow_brackets, serial_shops, shop, minmay_checkerbox D:4: layout_loops_ring, nicolae_overflow_quartered_altars, mainiacjoe_overflow_alcove_3, minivault_4, uniq_robin D:5: layout_rooms, minmay_temple_entry_gardened_gates D:6: layout_loops_ring, lemuel_zombie_altar_yredelemnul, serial_shops, nicolae_shop_trees, nicolae_shop_rolling_square, enter_ossuary_4 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.7 Conjurations | 4 5 6 7 | 7.7 Hexes | 4 5 6 7 | 7.7 Summonings | 4 5 6 7 | 7.7 Necromancy | 4 5 6 7 | 7.7 Translocations | 4 5 6 7 | 7.7 Fire Magic | 4 5 6 7 | 7.7 Ice Magic | 4 5 6 7 | 7.7 Air Magic | 4 5 6 7 | 7.7 Earth Magic | 4 5 6 7 | 7.7 Alchemy | 4 5 6 7 | 7.7 Fighting | 1 2 4 | 4.0 Stealth | 2 | 2.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 72 | 126 | 75 || 273 Iskenderun's Myst | | 8 | 23 || 31 Fulminant Prism | | 1 | 7 || 8 Mercury Vapours | | 1 | || 1 Armour: Robe | 9 | 5 | 13 || 27 Dodge: Dodged | 15 | 5 | 8 || 28