Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8605678547400140757 31 nitefall the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Mar 20, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (1014 turns). nitefall the Magician (Djinni Conjurer) Turns: 1014, Time: 00:02:19 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 43 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (left hand) Scrolls b - a scroll of amnesia {unknown} f - a scroll of fear {unknown} g - 2 scrolls of noise {unknown} h - a scroll of poison {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Fulminant Prism Conj/Alch 11% 3d9 21% 4 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 d - Searing Ray Conj 44% 2d6 3% 2 e - Sandblast Erth 44% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence barely misses you. Okay, then. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence barely misses you. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +4 scale mail (heavily wounded, 85% to hit) The blast of sand hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. You die... Terence says, "That felt goooood." ### ........#..#..... .. ...........#..... ##.. .>........<...... #.. #.###########.... ###+#.. #.# #......... #.....# #.# #.####..(. #.....# #.# #.# #.... #.....#####.######.# #.... #........@@....(.#.# ##### #....#######.....#.# #....# #...'.....'.# #....# #.###.....### ###'## #.######### #.# #......# #.# #......# #.# #......# #.#####.....# You could see Terence. Vanquished Creatures 3 ball pythons (D:1) 5 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 354 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 354 | D:1 | Learned a level 1 spell: Sandblast 690 | D:2 | Noticed Terence 1014 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_rooms, minmay_pentomino_u4 D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 73 Sandblast || 2 Use: Potion || 2 Armour: Robe || 14 Skin || 5 Dodge: Dodged || 16