Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15947123454055705555 88 nitefall the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 4, 2024. Slain by Terence ... wielding the +7 Throatcutter {drain, coup de grace} (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:41 (2671 turns). nitefall the Magician (Djinni Conjurer) Turns: 2671, Time: 00:02:42 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 82% Gold: 85 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ n - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) n - a +0 hat (worn) Jewellery k - a ring of willpower Scrolls b - a scroll of amnesia {unknown} e - a scroll of poison {unknown} f - 3 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} i - a scroll of brand weapon {unknown} j - 2 scrolls of teleportation {unknown} l - a scroll of silence {unknown} m - a scroll of summoning {unknown} Potions c - a potion of brilliance {unknown} h - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 12% 3d9 14% 4 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 14% 4 d - Searing Ray Conj 50% 2d6 2% 2 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish putting on your +0 hat. Found an escape hatch in the floor. There is an escape hatch in the floor here. Found an escape hatch in the ceiling. Terence the Incautious comes into view. He is wielding the +7 Throatcutter {drain, coup de grace}. Terence shouts! You hear a loud squeak. There is an open door here. Terence is nearby! The magic dart hits Terence! Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence but does no damage. Terence is heavily wounded. The magic dart hits Terence. Terence is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 14% risk of failure) Press: ? - help, Dir - move target, p - Terence You miscast Fulminant Prism. You are very lightly contaminated with residual magic. The air around you crackles with energy! Terence hits you with the +7 Throatcutter {drain, coup de grace}! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You are too injured to fight recklessly! Unknown command. You closely miss Terence. You punch Terence, but do no damage. Terence is severely wounded. Terence hits you with the +7 Throatcutter {drain, coup de grace}. You die... Terence says, "Rest in peace." #.......#.#.########.### #.# ######....#............# #.# #..#....#######.#.###.# #..#......# #.#.....# #.........# #.####..# ###.##.#########.#.....# .........<............>.# .#####..#.#.#######.#...# #..#@# #.#...# #.....@....... #.##.## +............. #.....# #............. ####..# #............. #..## #............. #.... #............. ##.### #............. ##..### #...... You could see Terence. Vanquished Creatures 2 adders An orc (D:3) 3 bats 5 endoplasms 5 giant cockroaches 6 goblins 8 hobgoblins 5 jackals (D:1) 8 kobolds 3 quokkas (D:1) 7 ball pythons A frilled lizard (D:3) 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nitefall the Djinni Conjurer began the quest for the Orb. 0 | D:1 | nitefall set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 286 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 286 | D:1 | Learned a level 1 spell: Freeze 334 | D:1 | Found a faded altar of an unknown god. 1516 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2664 | D:3 | Noticed Terence 2671 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, ebering_ecumenical_altar_petrified, chequers_serial_rivers_small_b D:2: kb_forest_paths, layout_loops_corners D:3: layout_basic, serial_shops, nicolae_shop_crystal, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_i, minmay_ruptured, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Punch | | 1 || 1 Cast: Magic Dart | 84 | 43 || 127 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 12 | 1 || 13