Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 0 nocturnal the Skirmisher (level 1, -2/21 HPs) Began as a Gargoyle Berserker on Apr 22, 2017. Was a Follower of Trog. Slain by a siren ... wielding a cursed -2 trident (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (8 turns). nocturnal the Skirmisher (Gargoyle Berserker) Turns: 8, Time: 00:00:04 Health: -2/21 AC: 4 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 animal skin rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking (expiring), very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Berserk, Burn Spellbooks, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 animal skin (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.1 Armour + Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You feel a strong urge to attack something. The siren barely misses you. There is an open door here. You sock the siren! The siren is moderately wounded. The siren closely misses you. You completely miss the siren. The siren is moderately wounded. You closely miss the siren. The siren is moderately wounded. The siren hits you with a trident. You barely miss the siren. The siren is moderately wounded. The siren hits you with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You sock the siren! The siren is heavily wounded. The siren hits you with a trident. You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | nocturnal the Gargoyle Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a siren 8 | D | Slain by a siren Action || total -------------------------++------- Melee: Mace || 5 Invok: Berserk || 1 Dodge: Dodged || 2