nocturnal Level 1 of the Dungeon (0, 0, D:1) 19 arrows (1, 30, D:1) a +0 short sword (7, 40, D:1) a +0 hand axe (12, 42, D:1) a +0 robe (13, 3, D:1) a +0 short sword (13, 41, D:1) 16 arrows (22, 3, D:1) a +0 ring mail (23, -4, D:1) 2 large rocks (37, 27, D:1) a +0 club (39, -12, D:1) a +0 dagger a +0 dagger (39, -10, D:1) 17 bolts (41, 29, D:1) a +0 club a +0 club (47, -12, D:1) a +0 club (50, 31, D:1) a cursed -1 dagger (58, -5, D:1) a +0 dagger (58, 39, D:1) a +0 dagger 5 large rocks Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger "Jaer" {freeze, +Fly rN++ MP+9 Dex-3} (6080 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you fly. the +9 spear of Qiat {pain, Str+5 Int-2 Dex+7} (8050 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (-2). It affects your dexterity (+7). the +2 robe "Xiacir" {+Blink rC+ Dex+3} (3800 gold) It affects your dexterity (+3). It protects you from cold. It lets you blink. the cursed ring of Xom's Passing Interest {Str+4 Int-2} (1190 gold) [ring of intelligence] It affects your strength (+4). It affects your intelligence (-2). It has a curse placed upon it. (0, 0, D:2) a stone a scroll of enchant armour (1, 0, D:2) a stone (28, 1, D:2) a +0 mace (34, 1, D:2) a +0 club (47, -13, D:2) a cursed +0 robe (55, -2, D:2) 16 arrows