olegrum Level 1 of the Dungeon (0, 0, D:1) a +0 mace (17, -5, D:1) a +0 club (18, 20, D:1) 19 bolts (19, 13, D:1) a +0 ring mail (23, 32, D:1) a +0 dagger of electrocution (23, 40, D:1) a cursed -3 short sword (26, 29, D:1) 5 tomahawks (26, 40, D:1) a stone (27, 40, D:1) a stone (28, 40, D:1) a stone (44, 7, D:1) 11 poisoned needles (45, 7, D:1) a +0 club (54, 14, D:1) 19 arrows (56, 14, D:1) a +0 short sword (59, 4, D:1) 8 tomahawks (60, 15, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 17 arrows (4, -35, D:2) 9 stones (9, -22, D:2) a +0 club (9, -9, D:2) 26 stones (10, -31, D:2) a +0 club (11, -12, D:2) 25 stones (16, -5, D:2) 17 sling bullets (19, -25, D:2) a +0 hand axe (21, -18, D:2) a +0 club (22, -24, D:2) a +0 spear (22, -20, D:2) a stone (22, -19, D:2) 3 stones (22, -18, D:2) a cursed -2 short sword 15 stones a +0 dagger (24, -1, D:2) a +0 club (28, -21, D:2) 10 poisoned needles (30, -7, D:2) a +0 dagger (30, 5, D:2) a +0 short sword (37, -27, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) 14 poisoned needles (5, 19, D:3) a +0 dagger a +2 leather armour of fire resistance (10, -14, D:3) 19 stones (17, 4, D:3) a +0 hand axe (19, 17, D:3) a +0 mace of protection (19, 25, D:3) a stone (20, -7, D:3) a +0 hunting sling (20, -6, D:3) a +0 leather armour (20, 25, D:3) a stone (21, 38, D:3) a cursed -2 whip (26, -14, D:3) a +0 long sword (28, 3, D:3) a +0 spear (30, -11, D:3) a +0 chain mail (32, 33, D:3) a +0 robe (39, 9, D:3) 6 poisoned needles (40, -3, D:3) a +0 whip (43, 37, D:3) a +0 falchion a +0 dagger a +0 robe a +0 scale mail (45, 37, D:3) a +0 ring mail a +0 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Oculaudgh's General Store a +2 ring of protection (120 gold) the +2 eveningstar of Liquejakh {crush, rPois rF+ MR+} (675 gold) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. a potion of lignification (36 gold) a +0 scale mail (48 gold) a +0 centaur barding (276 gold) 12 stones (14 gold) a scroll of remove curse (36 gold) a +0 robe (8 gold) 18 stones (21 gold) a +0 chain mail (54 gold) [Shop] Offiwod's Magic Scroll Shoppe a scroll of immolation (42 gold) a scroll of identify (24 gold) a scroll of amnesia (42 gold) a scroll of remove curse (36 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) a scroll of teleportation (36 gold) 2 scrolls of identify (48 gold) a scroll of identify (24 gold) a scroll of magic mapping (42 gold) a scroll of holy word (90 gold) a scroll of remove curse (36 gold) a scroll of blinking (90 gold) a scroll of fog (24 gold) [Shop] Jamnul's Antique Weapon Shop the +5 demon whip "Spellbinder" {antimagic, MR+} (2312 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +3 vampiric dagger (644 gold) a +0 club (28 gold) a +0 longbow (126 gold) a +2 flail of draining (512 gold) a +0 rapier (112 gold) a +1 long sword of flaming (372 gold) a cursed -1 dagger (2 gold) a +2 hand axe of chopping (462 gold) a +2 hand axe of pain (546 gold) a cursed -3 morningstar (2 gold) (0, 0, D:4) a +0 ring mail (11, 17, D:4) a +0 war axe (13, -12, D:4) a +0 dagger (16, 30, D:4) a cursed -3 giant spiked club (19, 9, D:4) a +2 short sword of speed (30, 0, D:4) a +0 dagger (37, 0, D:4) a cursed +0 buckler (40, -7, D:4) 7 stones (41, 11, D:4) a +0 scale mail a cursed -2 club Level 5 of the Dungeon (2, 10, D:5) a +0 scale mail (7, 8, D:5) 16 arrows a +0 shortbow (10, -23, D:5) a +0 ring mail (15, -24, D:5) a +0 leather armour a +3 flail of protection (21, 1, D:5) a +0 robe a +0 dagger (22, 2, D:5) a +0 leather armour a +0 hand axe (23, -8, D:5) 29 arrows (23, 2, D:5) a +0 club a +0 club a +0 robe a +0 rapier a +0 robe (25, -26, D:5) a +0 hand axe (26, 2, D:5) a +0 giant spiked club (38, -16, D:5) a +0 dagger (41, -27, D:5) a +0 shortbow 15 arrows (41, -15, D:5) a +0 dagger (46, -31, D:5) an arrow (47, -24, D:5) a ration (53, 0, D:5) 20 arrows (62, -35, D:5) 28 stones (65, -34, D:5) a +0 plate armour Level 6 of the Dungeon [Shop] Mudurraa's Weapon Shop 20 stones (22 gold) a +2 shortbow of velocity (181 gold) a +0 shortbow (33 gold) 18 stones (19 gold) a +2 war axe of flaming (201 gold) a +0 shortbow (33 gold) 21 bolts (46 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (1010 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (0, 0, D:6) a +0 battleaxe (8, -9, D:6) a +0 leather armour (11, 12, D:6) a +0 quarterstaff (15, 4, D:6) a +0 hand axe a +0 hand axe a +0 dagger a +0 ring mail a +2 flail of draining a +0 plate armour (22, 33, D:6) a cursed -3 spear (29, 32, D:6) 15 arrows (34, 3, D:6) a tomahawk (34, 4, D:6) a +0 robe a +0 dagger (35, -5, D:6) a +0 troll leather armour (35, 4, D:6) a tomahawk (35, 5, D:6) a tomahawk a +0 short sword (36, 4, D:6) a +0 robe a +0 dagger (37, 3, D:6) a +0 leather armour (38, 3, D:6) a +0 chain mail a tomahawk a +0 club (38, 4, D:6) a tomahawk (42, 8, D:6) 15 stones Level 7 of the Dungeon (0, 0, D:7) a cursed +0 leather armour (1, -10, D:7) a scroll of identify (2, -14, D:7) a +0 rapier (17, -25, D:7) a throwing net (20, -28, D:7) an electric eel skeleton (29, -12, D:7) a +0 dagger (29, 3, D:7) a +0 dagger (33, 5, D:7) 20 arrows (37, -14, D:7) a quokka skeleton (37, -13, D:7) a +0 leather armour (47, -7, D:7) the +9 long sword "Vodec" {slice, rC- Dex+3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (58, -45, D:7) a +0 leather armour