Dungeon Crawl Stone Soup version 0.31-a0-948-gf5be29c462 (webtiles) character file. Game seed: 16096793478546284793 28 ongoing the Vexing (level 3, -14/28 HPs) Began as a Barachi Hexslinger on Oct 21, 2023. Killed by an exploding Terence (25 damage) ... ignited by their inner flame ... on level 1 of the Dungeon. The game lasted 00:01:53 (560 turns). ongoing the Vexing (Barachi Hexslinger) Turns: 560, Time: 00:01:53 Health: -14/28 AC: 4 Str: 9 XL: 3 Next: 14% Magic: 4/4 EV: 12 Int: 13 God: Gold: 25 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . d - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) d - a +1 helmet (worn) e - a +0 ring mail Scrolls f - 4 scrolls of identify {unknown} Skills: + Level 2.3 Fighting + Level 2.5 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 3.7 Hexes - Level 1.1 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% N/A 9% 2 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The sling bullet hits Terence but does no damage. Terence is heavily wounded. You shoot a sling bullet. The sling bullet closely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence hits you with a +0 heavy flail!! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. You aren't carrying any potions. Okay, then. As you read the scroll labelled ORRACUD ZEISSI, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Terence misses you. As you read the scroll labelled GYARRUMM NUWE, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. Terence closely misses you. You aren't carrying any potions. Your legs are too worn out to hop. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 heavy flail and wearing a +0 chain mail (severely wounded, inner flame, weak-willed, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence. Flame seeps out of Terence. Terence is severely wounded. You are ready to hop once more. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 heavy flail and wearing a +0 chain mail (flame, severely wounded, inner flame, weak-willed, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence. Flame seeps out of Terence. Terence is almost dead. Terence is engulfed in blazing flames. Terence explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ........................##..##..# ............###..†###.......###.# .............##°#...#.#.##....... .........#.#.##.##....#.##...#... .........#.#.##....#.##.......### ......>......##..###.###.......## .........#.#.........###.......## ...........#°......°..##........# ..............#.@###............# .####.#.##°°...°°°#######.......# ## #....#°.......§.####........# ♣#########..°.......>#..........# ##...)...'......°...°°(.......... #.....§§.#§°......°.°.°.°........ .....§§§§+§........°............. #....§.§§#§.°°.....°°..°......... ##.......+...°..........°........ There were no monsters in sight! Vanquished Creatures Terence (D:1) 2 dart slugs (D:1) 3 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 100 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 331 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 538 | D:2 | Noticed Terence 560 | D:1 | Killed Terence 560 | D:1 | Killed by an exploding Terence... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_rooms D:2: layout_rooms, serial_shops, nicolae_shop_drivethru, shapermc_ecumenical_altar_acropolis, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.3 Ranged Weapons | | 2.5 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.7 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 102 Ability: Hop || 2 Use: Scroll || 3 Armour: Robe || 37 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 666 | 657 | 9 | 20 | 406 | 2 | 333.0 | Dungeon | 666 | 657 | 9 | 20 | 406 | 2 | 333.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 664 daAuts D:2: 1 daAuts