ongoing Level 1 of the Dungeon (1, 0, D:1) a +0 club 3 stones (5, 2, D:1) 8 stones (5, 11, D:1) a +0 dagger a +0 ring mail (15, 31, D:1) a +0 leather armour (35, 20, D:1) an amulet of faith (39, 36, D:1) a +0 short sword 4 stones (40, 28, D:1) a +0 robe (43, 9, D:1) a +0 club (44, 44, D:1) a +0 robe (50, 27, D:1) a +0 robe (50, 44, D:1) a +0 club 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 0, D:2) a +0 hand axe (22, -17, D:2) 5 stones (23, -8, D:2) 9 gold pieces (35, -16, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Qousem's Jewellery Shoppe a +6 ring of intelligence (504 gold) the ring of Kil Gybb {AC+4 Str+3} (690 gold) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). the talisman of death "Poumergh" {rF+ rC+ Int-5 Dex+4} (2779 gold) [talisman of death] Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. a ring of ice (350 gold) a ring of positive energy (280 gold) an amulet of regeneration (420 gold) the amulet "Maschuq" {Acrobat rC++ Int+4} (880 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+4: It affects your intelligence (+4). rC++: It greatly protects you from cold. a ring of flight (245 gold) the ring "Kiumat" {rPois rC+ Will+ Int+4} (672 gold) [ring of poison resistance] Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rPois: It protects you from poison Will+: It increases your willpower. [Shop] Yvuw's Distillery a potion of enlightenment (50 gold) a potion of degeneration (10 gold) a potion of haste (100 gold) a potion of brilliance (40 gold) a potion of degeneration (10 gold) a potion of curing (30 gold) a potion of curing (30 gold) a potion of attraction (30 gold) a potion of curing (30 gold) a potion of brilliance (40 gold) a potion of mutation (80 gold) a potion of might (40 gold) [Shop] Zamn's Distillery a potion of ambrosia (96 gold) a potion of curing (36 gold) a potion of attraction (36 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) a potion of experience (600 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) [Shop] Buman's Antique Weapon Shop a +0 sling (30 gold) a +0 spear (60 gold) a +0 long sword (70 gold) the +5 trident of Reapportionment {flame, rC+ MP+9 Stlth+} (1340 gold) rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. a +0 hand axe (60 gold) a +0 flail (70 gold) a +0 falchion (60 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1480 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 spear (60 gold) [Shop] Reawycin's Weapon Boutique a +0 long sword (38 gold) a +0 club (11 gold) a +0 short sword (33 gold) a +0 spear (33 gold) a +0 double sword (165 gold) a +0 dagger (22 gold) (0, 0, D:3) a +0 short sword a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour (10, 19, D:3) a +0 robe (14, -6, D:3) 3 stones (16, -3, D:3) a +0 dagger (17, -15, D:3) a +0 flail (22, -29, D:3) a +0 spear (22, 5, D:3) a +0 robe (27, -20, D:3) a +0 chain mail (28, -11, D:3) 14 gold pieces (36, -4, D:3) a +0 rapier (40, -19, D:3) 5 stones (49, 9, D:3) a +2 dagger of draining a +0 leather armour (50, 10, D:3) a +0 club (63, -22, D:3) a +0 club Level 4 of the Dungeon (8, -3, D:4) a +0 sling (10, 4, D:4) 8 stones (25, -24, D:4) a +0 dagger a +0 robe a +0 giant spiked club a +0 flail a +0 war axe (26, -24, D:4) a +0 mace a +0 leather armour a +3 trident a +0 ring mail (27, 3, D:4) a +0 robe a +0 long sword (31, 24, D:4) a +0 sling (36, -21, D:4) a +0 helmet (37, -4, D:4) a +0 chain mail (39, -6, D:4) a +0 robe (41, 6, D:4) a +0 club (52, 18, D:4) a +0 dagger Level 5 of the Dungeon (4, 18, D:5) a +0 whip (8, -1, D:5) a +0 mace (27, 11, D:5) a +0 short sword a +0 leather armour (31, 12, D:5) 5 stones (32, -15, D:5) a +0 short sword a +0 club (34, -15, D:5) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 short sword (34, -14, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, 12, D:6) a +0 giant club (10, 48, D:6) a +3 quarterstaff of chaos (10, 51, D:6) a +0 helmet a +0 leather armour a +0 long sword (11, 51, D:6) a +0 hammer (14, 16, D:6) a +0 ring mail (16, 22, D:6) a +0 flail (16, 23, D:6) a +0 war axe a +0 club (16, 27, D:6) a +0 spear (17, 30, D:6) a +0 club (28, 38, D:6) a +0 spear (34, 40, D:6) a +0 dagger (37, 39, D:6) a +0 giant club (43, 30, D:6) 7 stones (46, 23, D:6) a +0 morningstar (46, 26, D:6) a +0 dagger (47, 25, D:6) a +0 shortbow (49, 53, D:6) a +0 whip a +0 leather armour (49, 54, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (50, 28, D:6) a +0 club (58, 30, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 whip of freezing (5, -41, D:7) a +0 leather armour (10, -23, D:7) a +0 shortbow (13, -33, D:7) a +0 rapier (17, 4, D:7) a +0 ring mail a +0 quarterstaff a +0 sling (18, 2, D:7) a +0 vampiric dagger a +0 flail (19, 1, D:7) a +0 dagger (21, -42, D:7) a flux talisman (22, -24, D:7) a +1 heavy spear a +0 whip a +0 flail (22, -23, D:7) a +0 ring mail a +1 heavy spear (22, 4, D:7) a +0 chain mail a +0 battleaxe a +0 orcbow (23, -23, D:7) a +0 whip (32, -33, D:7) a +0 club (44, -37, D:7) a +0 short sword 6 stones a +0 ring mail (52, -3, D:7) 4 stones a +0 chain mail a +0 mace Level 8 of the Dungeon (0, 0, D:8) 4 stones (2, 5, D:8) 3 stones (2, 7, D:8) a +0 battleaxe a +0 robe a +1 flail a +0 robe (3, 3, D:8) a +3 battleaxe a +0 robe (3, 7, D:8) a +2 short sword of freezing a +0 robe (22, 25, D:8) 4 stones (23, 19, D:8) a +0 pair of gloves (23, 26, D:8) 7 stones (24, 27, D:8) 6 stones (27, 28, D:8) a +0 trident (33, 30, D:8) a +0 short sword (35, 30, D:8) a +0 dagger (36, 37, D:8) a +3 great sword a +2 robe of positive energy (37, 37, D:8) a +2 battleaxe a +0 robe a +0 club (38, 36, D:8) a +0 dagger a +0 robe (42, 36, D:8) a +0 halberd (43, 36, D:8) a +0 halberd (43, 37, D:8) a +0 giant spiked club a +0 giant club a +0 flail (45, 28, D:8) a +0 spear (46, 27, D:8) a +0 kite shield a +0 ring mail a +1 trident of protection (47, 18, D:8) a +3 hand axe of venom (47, 26, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (0, 1, D:9) a +0 battleaxe a +0 plate armour a +0 club a +0 short sword (7, -9, D:9) a +0 morningstar a +0 dagger a +0 robe (7, -7, D:9) a +0 dagger a +0 robe a +0 dagger a +0 mace (14, -24, D:9) a +0 mace (18, 3, D:9) a +0 short sword a +0 cloak (18, 18, D:9) a box of beasts (19, 20, D:9) a stone (20, 17, D:9) 13 gold pieces (20, 20, D:9) a scroll of identify (21, 20, D:9) 9 gold pieces (30, -6, D:9) a ring of ice an amulet of the acrobat a ring of wizardry a +6 ring of dexterity (30, -3, D:9) a +0 vampiric spear a +0 scale mail a +0 whip (31, -3, D:9) a +0 spear a +0 whip (31, -2, D:9) a +0 flail a +0 club a +0 dagger a +0 robe a +0 hand axe a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +1 dagger of speed a +0 robe (33, 7, D:9) a +0 shortbow (38, 16, D:9) a +2 trident of draining a +0 robe an orb of guile (39, 11, D:9) a +0 club a +0 club a +0 short sword a +0 short sword 5 stones (39, 12, D:9) a +0 dagger (39, 13, D:9) a +0 short sword (39, 14, D:9) a +0 dagger a +0 robe (42, 13, D:9) a +0 dagger a +0 robe a +0 dagger (43, 13, D:9) a +0 club a +0 dagger a +0 robe (55, -6, D:9) a +0 dagger (60, -13, D:9) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (11, -11, Lair:1) the staff "Nozxacro" {rElec rF+ rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (22, -9, Lair:1) 6 stones (24, -10, Lair:1) a +1 heavy great sword (36, 9, Lair:1) a +6 ring of intelligence (44, 21, Lair:1) a +0 flail (48, 22, Lair:1) a +4 scimitar of flaming a +0 robe Level 2 of the Lair of Beasts (21, 0, Lair:2) 5 curare-tipped darts (22, 32, Lair:2) a cane toad corpse (skeletalised by now) (24, 12, Lair:2) the +2 robe of Nihilism {Int+2} Int+2: It affects your intelligence (+2). (24, 37, Lair:2) a scroll of noise (28, 17, Lair:2) a +0 mace (30, 4, Lair:2) a +0 hand axe (31, 15, Lair:2) a basilisk skeleton (34, 29, Lair:2) a +0 robe (55, 36, Lair:2) a +0 plate armour (57, 43, Lair:2) a komodo dragon corpse a volcano (0, 0, Volcano) a +2 spear of flaming (still there?) a +1 robe of fire resistance (still there?) a +2 trident of flaming (still there?) a +1 trident of flaming (still there?) a hell hound corpse (still there?)