Dungeon Crawl Stone Soup version 0.31-a0-995-g04711c9635 (webtiles) character file. Game seed: 14006458745378315475 62 ongoing the Magician (level 4, -6/34 HPs) Began as a Djinni Conjurer on Nov 6, 2023. Mangled by Sigmund ... wielding a +0 scythe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:11 (1455 turns). ongoing the Magician (Djinni Conjurer) Turns: 1455, Time: 00:03:12 Health: -6/34 AC: 0 Str: 8 XL: 4 Next: 28% Gold: 199 EV: 12 Int: 26 God: SH: 0 Dex: 11 rFire + + . p - +0 dagger (venom) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.25/turn g - ring of resist corrosion MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons i - a +2 short sword of protection p - a +0 dagger of venom (weapon) Missiles k - 7 poisoned darts Armour a - a +0 robe m - the +2 ring mail of Foma {Harm rC+++ Str-3 Stlth+} (You found it on level 2 of the Dungeon) Str-3: It affects your strength (-3). rC+++: It renders you almost immune to cold. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. Jewellery d - a +6 ring of intelligence (left hand) g - a ring of resist corrosion (right hand) j - a ring of positive energy Scrolls c - 2 scrolls of identify {unknown} e - 3 scrolls of silence {unknown} f - 2 scrolls of fear {unknown} q - a scroll of noise {unknown} Potions b - a potion of berserk rage {unknown} h - a potion of haste l - a potion of might {unknown} n - a potion of curing {unknown} o - a potion of enlightenment {unknown} Skills: + Level 2.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes Level 0.0 Charms + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Transmutations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 50% N/A 4% 3 d - Fulminant Prism Conj/Hex 12% 3d8 17% 4 e - Iskenderun's Mystic Conj/Tloc 25% 2d7 17% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund points at you and mumbles some strange words. You are confused. Sigmund is nearby! You're too confused to cast spells. You're too confused to cast spells. Unknown command. An adder comes into view. The adder attacks as it pursues you! The adder bites you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The adder completely misses you. There is an open door here. The adder attacks as it pursues you! The adder bites you. You feel less confused. The adder bites you. The adder attacks as it pursues you! The adder bites you. The adder bites you. The adder attacks as it pursues you! The adder bites you. The adder closely misses you. Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. The searing ray misses the adder. The adder closely misses you. Something hits you! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. Something hits you! You die... #.# #.# #.# #.# #.# #.# #.# #.# #+###+# #.# #.######## +.....+ ##.# #.†......# #.....# #..##############.# #.....#####.#.......#### #.# #.....#..##@#.....[<...# #.# #.....#..##†#.########.# #.# ##+####'####'##{# ........# #.. #.............#.# .#####..# ### ................# ........##### ................# ............. .#+####'####'##.# ............. #.....#..#..# .############ #.....#..#### There were no monsters in sight! Vanquished Creatures 3 adders 3 endoplasms 2 goblins A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons 6 bats 4 frilled lizards 5 kobolds 7 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ongoing set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 121 | D:1 | Reached skill level 1 in Fighting 350 | D:1 | Reached XP level 3. HP: 19/27 MP: 0/0 350 | D:1 | Learned a level 1 spell: Summon Small Mammal 640 | D:2 | Identified the +2 ring mail of Foma {Harm rC+++ Str-3 | Stlth+} 1375 | D:3 | Reached XP level 4. HP: 26/33 MP: 0/0 1435 | D:3 | Noticed Sigmund 1455 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_rooms, nrook_campfire, dreamdust_wishing_well, st_stairs_6 D:2: layout_basic D:3: layout_basic, minmay_snake_closets, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Transmutations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Poison Magic | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Short sword | 1 | || 1 Cast: Magic Dart | 53 | 2 || 55 Searing Ray | 4 | 2 || 6 Use: Potion | | 1 || 1 Armour: Robe | 12 | || 12 Skin | 1 | 10 || 11 Dodge: Dodged | 26 | 3 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1452 | 1271 | 181 | 119 | 875 | 3 | 484.0 | Dungeon | 1452 | 1271 | 181 | 119 | 875 | 3 | 484.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 649 daAuts D:2: 638 daAuts D:3: 165 daAuts