ongoing Level 1 of the Dungeon (9, 27, D:1) a +0 ring mail (16, 20, D:1) a +0 dagger (17, 2, D:1) a +0 dagger (21, 15, D:1) a +0 spear (22, 44, D:1) a +0 dagger (23, 13, D:1) a +0 spear (25, 0, D:1) 6 stones (25, 3, D:1) a +0 whip (26, 4, D:1) a +0 leather armour (37, -2, D:1) a +0 helmet (37, 5, D:1) a +0 tower shield (38, 11, D:1) a +0 dagger (40, -2, D:1) a +0 club (50, 11, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) the +9 dagger "Fysuc" {flame, Fly rCorr Int+5 Dex-4} Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (16, -24, D:2) a +0 club (16, 10, D:2) a +0 club (16, 13, D:2) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger (16, 15, D:2) a +0 club a +0 dagger a +0 club (18, 9, D:2) a +0 club a +0 sling (23, -25, D:2) a +0 rapier (40, 0, D:2) a +0 dagger (41, -24, D:2) a +0 whip (42, -19, D:2) 6 stones (44, -25, D:2) a +0 sling a +0 club (48, 1, D:2) a +0 club a +0 leather armour (53, -11, D:2) a +0 club Level 3 of the Dungeon [Shop] Jorph's Jewellery Boutique a serpent talisman (300 gold) a ring of fire (250 gold) a ring of see invisible (150 gold) a ring of poison resistance (200 gold) a +6 ring of intelligence (360 gold) an amulet of the acrobat (300 gold) a +6 ring of intelligence (360 gold) (3, -1, D:3) a +0 short sword a +0 ring mail (7, 1, D:3) a -1 club (10, -1, D:3) a +0 sling (23, 4, D:3) a +0 short sword a stone (24, 14, D:3) a +0 dagger (35, -10, D:3) a +3 trident (37, 1, D:3) a +0 spear (38, -11, D:3) a +0 short sword (55, 10, D:3) 8 stones (60, -6, D:3) a +0 chain mail of cold resistance Level 4 of the Dungeon [Shop] Mats's Weapon Shop a +0 great sword of protection (107 gold) a +0 scimitar of holy wrath (101 gold) a +3 heavy war axe (256 gold) a +0 sling (16 gold) a +0 sling (16 gold) a +4 vampiric whip (324 gold) a +0 trident (38 gold) 3 boomerangs (66 gold) a +0 quarterstaff (44 gold) a +0 hand axe (33 gold) a +0 spear (33 gold) (0, 0, D:4) a +0 hand axe (8, -10, D:4) the +3 ring mail "Imel" {rElec rN+ Will+ Int-3} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (17, 13, D:4) a +0 club (18, -23, D:4) a +0 club (24, 11, D:4) a +0 dagger (26, -8, D:4) a +0 club a +0 ring mail a +0 short sword (26, -7, D:4) a +0 mace a +0 scale mail (28, -10, D:4) a +0 short sword 4 stones (29, 1, D:4) a +0 giant club (30, -12, D:4) a +0 dagger a +0 falchion (31, -3, D:4) a +0 club a +0 dagger (32, -2, D:4) a +0 club (33, -5, D:4) a +0 club (34, -6, D:4) a +0 dagger (35, 8, D:4) 2 stones (38, 4, D:4) a +0 club (44, 9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger a +0 short sword (3, -12, D:5) a +0 chain mail (5, 17, D:5) a +0 club a +0 leather armour a +0 short sword (6, 17, D:5) a +0 club a +0 robe (10, 14, D:5) a +4 sling (14, -22, D:5) a hound corpse (skeletalised by now) (15, 22, D:5) a +0 trident (16, 15, D:5) a scorpion corpse a killer bee corpse a scorpion corpse (16, 22, D:5) a +0 flail a stone (17, 15, D:5) a giant cockroach corpse (17, 16, D:5) a giant cockroach corpse (18, -9, D:5) a +0 giant spiked club (19, 15, D:5) 2 stones (20, 16, D:5) a scorpion corpse (20, 23, D:5) a +0 rapier (22, 2, D:5) a +0 shortbow a centaur skeleton (24, -16, D:5) a +0 giant spiked club (26, 21, D:5) 4 stones (29, 1, D:5) a +0 giant spiked club an ogre skeleton