Dungeon Crawl Stone Soup version 0.31-a0-1072-g202bf7ea07 (webtiles) character file. Game seed: 5038348239774664973 81 ongoing the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Nov 26, 2023. Slain by Terence ... wielding a +3 flail of protection (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (2415 turns). ongoing the Magician (Djinni Conjurer) Turns: 2415, Time: 00:02:46 Health: 0/33 AC: 4 Str: 6 XL: 4 Next: 67% Gold: 161 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . q - +5 Force Lance {heavy, knockback} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons k - a +2 whip of freezing q - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 2 of the Dungeon) Missiles c - 8 poisoned darts t - 3 boomerangs Armour a - a +0 robe (worn) d - a +1 helmet (worn) l - a +0 ring mail Jewellery e - a ring of wizardry Talismans g - a granite talisman Scrolls b - 3 scrolls of identify {unknown} m - 2 scrolls of vulnerability {unknown} n - 2 scrolls of teleportation {unknown} p - 3 scrolls of poison {unknown} s - a scroll of noise {unknown} Potions f - a potion of heal wounds {unknown} h - 3 potions of curing {unknown} i - a potion of mutation {unknown} j - 2 potions of enlightenment {unknown} o - a potion of invisibility {unknown} r - a potion of magic {unknown} u - a potion of degeneration {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Poison Magic + Level 1.4 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! The magic dart hits Terence. Terence is moderately wounded. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. The magic dart hits Terence but does no damage. Terence is moderately wounded. The kobold shouts! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence shouts, "Get ready for death!" Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the kobold. You kill the kobold! The searing ray hits Terence. Terence is heavily wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +3 flail of protection. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 flail of protection. You die... Terence says, "That felt goooood." # #. #. ###### #.### #..... ###...####### #.#### #.....@..)... #.# ##@## #.#### # #...# ##...^. #.#.<.### ##...### #.# #.......######.#.#.# #.# #...........>....#.# #.# #........######.#.#.# #.# #..................## #.# #......##########...# #.# ######## #.#.# You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) A worm (D:2) 6 orcs (D:3) 4 bats 4 endoplasms 3 giant cockroaches 7 goblins 6 hobgoblins 2 quokkas 5 ball pythons 3 frilled lizards A kobold (D:3) 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ongoing set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 252 | D:1 | Reached skill level 1 in Fighting 551 | D:1 | Reached XP level 3. HP: 9/27 MP: 0/0 551 | D:1 | Learned a level 1 spell: Shock 1128 | D:2 | You are sucked into a shaft and drop 1 floor! 1249 | D:3 | Reached skill level 1 in Shapeshifting 1388 | D:2 | Found the +5 Force Lance {heavy, knockback} 1459 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1520 | D:2 | Found a faded altar of an unknown god. 2249 | D:3 | Found a glowing silver altar of Zin. 2405 | D:3 | Noticed Terence 2415 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, eino_curves_04, chequers_serial_rivers_small_3 D:2: layout_basic, hellmonk_ecumenical_altar_crossroads D:3: layout_loops_ring, lemuel_round_altar, chequers_serial_rivers_small_a, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Shapeshifting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Transmutations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Poison Magic | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 70 | 44 || 114 Searing Ray | 1 | 2 || 3 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2413 | 2336 | 77 | 91 | 1932 | 3 | 804.3 | Dungeon | 2413 | 2336 | 77 | 91 | 1932 | 3 | 804.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 929 daAuts D:1: 770 daAuts D:3: 713 daAuts