Dungeon Crawl Stone Soup version 0.31-a0-1072-g202bf7ea07 (webtiles) character file. Game seed: 14234625716576811395 81 ongoing the Magician (level 4, -5/34 HPs) Began as a Djinni Conjurer on Nov 26, 2023. Slain by Edmund ... wielding a +2 flail of draining (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:41 (2489 turns). ongoing the Magician (Djinni Conjurer) Turns: 2489, Time: 00:02:42 Health: -5/34 AC: 6 Str: 8 XL: 4 Next: 67% Gold: 145 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . n - +1 animal skin rPois ∞ m - +0 helmet rElec . b - +1 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 145 gold pieces. Inventory: Armour a - a +0 robe b - a +1 cloak (worn) c - a +0 ring mail m - a +0 helmet (worn) n - a +1 animal skin (worn) Wands p - a wand of flame (16) Scrolls f - a scroll of torment {unknown} g - a scroll of brand weapon {unknown} j - 2 scrolls of revelation {unknown} k - 2 scrolls of identify {unknown} Potions d - a potion of berserk rage {unknown} e - 2 potions of might {unknown} h - 2 potions of heal wounds {unknown} i - a potion of curing {unknown} l - a potion of mutation {unknown} o - a potion of enlightenment {unknown} Skills: + Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Summon Small Mammal Summ 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Annotations: D:3 Ijyb D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of draining and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund misses you. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. Edmund hits you with a +2 flail of draining. The searing ray misses Edmund. Edmund closely misses you. The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. Edmund closely misses you. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of draining and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of draining. The searing ray hits Edmund. Edmund is severely wounded. Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund hits you with a +2 flail of draining! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Edmund hits you with a +2 flail of draining! You die... Edmund whines, "They better pay attention to me now!" #....####.#.####.####.### #.### #.#......##.....# .. #.#..# ####.###.# K ##....######.# #.# ##.....#......###.# ##......#.####.....# ##.......#.# ##.##### #.########.###...## +.......@@.#...<..# #....#########...## ##.......# ##.## ##.....## #.# ##...## #.# ##'## #.# ####.###### #.# #.........# #.# #..#@.###.# You could see Edmund. Vanquished Creatures Robin (D:3) 2 adders A dart slug (D:3) 4 endoplasms 13 goblins 3 hobgoblins 3 quokkas (D:3) 7 ball pythons 3 bats 4 kobolds 9 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ongoing set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 372 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 399 | D:1 | Reached skill level 1 in Fighting 797 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 797 | D:2 | Learned a level 1 spell: Summon Small Mammal 956 | D:2 | Found a stormy altar of Qazlal. 1421 | D:3 | Noticed Robin 1431 | D:3 | Reached XP level 4. HP: 10/33 MP: 0/0 1431 | D:3 | Killed Robin 1673 | D:3 | Noticed Ijyb 2407 | D:4 | Noticed Edmund 2489 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, basic_altar D:3: layout_basic, amethyst_killhole, uniq_robin, uniq_ijyb D:4: layout_loops_corners, nicolae_overflow_hidden_temple, mainiacjoe_overflow_boulevard, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_unsneaky_path_d, co_window_broadway_c, co_window_paths_c, co_window_cross_3, co_window_corner_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Transmutations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Poison Magic | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 57 | 25 || 82 Searing Ray | 2 | 7 || 9 Summon Small Mamm | | 1 || 1 Armour: Robe | 9 | 7 || 16 Animal skin | | 4 || 4 Dodge: Dodged | 2 | 9 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2489 | 2398 | 91 | 154 | 1818 | 4 | 622.2 | Dungeon | 2489 | 2398 | 91 | 154 | 1818 | 4 | 622.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 978 daAuts D:2: 707 daAuts D:1: 565 daAuts D:4: 238 daAuts