onono the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a stone of tremors (20, 1, D) a +0 rapier (21, 1, D) a +0 leather armour (23, 1, D) the +1 halberd of Lukobbis {holy, rF+ Int-2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It protects you from fire. It lets you see invisible. (24, 1, D) a +2 robe of magic resistance (25, 1, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (26, 1, D) a +0 leather armour (27, 1, D) a book of the Warp (29, 1, D) a +1 rapier of draining (35, 1, D) the +0 pair of gloves "Kuenno" {MP+9 Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It affects your magic capacity (+9). (36, 1, D) a +1 hand axe of freezing (38, 1, D) a +0 great mace (39, 1, D) the Incunabulum of Supportive Malediction Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Mana Viper Hexes/Summoning 5 e - Mass Confusion Hexes 6 (40, 1, D) a book of Callings (49, 1, D) a +0 quarterstaff of draining (50, 1, D) a +0 dagger of draining (51, 1, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (52, 1, D) an uncursed ring of flight (53, 1, D) an uncursed staff of conjuration (54, 1, D) a book of Flames (55, 1, D) the +0 chain mail "Iveps" {-Tele Str+3 Dex+5 SInv} It affects your strength (+3). It affects your dexterity (+5). It lets you see invisible. It prevents most forms of teleportation. (61, 1, D) a +2 plate armour of poison resistance (62, 1, D) a +5 quarterstaff of pain (63, 1, D) a cursed -3 ring of protection (67, 1, D) a +3 mace of crushing (3, 2, D) a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the +5 battleaxe of Kupsyazi {elec, rElec rN+++ MP-9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (-9). It makes you more stealthy. (21, 2, D) the +3 whip of Armageddon {antimagic, -Tele Int+12} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+12). It prevents most forms of teleportation. (22, 2, D) a +2 long sword of flaming (23, 2, D) a book of Air (24, 2, D) the ring of Contentment {Fire Str+5 Int-2} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+5). It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. (25, 2, D) a +5 shortbow of flaming (26, 2, D) an uncursed staff of conjuration (27, 2, D) the cursed +1 plate armour of Sovereignty {rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It has a curse placed upon it. (28, 2, D) a plain deck of destruction (29, 2, D) an uncursed staff of air (36, 2, D) the +6 dagger "Eredel" {venom, MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (37, 2, D) a +2 antimagic mace (38, 2, D) a scroll of brand weapon (39, 2, D) an uncursed ring of ice (40, 2, D) a cursed staff of conjuration (42, 2, D) an uncursed ring of sustain attributes (49, 2, D) an uncursed staff of poison (50, 2, D) a +1 flail of pain a +0 robe the +9 dagger of Pestilence {freeze, rN+ Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from negative energy. (51, 2, D) an uncursed staff of power (52, 2, D) a book of the Dragon (53, 2, D) a +2 ring mail of poison resistance (54, 2, D) a fan of gales (55, 2, D) a fan of gales (75, 2, D) a +1 scale mail of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (25, 4, D) a large rock (26, 4, D) a large rock (39, 4, D) a +0 broad axe a +0 chain mail (41, 4, D) a cursed +0 arbalest 18 bolts (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (27, 5, D) a large rock (25, 6, D) a large rock (27, 6, D) a +2 trident of venom (unseen) (40, 6, D) 2 bolts (54, 6, D) a +0 club (56, 6, D) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves a -2 spear a +0 animal skin (4, 7, D) a +3 shield a +3 buckler (23, 7, D) 10 javelins (still there?) 9 javelins (still there?) (24, 7, D) a +2 spear of venom (still there?) 2 javelins (still there?) (37, 7, D) a large rock (unseen) (39, 7, D) a large rock (40, 7, D) a +0 arbalest (unseen) (55, 7, D) a +0 mace a +0 plate armour a +0 large shield (57, 7, D) a +1 war axe of chopping a +0 plate armour a +0 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (19, 8, D) a +0 trident (unseen) (21, 8, D) a javelin (22, 8, D) a +3 rapier of holy wrath (unseen) (23, 8, D) a +3 trident of protection (still there?) a sea snake corpse (still there?) (24, 8, D) a javelin a +1 spear of flaming 16 javelins of returning a +2 leather armour of fire resistance a +1 quarterstaff of protection a +0 robe (26, 8, D) a large rock (38, 8, D) a +0 glaive (still there?) a +0 battleaxe (still there?) (39, 8, D) a +0 halberd a +0 chain mail a +0 long sword a +0 chain mail (41, 8, D) a +2 halberd of venom (unseen) (53, 8, D) a +0 dagger a +0 robe (54, 8, D) a +1 demon trident of venom (unseen) (24, 9, D) a cursed -2 trident (unseen) (39, 9, D) a +0 battleaxe (still there?) a bolt (still there?) 3 large rocks (still there?) (40, 9, D) a bolt (54, 9, D) a +2 dagger of draining a +0 robe (61, 9, D) a +3 rapier of venom (63, 9, D) a +1 cloak of poison resistance (71, 9, D) the +2 hunting sling "Ykuler" {speed, rF- rN+++ Str-3 Int+3} Attacks with this weapon are significantly faster. It affects your strength (-3). It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. (24, 10, D) a +0 rapier (unseen) (39, 10, D) a +0 great mace (unseen) (40, 10, D) a bolt (70, 10, D) an uncursed staff of fire (72, 10, D) a +4 vampiric halberd (39, 11, D) a +0 battleaxe (unseen) (38, 12, D) a bolt of penetration (27, 13, D) a javelin (49, 13, D) a +0 hunting sling of flaming (50, 13, D) a crystal ball of energy (51, 13, D) the +0 scale mail "Mesingep" {+Blink MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. (53, 13, D) a +3 leather armour of poison resistance (50, 14, D) a +2 scale mail of cold resistance (51, 14, D) a +1 lajatang of speed (52, 14, D) a +1 chain mail of fire resistance (53, 14, D) a Necronomicon (54, 14, D) an uncursed staff of air (55, 14, D) an uncursed amulet of the gourmand (37, 15, D) a +0 spear (39, 15, D) an uncursed staff of power (40, 15, D) an ornate deck of changes (41, 15, D) a +1 spear of piercing (42, 15, D) a +0 rapier (43, 15, D) a book of Alchemy (56, 15, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +5 triple sword the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (35, 16, D) an uncursed staff of conjuration (37, 16, D) a +0 trident (38, 16, D) a book of Debilitation (39, 16, D) a +5 blowgun of evasion (40, 16, D) a +1 lajatang of pain (41, 16, D) a stone of tremors (42, 16, D) a book of Battle (43, 16, D) a plain deck of changes (36, 17, D) an uncursed ring of magical power the ring "Ehetz" {Ice *Confuse rElec rPois Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. (61, 17, D) a book of Changes (62, 17, D) a cursed ring of positive energy (63, 17, D) an uncursed staff of conjuration (64, 17, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 18, D) a +6 trident of freezing (63, 18, D) a +0 battleaxe an uncursed amulet of guardian spirit (64, 18, D) a +0 dagger of speed (71, 18, D) an uncursed staff of wizardry (72, 18, D) a +0 scale mail of fire resistance (23, 19, D) a plain deck of summoning (24, 19, D) an uncursed staff of earth (25, 19, D) the Compendium of Calling Spells Type Level a - Call Imp Summoning 2 b - Summon Forest Summoning/Translocation 5 c - Aura of Abjuration Summoning 5 (36, 19, D) a javelin (38, 19, D) 2 javelins a +0 quarterstaff a cursed -3 hunting sling 13 sling bullets (27, 20, D) 3 large rocks (39, 20, D) a +0 quarterstaff (unseen) (22, 21, D) 2 large rocks (37, 21, D) a +3 falchion of holy wrath a throwing net the +7 dagger of Embarrassment {flame, *Contam Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It causes magical contamination when unequipped. a +0 rapier a +0 robe (38, 21, D) a +0 longbow of flaming a +0 spear an arrow a +0 trident an arrow of frost (39, 21, D) a tomahawk (42, 21, D) a +0 longbow (unseen) (36, 22, D) a +0 trident (unseen) (37, 22, D) a +1 vampiric trident (still there?) 2 arrows of frost (still there?) an arrow of frost (still there?) an arrow (still there?) (38, 22, D) a +1 trident of venom (unseen) (41, 22, D) a +0 trident (unseen) (37, 23, D) 2 javelins (39, 23, D) a +0 trident (unseen) (23, 24, D) a large rock (38, 24, D) 2 arrows of frost 2 tomahawks 2 javelins 3 arrows (39, 24, D) an arrow of frost a +0 trident a +7 morningstar of freezing a +0 robe (37, 25, D) an arrow of frost (38, 25, D) an arrow (49, 25, D) the +11 scimitar "Ykhloisch" {freeze, rElec MP+9 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (+9). (50, 25, D) Surites's Grimoire of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 (52, 25, D) a +3 spear a +0 robe a +2 battleaxe of chopping (53, 25, D) a +3 falchion of holy wrath (55, 25, D) a disc of storms (35, 26, D) a javelin (36, 26, D) an arrow of frost (37, 26, D) an arrow of frost (still there?) a tomahawk (still there?) (39, 26, D) 2 javelins (still there?) a javelin (still there?) (50, 26, D) an uncursed ring of wizardry (52, 26, D) an uncursed amulet of the gourmand (54, 26, D) a +2 leather armour of magic resistance (51, 27, D) a book of Transfigurations a book of Geomancy (53, 27, D) a +6 ring of strength a +6 ring of intelligence (61, 27, D) the +7 dagger of Floods {venom, +Inv rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you turn invisible. (62, 27, D) the +1 mace "Xit Fid" {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (64, 27, D) a +1 ring of evasion (65, 27, D) the +8 flail of Dischord {flame, rElec rPois MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (71, 27, D) a plain deck of defence (72, 27, D) an uncursed staff of death (73, 27, D) an uncursed staff of energy (62, 28, D) an uncursed staff of earth (63, 28, D) a +1 troll leather armour (64, 28, D) an uncursed staff of power the +5 executioner's axe of Laceration {chop, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (70, 28, D) a +0 shield (72, 28, D) a +3 demon trident of electrocution (74, 28, D) a book of Party Tricks (34, 29, D) an ornate deck of changes (35, 29, D) a +0 large shield of protection (36, 29, D) an uncursed amulet of resist mutation a +5 dagger of venom (37, 29, D) a +2 pair of boots of running (39, 29, D) a +0 arbalest of freezing (41, 29, D) a +2 storm dragon armour (42, 29, D) 5 scrolls of identify (44, 29, D) a +3 leather armour of poison resistance (65, 29, D) a book of Death (35, 30, D) an uncursed staff of conjuration (38, 30, D) a +3 leather armour of cold resistance (39, 30, D) a +10 plate armour of ponderousness (40, 30, D) a disc of storms (41, 30, D) a +2 mace of holy wrath (42, 30, D) a +1 hunting sling of flaming (43, 30, D) a +2 plate armour of cold resistance (35, 32, D) a large rock (44, 32, D) a +0 giant club a +0 giant club (51, 32, D) a +1 antimagic scythe (43, 34, D) a large rock (44, 34, D) a large rock (45, 34, D) a large rock (38, 35, D) a +1 great sword of flaming (45, 35, D) a large rock (38, 36, D) 4 large rocks (41, 36, D) a large rock (39, 37, D) 5 large rocks (40, 37, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club (41, 37, D) a troll hide 3 large rocks a +0 giant club a +0 giant club (45, 37, D) a large rock (49, 37, D) a +1 trident of protection (50, 37, D) a +0 trident (53, 37, D) a box of beasts a box of beasts {used: 1} (59, 37, D) a +0 trident (60, 37, D) a +2 spear of flaming (61, 37, D) a disc of storms (62, 37, D) an uncursed staff of energy (63, 37, D) a +0 short sword of venom (69, 37, D) a book of Envenomations (70, 37, D) a +2 falchion of holy wrath (71, 37, D) the cursed quicksilver dragon armour of Parts Unknown {rC+ MR+ Int+2 SInv Stlth-} It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (72, 37, D) the amulet "Caihub" {Gourm Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). (40, 38, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (41, 38, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (42, 38, D) 3 large rocks a stone giant corpse (skeletalised by now) (44, 38, D) a +0 giant club (49, 38, D) the +2 helmet "Pisyt" {rPois} It protects you from poison. (50, 38, D) an uncursed staff of conjuration (51, 38, D) an uncursed staff of summoning (52, 38, D) a cursed staff of conjuration (53, 38, D) a +2 leather armour of positive energy (59, 38, D) a +2 glaive of protection (60, 38, D) an uncursed staff of death (61, 38, D) a +3 ring mail of magic resistance (62, 38, D) a +3 large shield (63, 38, D) a cursed -2 ring of strength (70, 38, D) the cursed +2 demon whip of Quarrel {drain, rF+ rN+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (71, 38, D) a +0 dagger of venom (72, 38, D) an uncursed staff of death (73, 38, D) a lamp of fire (41, 39, D) a large rock (43, 39, D) a troll corpse (skeletalised by now) (42, 40, D) a +0 giant club 2 large rocks an ogre corpse (skeletalised by now) (44, 40, D) a large rock (54, 40, D) a +0 spear (55, 40, D) an uncursed ring of protection from magic (53, 41, D) a +0 robe a +0 rapier (61, 41, D) a +0 trident (49, 42, D) 4 scrolls of amnesia (52, 42, D) a cursed +0 trident (61, 42, D) a +0 trident (49, 43, D) a +0 trident (50, 43, D) 6 tomahawks (unseen) (51, 43, D) a +0 leather armour a +0 quarterstaff of draining a throwing net (60, 43, D) a tomahawk (61, 43, D) a +0 demon trident a +0 robe (64, 43, D) a +0 trident a +2 robe of the Archmagi (49, 44, D) a +0 robe a +1 trident of protection (51, 44, D) a throwing net (53, 44, D) a +0 robe (unseen) (60, 44, D) a tomahawk (60, 45, D) the +5 quarterstaff of Action {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (unseen) (61, 45, D) a +3 short sword of speed (still there?) 2 javelins (still there?) 2 tomahawks (still there?)