Dungeon Crawl Stone Soup version 0.14-a0-155-gd989017 (webtiles) character file. 20 patman the Charmwright (level 1, 16/16 HPs) Began as a Centaur Skald on Oct 4, 2013. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). patman the Charmwright (Centaur Skald) Turns: 1, Time: 00:00:06 HP 16/16 AC 4 Str 14 XL: 1 Next: 0% MP 3/3 EV 9 Int 11 God: Gold 20 SH 0 Dex 8 Spells: 1 memorised, 2 levels left Res.Fire : . . . See Invis. : . a - +0 mace Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no barding) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: very quick, not resistant to hostile enchantments, extremely unstealthy A: hooves 3, deformed body, herbivore 1, speed 2, fast metabolism 1, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 mace (weapon) Armour b - a +0 leather armour (worn) Comestibles d - 2 bread rations Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Song of Shielding Charms 4 Skills: + Level 2.0 Fighting + Level 1.7 Maces & Flails + Level 0.6 Armour + Level 0.6 Dodging + Level 1.5 Spellcasting + Level 2.6 Charms You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You digest meat inefficiently. You cover ground very quickly. You have a fast metabolism. You have extremely tough skin (AC +3). Message History Welcome, patman the Centaur Skald. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #8@8# #.........# #8.........8# #.).........# #8.........8# ##.........## #.........# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | patman, the Centaur Skald, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive.