patman Level 1 of the Dungeon (0, 0, D:1) 8 stones (1, 6, D:1) a +0 scale mail (8, 18, D:1) a +0 dagger (8, 19, D:1) a +0 dagger (10, 7, D:1) a +0 club (20, 20, D:1) a +0 club (21, 35, D:1) a cursed -3 club (24, 15, D:1) a +0 dagger (30, 38, D:1) a +0 leather armour (36, 38, D:1) a +0 dagger a +0 whip 5 stones (36, 39, D:1) a +0 club (43, 38, D:1) a +0 robe (44, 22, D:1) a stone (45, 7, D:1) a +0 robe (46, 18, D:1) 2 stones (46, 20, D:1) a +0 hunting sling (47, 49, D:1) a stone (48, 6, D:1) a +0 hunting sling (48, 10, D:1) a +0 dagger (48, 14, D:1) a +0 club a +0 club a +0 dagger a +0 club a +0 dagger (48, 54, D:1) a cursed -2 dagger 2 stones (51, 13, D:1) a +0 whip (58, 5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +2 mace of draining (15, 19, D:2) 24 bolts (21, -5, D:2) a +0 scale mail (27, 9, D:2) a +0 club (27, 28, D:2) 7 javelins (30, -14, D:2) a +0 hunting sling (31, -23, D:2) 21 stones a +0 hunting sling (32, 21, D:2) a +0 spear (33, -20, D:2) a +0 trident a cursed +0 animal skin a +0 helmet (34, 12, D:2) a +0 robe a +0 dagger (47, -10, D:2) a stone (50, -9, D:2) a +0 hunting sling a +0 club 17 stones (50, 2, D:2) 3 stones Level 3 of the Dungeon (2, 7, D:3) a +0 short sword (12, 10, D:3) a cursed +0 ring mail (15, 16, D:3) a +0 falchion (21, 1, D:3) a +0 whip (25, 2, D:3) a +0 leather armour (26, -2, D:3) a +0 dagger a +0 robe (26, 0, D:3) a +0 robe a +0 dagger (31, 1, D:3) a +0 ring mail (34, -9, D:3) a stone (36, -7, D:3) a +0 dagger a +0 hand axe (37, -7, D:3) a +0 club (38, -1, D:3) a +0 hand axe (39, -4, D:3) a +0 club 20 stones (41, -4, D:3) 21 stones (57, 1, D:3) a +2 vampiric hand axe Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (1, 0, D:4) a poisoned dart (3, 1, D:4) a poisoned dart (5, 1, D:4) a poisoned dart (8, -1, D:4) a +1 helmet of intelligence (8, 1, D:4) a poisoned dart (16, 5, D:4) 2 poisoned darts (16, 6, D:4) a +0 whip (unseen) (20, 6, D:4) a +0 spear (32, 6, D:4) an adder corpse (37, -11, D:4) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. If you switch to wearing this armour, your AC will increase by 4 (2 -> 6). (53, -8, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 5 gold pieces (3, -36, D:5) 12 gold pieces (8, -3, D:5) an adder corpse (skeletalised by now) (8, -2, D:5) a +0 hand axe (9, -34, D:5) 9 gold pieces (12, -27, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) a +1 pair of gloves (7, 0, D:6) 15 stones (7, 3, D:6) 14 gold pieces (14, -7, D:6) 29 gold pieces (14, -6, D:6) 14 gold pieces (16, -13, D:6) a poisoned dart (16, -7, D:6) 16 gold pieces (17, -22, D:6) 21 sling bullets (28, -9, D:6) the +1 leather armour of Boiddab {*Drain rElec rN+} It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. If you switch to wearing this armour, your AC will increase by 2 (2 -> 4).