Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 11412090798395549762 2 pedritolo the Conjurer (level 1, -1/13 HPs) Began as a Coglin Conjurer on May 13, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (88 turns). pedritolo the Conjurer (Coglin Conjurer) Turns: 88, Time: 00:00:11 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, pedritolo the Coglin Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the large door. There is a large open door here. A jackal comes into view. A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The magic dart hits the jackal. You kill the jackal! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. The magic dart hits the jackal but does no damage. The jackal barks! You hear a bark! A jackal comes into view. The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! You barely miss the jackal. The jackal closely misses you. A jackal comes into view. The jackal barks! You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. x2 You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... #.# #### #.# ..# #.# #.# #.# #.## #.# #..## #.# ##.#.## #.# #.###.###.###.## #.hh@## ##.....# #####.####''#### ##.......# #..P~.♣.# #..~....# #.~~..P## #..≈~..# #≈.≈≈~.## #.~≈≈≈~.## You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pedritolo the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 5 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 34 | 39 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 34 | 39 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts