Dungeon Sprint DCSS version 0.14-a0-1499-g388a102 (webtiles) character file. 6 playerghost the Charmwright (level 1, 0/25 HPs) Began as a Merfolk Skald on Dec 15, 2013. Slain by an ice beast (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:50 (287 turns). playerghost the Charmwright (Merfolk Skald) Turns: 287, Time: 00:00:51 HP 0/25 AC 3 Str 17 XL: 1 Next: 90% MP 1/3 EV 11 Int 11 God: Gold 0 SH 0 Dex 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . NoTele + (no amulet) (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a bread ration Scrolls j - a scroll of blinking Potions f - a potion of heal wounds g - a potion of speed h - a potion of magic Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Skills: + Level 2.7 Fighting + Level 3.3 Polearms + Level 0.7 Armour + Level 1.3 Dodging + Level 2.4 Spellcasting + Level 4.3 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 6% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The crimson imp blinks! The crimson imp blinks! Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The ice beast misses you. The crimson imp picks up a whip. The crimson imp wields a whip. You barely miss the ice beast. You closely miss the ice beast. The ice beast closely misses you. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you but does no damage. You puncture the ice beast! The ice beast is moderately wounded. You puncture the ice beast! The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! One of your 2 potions of magic freezes and shatters! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +...wzrI@5.%%........<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a worm, an ice beast, a crimson imp, a hobgoblin zombie and a rat. Vanquished Creatures A giant gecko (D) A bat (D) A hobgoblin (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | playerghost, the Merfolk Skald, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 29 | D | Reached skill level 4 in Charms 278 | D | Noticed a crimson imp 278 | D | Noticed an ice beast 287 | D | Slain by an ice beast Action || total -------------------------++------- Melee: Spear || 33 Cast: Infusion || 2 Use: Potion || 2