primenumbers Level 1 of the Dungeon (0, 0, D:1) 22 stones (1, 7, D:1) 7 poisoned needles (3, 15, D:1) a +0,+0 dagger a +0,+0 club (35, 16, D:1) a +0,+0 club (18, 18, D:1) 18 stones (-17, 24, D:1) 20 sling bullets (15, 28, D:1) a -1,+1 orcish dagger a goblin corpse (skeletalised by now) (-18, 38, D:1) 19 sling bullets (20, 40, D:1) a cursed +0,+1 orcish dagger (-13, 42, D:1) a +0,+0 whip a kobold corpse (skeletalised by now) (32, 42, D:1) a bat corpse (rotten by now) (-10, 46, D:1) a cursed -2 leather armour (22, 46, D:1) a giant newt corpse (rotten by now) (23, 46, D:1) a -1,+1 orcish club a hobgoblin corpse (rotten by now) (-3, 47, D:1) a bat corpse (skeletalised by now) a +0,+0 club (10, 48, D:1) a kobold corpse (skeletalised by now) (-8, 50, D:1) a rat corpse (skeletalised by now) (22, 51, D:1) 18 sling bullets Level 2 of the Dungeon (0, 0, D:2) 16 bolts (13, 6, D:2) a hobgoblin corpse (rotten by now) (9, 8, D:2) a giant newt corpse (rotten by now) (-21, 16, D:2) 17 arrows (6, 16, D:2) a +0,+0 club (-13, 18, D:2) a +0 pair of elven gloves (-10, 19, D:2) a potion of heal wounds (8, 21, D:2) an adder corpse (9, 21, D:2) a quokka corpse (7, 22, D:2) 17 bolts (-19, 25, D:2) a +0 helmet (-8, 27, D:2) a +0 leather armour (-11, 31, D:2) a +2,+0 spear