pyxn the Dungeon (0, 45, D) a komodo dragon corpse (0, 47, D) a black mamba corpse (1, 45, D) a raiju corpse (1, 46, D) a +2 morningstar of holy wrath (still there?) a cursed -1 tower shield (still there?) an uncursed amulet of magic regeneration (still there?) a raiju corpse (still there?) (2, 14, D) Qaoneg's Handbook of the Mutagenic Oath Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Dazzling Flash Conjuration/Hexes 3 yes c - Confusing Touch Hexes 3 yes d - Inner Flame Hexes/Fire 3 yes e - Cause Fear Hexes 4 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 yes (2, 15, D) an uncursed staff of conjuration (2, 16, D) a +7 hunting sling (2, 46, D) the +7 war axe of Chaos {venom, rElec rN+++ MR- Str+3} (still there?) It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. a demonic crawler corpse (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) the cursed +1 arbalest of Judgement {flame, +Blink rElec MR+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (3, 15, D) a box of beasts (3/3) (3, 16, D) a book of Misfortune (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 chain mail of fire resistance (4, 15, D) the +3 hand axe of Dissolution {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (4, 16, D) a phial of floods (5, 14, D) an uncursed staff of fire (5, 15, D) a phial of floods (5, 16, D) a +2 quarterstaff of speed (6, 14, D) a condenser vane (2/2) (6, 15, D) a phantom mirror (6, 16, D) a condenser vane (2/2) (7, 14, D) a +0 scale mail of cold resistance (7, 15, D) an uncursed staff of fire (7, 16, D) an uncursed staff of death (8, 1, D) a +0 flail a +0 kite shield a +0 scale mail (8, 15, D) a lightning rod (4/4) (8, 16, D) an uncursed staff of fire (9, 14, D) the +8 battleaxe of the Imperium {vorpal, rF- MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). (9, 15, D) the +5 short sword "Sipeeda" {flame, rPois Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. (9, 16, D) an uncursed staff of death (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 14, D) an uncursed staff of fire (10, 15, D) a tin of tremorstones (3/3) (10, 16, D) a +0 robe of magic resistance (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +3 leather armour of fire resistance (11, 15, D) a tin of tremorstones (3/3) (11, 16, D) a cursed ring of attention (12, 14, D) an uncursed ring of protection from cold (12, 15, D) the +10 dagger "Soisab" {distort, rN+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from negative energy. (12, 16, D) a lightning rod (4/4) (17, 12, D) a +0 longbow a +0 leather armour 4 arrows a +0 rapier a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (17, 13, D) 30 arrows (17, 43, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (17, 44, D) a +2 mace of protection a +0 robe a spriggan corpse (skeletalised by now) an elephant corpse (skeletalised by now) an elephant corpse (skeletalised by now) (18, 12, D) a +0 long sword a +0 chain mail a +0 buckler a +1 longbow of flaming 33 arrows a +0 leather armour a +0 short sword a +1 antimagic hand axe a +0 leather armour a +0 quick blade a +0 quick blade a +0 leather armour a +0 long sword of draining (18, 13, D) a +0 dagger a +0 chain mail a +0 longbow 51 arrows a +0 leather armour a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (18, 43, D) a ball python corpse (skeletalised by now) (18, 44, D) a +4 vorpal mace a +0 robe the cursed +1 morningstar "Deol" {speed, rC+ Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It protects you from cold. It has a curse placed upon it. a +0 robe a +0 buckler a +0 robe a yak corpse (skeletalised by now) (18, 45, D) a +2 flail of protection a +0 robe a +0 rapier a +0 animal skin an uncursed ring of see invisible an elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (19, 0, D) a +4 rapier of speed (19, 11, D) an arrow (19, 13, D) a +0 shortbow a +0 dagger 14 arrows a +0 leather armour a +0 long sword a +0 long sword (19, 16, D) a book of Fire (19, 33, D) a +0 vorpal hand axe (19, 44, D) a +0 quarterstaff of speed a +0 robe a water moccasin corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (19, 45, D) a cane toad corpse (skeletalised by now) (20, 0, D) a phial of floods (20, 1, D) a +0 ring mail (20, 11, D) an arrow (20, 16, D) an uncursed staff of cold (20, 17, D) an uncursed staff of poison (20, 33, D) a +0 great sword of freezing (21, 1, D) a phantom mirror (21, 13, D) a +2 spear of flaming a +0 leather armour (21, 16, D) a +2 robe of magic resistance (21, 17, D) a +3 morningstar of holy wrath (21, 33, D) a +0 leather armour of fire resistance (22, 0, D) a condenser vane (2/2) (22, 1, D) the +2 dagger "Xiugie Ajor" {vorpal, *Corrode +Inv MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. (22, 9, D) a +0 short sword of electrocution a +0 shortbow 26 arrows a +0 leather armour (22, 16, D) an uncursed staff of fire (22, 17, D) a lightning rod (4/4) (22, 32, D) a +0 vorpal morningstar (22, 33, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring of Cowardice {rF+ MR+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It affects your resistance to hostile enchantments. an uncursed ring of protection from magic the ring "Seolett" {rC+ rN+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from cold. It protects you from negative energy. an uncursed ring of see invisible the ring "Cocwoe" {rC+ Int+4 Dex+6} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. an uncursed amulet of the acrobat (23, 0, D) the +9 arbalest "Noqawate" {speed, rN+ Str+7 Int-2 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your intelligence (-2). It affects your dexterity (+2). It protects you from negative energy. (23, 1, D) a condenser vane (2/2) (23, 16, D) a box of beasts (3/3) (23, 17, D) a box of beasts (3/3) (23, 18, D) a +0 mace of protection (23, 34, D) a lightning rod (4/4) (24, 0, D) a +0 pair of gloves of dexterity (24, 1, D) a phantom mirror (24, 18, D) a +1 leather armour of fire resistance (24, 33, D) a phial of floods (24, 34, D) a +3 dire flail of holy wrath (25, 0, D) a +2 chain mail of magic resistance (25, 16, D) an uncursed staff of poison (25, 17, D) a +3 hand crossbow of flaming (25, 18, D) a +0 spear of flaming (25, 32, D) a +1 war axe of freezing (25, 33, D) a +4 great mace of protection (25, 34, D) an uncursed staff of earth (26, 1, D) a phantom mirror (26, 17, D) a +1 cloak of stealth (26, 32, D) a +3 spectral quarterstaff (26, 34, D) a +2 plate armour of poison resistance (27, 0, D) a +1 shortbow of flaming (27, 16, D) a +2 hand axe of venom (27, 32, D) an uncursed staff of conjuration (27, 33, D) a +2 ring mail of poison resistance (27, 34, D) a +2 battleaxe of electrocution (28, 0, D) a +0 short sword (28, 16, D) a tin of tremorstones (3/3) (28, 17, D) an uncursed ring of protection from magic an uncursed ring of ice an uncursed ring of fire an uncursed ring of protection from cold a manual of Stealth (28, 33, D) the Almanac of Frigorific Flames Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Sticky Flame Conjuration/Fire 4 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes (29, 0, D) a phial of floods (29, 1, D) a +0 short sword (29, 17, D) a phial of floods (29, 32, D) a +6 ring of intelligence (34, 9, D) a +0 halberd (34, 28, D) a phantom mirror (35, 0, D) an uncursed staff of fire (35, 7, D) a +0 long sword (35, 9, D) a +3 vampiric morningstar (35, 15, D) a +1 vorpal hunting sling (35, 28, D) a +2 scale mail of poison resistance (36, 0, D) a +4 battleaxe of venom (36, 14, D) a +2 dagger of protection (36, 28, D) an uncursed ring of poison resistance (37, 0, D) the +7 quarterstaff of Idubroihokk {freeze, MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. (37, 14, D) a tin of tremorstones (3/3) (37, 28, D) an uncursed staff of air (37, 29, D) a +0 long sword (38, 0, D) a cursed amulet of inaccuracy (38, 2, D) an uncursed ring of ice a +4 ring of evasion (38, 15, D) a +0 trident (38, 28, D) an uncursed ring of protection from cold an uncursed ring of ice an uncursed ring of protection from magic (39, 0, D) a +3 morningstar of holy wrath (39, 1, D) the +1 halberd "Hellblazer" {freeze, *Slow +Fly rPois Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from poison. It lets you fly. It may slow you when you take damage. (39, 14, D) the +1 robe "Ygunenac" {Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). (39, 15, D) a tin of tremorstones (3/3) (39, 16, D) a +6 ring of intelligence (39, 28, D) a +2 short sword of electrocution (39, 29, D) a +3 falchion of electrocution (40, 14, D) a +0 quarterstaff of draining (40, 15, D) an uncursed staff of fire (40, 28, D) an uncursed staff of death (41, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (41, 1, D) a tin of tremorstones (3/3) (41, 15, D) a +0 rapier (42, 24, D) a +0 spear a +0 spear (42, 28, D) an uncursed staff of conjuration (43, 24, D) a +2 vorpal trident the +11 arbalest of Equivalence {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). a +0 robe a +0 rapier a cursed +0 robe the +9 war axe of the Lesser Evil {vorpal, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (43, 36, D) a +3 war axe a +0 plate armour a +0 kite shield (43, 39, D) a +2 war axe of electrocution a +0 chain mail (44, 21, D) 4 large rocks (44, 24, D) a +7 rapier of speed a +0 robe (44, 37, D) a +0 bardiche a +0 chain mail 2 bolts 2 large rocks (44, 38, D) a +0 lajatang of venom a +0 arbalest 4 large rocks a +1 vorpal long sword a +0 chain mail a +0 arbalest an uncursed staff of conjuration 28 bolts a +0 war axe a +0 chain mail a +0 tower shield a +0 long sword a +0 chain mail of magic resistance (44, 39, D) a +0 war axe a +0 plate armour a +1 vampiric war axe a +0 chain mail a +0 battleaxe a +0 chain mail 5 large rocks a +0 dire flail a +0 plate armour (45, 21, D) a +1 demon trident of draining a +0 robe a +0 trident a +0 robe (45, 22, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. 6 large rocks a +0 robe a +0 rapier of venom a +0 robe (45, 37, D) a +0 great sword a +0 chain mail 2 large rocks (45, 38, D) a +0 battleaxe a +0 chain mail (45, 39, D) 4 bolts 4 large rocks (47, 18, D) a +0 great sword a +0 chain mail (47, 19, D) a +0 dagger a +1 leather armour of magic resistance a +0 vorpal flail a +0 robe (47, 32, D) a +0 club a +0 robe the cursed +1 morningstar of Huvvab {vamp, +Inv Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It lets you turn invisible. It has a curse placed upon it. (47, 33, D) a +2 vorpal glaive a +0 robe an uncursed ring of flight (48, 18, D) a +2 mace of protection a +1 robe of positive energy (49, 24, D) a cursed amulet of inaccuracy (49, 36, D) a +3 quarterstaff of draining (50, 12, D) a +2 spear of flaming (50, 20, D) a +0 long sword (still there?) a +4 ring of protection (still there?) the +10 tower shield of Ignorance {rN+ Int-4} (still there?) It affects your intelligence (-4). It protects you from negative energy. the +5 great sword "Secret Weapon" {venom, rPois rF++ Stlth+} (still there?) It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from poison. It makes you more stealthy. a +0 robe (still there?) (50, 24, D) a +2 vorpal broad axe (50, 25, D) a +0 pair of gloves of archery (50, 36, D) a +0 trident (50, 37, D) a +0 rapier of speed (51, 0, D) a lightning rod (4/4) (51, 1, D) a +2 spear of flaming (51, 12, D) a +0 spear of venom (51, 13, D) an uncursed staff of poison (51, 24, D) an uncursed ring of fire an uncursed ring of see invisible a manual of Throwing a manual of Staves a manual of Axes an uncursed ring of resist corrosion a +4 ring of evasion an uncursed ring of protection from cold a +3 chain mail of fire resistance a +2 robe of magic resistance the ring of the Ant {rPois SInv Stlth-} [ring of attention] It protects you from poison. It lets you see invisible. It makes you less stealthy. a +6 mace of protection (51, 25, D) a +2 scimitar of freezing (51, 36, D) a +0 rapier of flaming (52, 0, D) a +0 vorpal spear (52, 1, D) a +0 vorpal spear (52, 12, D) a box of beasts (3/3) (52, 24, D) a +2 shortbow of flaming (52, 25, D) a +2 ring mail of fire resistance (52, 37, D) a tin of tremorstones (3/3) (53, 0, D) an uncursed staff of death (53, 1, D) an uncursed staff of air (53, 13, D) a +0 dagger (53, 24, D) an uncursed staff of cold (53, 25, D) a +4 vampiric trident (53, 36, D) a cursed ring of attention (53, 37, D) a book of Fire (54, 0, D) the cursed -4 pair of boots of Lifelessness {rF+ MR++ rCorr MP-9} It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (54, 1, D) a +2 trident of venom (54, 9, D) a +1 vorpal trident a +0 leather armour a +0 spear of venom 14 javelins a +0 leather armour a +1 glaive of venom 16 silver javelins a +0 leather armour (54, 13, D) a +0 robe (54, 24, D) a +0 whip (54, 42, D) a +3 vorpal hand axe a +0 robe (54, 43, D) a cursed +0 club (55, 0, D) an uncursed staff of conjuration (55, 9, D) the +9 rapier "Taapeset" {vorpal, rF++ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It makes you more stealthy. a +2 leather armour of fire resistance a +2 great sword of draining a +0 leather armour a +1 rapier of venom a +0 robe a +0 rapier a +0 robe 20 silver javelins (55, 42, D) a +0 spear (57, 7, D) a +4 trident of venom a +0 robe 3 silver javelins a +0 rapier a +0 robe (57, 8, D) a javelin a +0 trident (60, 2, D) a +0 trident (60, 3, D) a throwing net (60, 36, D) a +0 plate armour (60, 37, D) a +4 ring mail of cold resistance (61, 0, D) a +0 trident (61, 3, D) a +3 rapier of speed 4 boomerangs (61, 4, D) a +0 trident (61, 5, D) a throwing net (61, 8, D) a condenser vane (2/2) (61, 26, D) an uncursed staff of death (62, 0, D) a box of beasts (3/3) (62, 9, D) a tin of tremorstones (3/3) (62, 16, D) a +0 short sword (62, 17, D) a +0 pair of gloves of archery (62, 36, D) an uncursed staff of conjuration (62, 37, D) a condenser vane (2/2) (63, 0, D) a +0 trident (63, 8, D) the cursed +0 ring mail of the Gastropod {-Cast Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It prevents spellcasting. It has a curse placed upon it. (63, 16, D) a +1 scimitar of electrocution (63, 17, D) a +3 trident of freezing (63, 26, D) a +0 short sword (63, 27, D) a +3 scale mail of magic resistance (63, 36, D) an uncursed staff of earth (63, 37, D) an uncursed staff of poison (63, 43, D) a +0 dire flail a +0 chain mail (63, 44, D) a +0 bardiche a +1 crystal plate armour a +0 arbalest 19 bolts (64, 16, D) a +0 spear (64, 27, D) +0 gold dragon scales (64, 44, D) a +0 dire flail a cursed -2 plate armour an uncursed ring of flight a +0 long sword a +0 chain mail a cursed -2 long sword a +0 chain mail a +0 war axe a +0 plate armour (65, 43, D) a +3 war axe a +0 chain mail a +1 battleaxe of electrocution a +0 chain mail (65, 44, D) a bolt (66, 21, D) a +0 spear a +0 buckler (66, 23, D) a +0 vorpal flail a +0 robe (66, 31, D) a +0 mace a +0 glaive (66, 33, D) a +0 mace the cursed +1 battleaxe of the Open Hand {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (67, 21, D) a +0 spear (67, 22, D) a +0 dagger of flaming (67, 30, D) a +0 mace (67, 31, D) a +0 club a +0 trident (67, 32, D) a +0 broad axe (69, 0, D) an uncursed staff of cold (69, 21, D) a +0 spear (69, 22, D) a +0 dagger a cursed +0 robe (69, 36, D) an uncursed staff of poison (70, 8, D) an uncursed staff of death (70, 37, D) a +3 hand crossbow (71, 8, D) a +2 vorpal battleaxe (71, 16, D) a +2 arbalest of freezing (71, 17, D) a +1 hand crossbow of flaming (71, 23, D) a +0 spear (71, 26, D) a +1 chain mail of fire resistance (71, 27, D) a +3 vorpal hand axe (71, 36, D) a +0 mace of protection (71, 37, D) a +3 arbalest of flaming (72, 9, D) an uncursed staff of fire (72, 12, D) the +5 shortbow "Jonoawk" {vorpal, Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). (72, 26, D) an uncursed staff of cold (72, 37, D) an uncursed staff of air (73, 16, D) a tin of tremorstones (3/3) (73, 26, D) a +6 vorpal great sword (73, 27, D) a +1 hand axe of venom (73, 40, D) the cursed +0 war axe of Joujoz {vorpal, rC+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from cold. It has a curse placed upon it. (75, 1, D) a phial of floods