qipqqq the Dungeon [Shop] Torgh's Jewellery Emporium the ring of Xom's Passing Interest {Fire rN+ Int+4 Dex-4 Stlth+} (507 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. an uncursed amulet of the acrobat (390 gold) an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of rage (520 gold) a +4 ring of strength (351 gold) [Shop] Viracla's Jewellery Emporium an uncursed amulet of regeneration (390 gold) a +4 ring of intelligence (351 gold) an uncursed amulet of rage (520 gold) a +2 ring of protection (130 gold) an uncursed ring of positive energy (260 gold) the ring of the Amoeba {rElec rC+ rN+ Dex-4} (452 gold) [ring of protection from cold] It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. an uncursed ring of stealth (227 gold) an uncursed amulet of harm (390 gold) an uncursed amulet of magic regeneration (390 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed staff of death (50, 25, D) a book of Necromancy (50, 37, D) a +3 rapier of electrocution (51, 25, D) an uncursed amulet of the acrobat (51, 36, D) an uncursed staff of power (51, 37, D) a +0 flail of holy wrath (52, 25, D) a phantom mirror (52, 36, D) a +2 mace of protection (52, 37, D) a +1 longbow of flaming (53, 36, D) the +6 great sword "Xaim" {freeze, rC+ rN+ Int-4 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+9). It protects you from cold. It protects you from negative energy. (54, 25, D) a +2 dagger of holy wrath (54, 32, D) 54 gold pieces (unseen) (54, 36, D) a phial of floods (55, 32, D) 72 gold pieces (unseen) (59, 31, D) a +0 dire flail (60, 4, D) a +0 rapier a +0 robe (60, 31, D) a +0 mace (60, 36, D) a +3 hand axe of holy wrath (61, 4, D) a +0 dagger a cursed +0 robe (61, 12, D) a +0 dagger (61, 36, D) a +6 ring of strength (61, 37, D) a +0 shortbow of velocity (61, 42, D) an uncursed staff of summoning (62, 0, D) a +3 scale mail of poison resistance (62, 1, D) a +2 hunting sling of velocity (62, 8, D) a +0 whip (62, 16, D) a +0 dagger of protection (62, 17, D) the cursed -2 pair of gloves of Dramatic Exits {rN++ MR-} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 27, D) the +11 shortbow "Futs" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (62, 36, D) a +6 ring of strength the ring "Nelelo Amipn" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. the ring of the Peasants {Str+2 SInv} [ring of see invisible] It affects your strength (+2). It lets you see invisible. a +6 ring of dexterity (62, 37, D) a +3 long sword of distortion (62, 43, D) +2 swamp dragon scales (63, 0, D) a +0 shortbow of freezing (63, 12, D) a +2 mace of holy wrath (63, 16, D) an uncursed ring of poison resistance (63, 17, D) a +2 rapier of holy wrath (63, 22, D) a +0 rapier a +0 robe (63, 26, D) an uncursed staff of power (63, 27, D) a phial of floods (63, 37, D) the +7 spear of Light {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (64, 17, D) a cursed -4 ring of slaying (64, 22, D) a +0 short sword a +0 robe (64, 26, D) a +4 quarterstaff of protection (65, 26, D) a +2 mace of venom (67, 42, D) a +4 war axe of electrocution (68, 1, D) a +0 trident (68, 4, D) a +0 club (68, 11, D) a cursed +2 hand axe a +0 robe (69, 0, D) a +0 chain mail of fire resistance (69, 36, D) a +0 whip of electrocution (69, 43, D) a +1 shortbow of flaming (70, 9, D) +1 fire dragon scales (70, 36, D) a phial of floods (70, 41, D) an uncursed staff of cold (71, 26, D) a +1 fustibalus of flaming (71, 36, D) an uncursed ring of magical power the +6 falchion of Doubt {freeze, *Noise +Rage rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It lets you go berserk. It may make noises in combat. an uncursed ring of flight (72, 8, D) the amulet of Plog {Faith rElec rPois rF- MR+} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 9, D) a +1 falchion of slicing (72, 17, D) an uncursed staff of air (72, 27, D) a +2 scale mail of magic resistance (72, 32, D) a +0 rapier (72, 33, D) a +0 scale mail a +0 dagger (73, 1, D) a +4 short sword of flaming (73, 16, D) a cursed -3 ring of dexterity (73, 17, D) an uncursed staff of death (73, 26, D) a cursed staff of death (73, 36, D) the +9 flail of Hupuh {crush, *Slow rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It may slow you when you take damage. (74, 1, D) a +0 giant club a +0 giant spiked club (74, 2, D) a +0 giant club