Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 12460397559115205890 9 qwarkbark the Apothecary (level 2, 19/19 HPs) Began as a Merfolk Alchemist on Jan 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:04:00 (195 turns). qwarkbark the Apothecary (Merfolk Alchemist) Turns: 195, Time: 00:04:01 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 12% Magic: 5/5 EV: 13 Int: 14 God: Gold: 9 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of haste {unknown} Skills: + Level 2.9 Dodging + Level 2.3 Stealth + Level 0.4 Unarmed Combat + Level 2.2 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is almost dead. You kill the endoplasm! There is a staircase leading out of the dungeon here. There is an escape hatch in the floor here. The endoplasm quivers. There is a stone staircase leading down here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. There is a stone staircase leading down here. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is severely wounded. You kill the endoplasm! You have reached level 2! A hobgoblin comes into view. Found a club. The hobgoblin shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin shouts! The hobgoblin hits you. The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is almost dead. You kill the hobgoblin! There is an escape hatch in the floor here. There is a stone staircase leading down here. Found a clear potion. c - a clear potion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #...# #######...## ........@..# ###.......# ....#.#...## ## #.#...+ #.#...# # #.#.#.# ######+## #.#.#.#.# #........ #.#.#.#.# #........ ###.#.#.#.# #........ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qwarkbark the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 195 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, patterned_corridor Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Sting || 10 Armour: Robe || 9 Dodge: Dodged || 9